Obviously, this is a somewhat large project, and the Warcraft series has had quite a lot of choices to pick for characters, classes, and anything you'd like to add to the game. And from what I've seen on this site now, many of the ideas in mind are doable! I currently do not have a lot of details, and am slowly designing ideas for movesets. I will be listing any characters I have moveset ideas for. Not all these characters will be the heroes and villians of the game, but there will be obvious additions I will work on.
NOTE: No numbers yet, but am looking to make a very nicely balanced roster of characters. Current ideas for moves though along with corresponding buttons.
EXAMPLE IMAGESA multi-purposed character, a warrior can swap between specs using the Left, Up, and Right D-pad buttons. Each spec opens up some control, KO, or gap closing ability.
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-Protection (Sword and Shield)
*Activated using Left D-pad
*Stuns, %/HP
resistance
*Not much opportunity to KO an enemy in this spec until high %, but survival is high
A:
A - Swing your sword
A.Up - Swing your sword in an arc in the air, knocking enemies back into the air slightly
A.Left/Right - Slam your shield into your enemy, tossing them far and dealing a far amount of damage
A.Down - Stomp the ground in a thunderous clap, tossing enemies into the air around the warrior
B:
B - Devastate your enemies with a swing of your sword, knocking them back and causing them to bleed a %/HP over 5 seconds
B.Up - Heroically leap up and forward, landing hard on the ground and dealing damage to anyone landed on. In Protection spec, this also applies a short bleed of %/HP over 5 seconds
B.Left/Right - Throw your sword in the cast direction, dealing a very small amount of damage.
B.Down - Reflect a cast spell back at your enemy
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-Arms (Two-Handed Weapon)
*Activated using Up D-Pad
*High Damage, High KO potential, Slower attack speed
A:
A - Swing your weapon two times, followed by a third knockback swing
A.Up - Heavy upward swing, good for finishing top screen KOs and juggling
A.Left/Right - A heavy executing swing in the direction cast, good for side-screen KOs
A.Down - Stomp the ground, dealing light damage and a light knockback
B:
B - Swing your weapon with a tremendous force in the direction cast, dealing massive damage and huge knockback
B.Up - Heroically leap up and forward, landing hard on the ground and dealing damage to anyone landed on.
B.Left/Right - Spin with your weapon across a moderate distance, dealing slight damage to enemies you pass through.
B.Down - Deliver a strong spin with your weapons, hitting anyone directly around you and knocking them back and dealing a large amount of damage.
B.Down.Air - Leap downwards at a slight angle, landing strongly on the ground, dealing moderate and knocking back any enemies hit.
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-Fury (Dual-Wielding two two-handed weapons)
*Activated using Right D-Pad
*light damage, quick and multi-directional attacks, good mobility, moderate knockback and KO potential
A:
A- rapidly swing your weapons in front of you
A.Up - Swing your weapons in a large arc around you, hitting everything directly around you and tossing it up into the air.
A.Left/Right - Slam both weapons on the ground in front of you, dealing moderate damage and moderate knockback
A.Down - Swing your weapons in a circle around you, keeping enemies at bay and dealing low damage.
B:
B - Spin your weapons in a circle around you, knocking enemies back and dealing moderate damage.
B.Up - Heroically leap up and forward, landing hard on the ground and dealing damage to anyone landed on.
B.Left/Right - Heroically leap forward a good distance, landing and swinging your weapons foward, dealing damage and knockback
B.Down - Cleave your weapons in the direction you're facing, dealing light damage and knockback
B.Down.Air - Spin straight downwards, hitting enemies in your path down and dealing light damage
Any opinions, ideas, interests, suggestions, etc. are welcome! This will continue to expand and look cleaner as time goes on.