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1  Super Smash Bros. Brawl Hacking / Project Concepts / Re: "True" Series Project Thread (NEW - Ganondorf 33%, Captain Falcon 100%!!) on: September 24, 2013, 04:47:55 AM
However, I've been entertaining the idea of making this move his UP B, since he DOES go skyward when using the attack. I don't like the fact that his Up B is a clone, and right now I can't think of anything to replace it with. Haha, don't worry; I have an AWESOME idea for Ganondorf's new Down Smash which utilizes... maybe not his fists, but certainly his hands. I need to de-clone the move, that's why I'm changing it.

I didn't notice this when look at his BIS sprite sheet, I'll have to look into it.

By the way, do you like his new F Smash? Right now I'm addicted to playing my True Bowser because of it... even though it's only one of two changes! xD Although the animation is a little strange for like, 2-3 frames at best, I consider it one of my prime animation achievements.

If you're having problems coding special moves, you could always integrate the fist slam idea into his Down-Smash. It'd be kind of like Wario's but behave more like a kill move instead of a ground lock.

That's the joy of having sprite sheets when animating. If there's anything else from the sprite sheet that I could advocate throwing in, it'd be his flame breath animation. vBrawl's Flame Breath just doesn't look as clean when paired with the SSB4/BiS upright stance.

Also, if you end up polishing the F-Smash animation even further, you can look at Dark Bowser's punch animation from the same game. It doesn't have him heft his leg up when charging, which might make it look better. Maybe a hybrid of both or something? Finally, if you're doing victory animations, his Level Up fist raise would be cool. Victory animations are really low priority, though.
2  Super Smash Bros. Brawl Hacking / Project Concepts / Re: "True" Series Project Thread (NEW - Ganondorf 33%, Captain Falcon 100%!!) on: September 23, 2013, 08:11:26 AM
Yeah, a Ganon slam sounds awesome. Have it go directly downward and damage a radius around him when he lands; very reminiscent of Ocarina as well as DK's Down-B. Something else you could throw in is when he blocks attacks in his OoT battle, he draws his cloak around his body with his right arm. That could be his shield hold animation.

Just something small that I thought might be interesting... Bowser has a Shell Dodge animation in Bowser's Inside Story battles when he draws his shell down to deflect overhead attacks. It'd be nice to add as his "going into crouch" animation and it wouldn't take too much time to shoop in.
3  Super Smash Bros. Brawl Hacking / Project Concepts / Re: "True" Series Project Thread (NEW - Meta Knight V2) on: September 13, 2013, 04:13:37 AM
Fury mode shouldn't be too hard to do. Most likely scale the defense lowering far higher than that of the damage buff; maybe a 15-20% buff to a 50% weakening. It'll make it harder for Bowser to relentlessly advance, because having more damage makes his armor worse. He hits and moves like a truck anyways, what's a little less defense for a bit smarter play?

For DK, having his idle from Donkey Kong Country where he just ape noises and rapidly pounds his chest would be great. Aside from that, making his current Dash Attack actually increase inertia when hitting opponents would be just magnificent. It is the only thing that is missing from the current P:M dash attack, but I don't know how hard that is to code. Making it JC-able and changing the knockback to slightly more diagonal would just be dandy.

DK's Fair is fine, but it just needs to be more like DK64's air attack in which it is weaker, comes out fast, and is a weaker meteor. It would make it less forgotten in the minds of DK players in stead of B-Air or a safe U-Air.

In all honesty, DK's Jab is fine. The only thing I would change it to would be Chunky Kong's jab combo from DK64, because that worked like a charm. That being said, I skipped from DK64 to DKCR, so I don't know anything about the GC games.
4  Super Smash Bros. Brawl Hacking / Project Concepts / Re: "True" Series Project Thread (NEW - Meta Knight V2) on: September 08, 2013, 02:29:53 PM
There is a Fury mode base that you can use that is on Brawl Vault already. The only thing it needs is a new Idle animation to match BiS's Fury idle.
5  Super Smash Bros. Brawl Hacking / Project Concepts / Re: "True" Series Project Thread (NEW - Meta Knight V2) on: September 06, 2013, 05:24:05 PM
Just figured I'd throw in some ideas for Bowser because that is the one I am most excited for.

A simple animation change for Jab combo to make it identical to the Drill Claw from Super Mario RPG.

His F-Smash should be a full charged punch from Bowser's Inside Story. It just fits better and looks cool as hell.

If possible, would it be possible to put a slight vacuum pull effect on the start of his Flame Breath before he breathes fire? More Bowser's Inside Story / Dream Team references.

Just some other ideas/sources would be his dual shell roll from Super Mario Galaxy or his slow Fireballs from the original Super Mario Bros.
6  Super Smash Bros. Brawl Hacking / Project Concepts / Re: "True" Series Project Thread (NEW - Meta Knight V2) on: August 25, 2013, 11:30:57 PM
Okay. Thank you so much. I just hope that I didn't trouble you too much.
7  Super Smash Bros. Brawl Hacking / Project Concepts / Re: "True" Series Project Thread (NEW - Meta Knight V2) on: August 25, 2013, 04:46:41 PM
Okay. To clarify my question, since you didn't answer it and maybe I didn't phrase it right. "Is it possible to just move the animations from True to P:M?" I know my way around BrawlBox, so that isn't an issue. I'm just wondering if it's really that simple.
8  Super Smash Bros. Brawl Hacking / Project Concepts / Re: "True" Series Project Thread (NEW - Bowser V0.5) on: August 23, 2013, 07:31:26 PM
No, it's not the properties of the D-Air that I find weird. I'm trying to not sound like a jerk, but I really enjoy slight cosmetic things that you're making, while not trying to screw around with the regular version of P:M. I run a lot of tournaments with classic Nintendo gamers that enjoy callbacks in Smash. I don't want to force them to relearn a character that they've been honing in practice. I'd just really enjoy small animation edits that make a character more "true" to their canon without changing their moves.

The point being, would it be possible to take cosmetic things that you've added to True characters and put them into vanilla P:M? Things like Meta Knight's dash, looking up when flying, Bowser's soon to be dash, things like that? I'm not sure if Meta Knight's dash animation is dependent on his size in Tru, so I'd figure I'd ask.
9  Super Smash Bros. Brawl Hacking / Project Concepts / Re: "True" Series Project Thread (NEW - Bowser V0.5) on: August 23, 2013, 04:32:48 AM
Yeah, Bowser's run would be probably the best thing to happen ever. I hope it isn't too insurmountable to fix. Also, would it be possible to rip Meta Knight's dash animation out of this and use it in vanilla P:M? It looks so good, but I can't take slow D-Air.
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