However, I've been entertaining the idea of making this move his UP B, since he DOES go skyward when using the attack. I don't like the fact that his Up B is a clone, and right now I can't think of anything to replace it with. Haha, don't worry; I have an AWESOME idea for Ganondorf's new Down Smash which utilizes... maybe not his fists, but certainly his hands. I need to de-clone the move, that's why I'm changing it.
I didn't notice this when look at his BIS sprite sheet, I'll have to look into it.
By the way, do you like his new F Smash? Right now I'm addicted to playing my True Bowser because of it... even though it's only one of two changes! xD Although the animation is a little strange for like, 2-3 frames at best, I consider it one of my prime animation achievements.
I didn't notice this when look at his BIS sprite sheet, I'll have to look into it.
By the way, do you like his new F Smash? Right now I'm addicted to playing my True Bowser because of it... even though it's only one of two changes! xD Although the animation is a little strange for like, 2-3 frames at best, I consider it one of my prime animation achievements.
If you're having problems coding special moves, you could always integrate the fist slam idea into his Down-Smash. It'd be kind of like Wario's but behave more like a kill move instead of a ground lock.
That's the joy of having sprite sheets when animating. If there's anything else from the sprite sheet that I could advocate throwing in, it'd be his flame breath animation. vBrawl's Flame Breath just doesn't look as clean when paired with the SSB4/BiS upright stance.
Also, if you end up polishing the F-Smash animation even further, you can look at Dark Bowser's punch animation from the same game. It doesn't have him heft his leg up when charging, which might make it look better. Maybe a hybrid of both or something? Finally, if you're doing victory animations, his Level Up fist raise would be cool. Victory animations are really low priority, though.