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1  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / The CSP Bank: (Not So?) Grand Reopening and Villains! on: December 12, 2015, 02:10:38 AM
Undergoing weekly Maintenance

Ganondorf


PLACEHOLDER



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Ridley


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PLCAHELODER

2  Help & Tutorials / Help / Riivolution/Directory Help on: September 16, 2015, 12:12:01 PM
Will someone pleas just upload a riivolution directory setup for SD Card? With the proper XMLs placed as well as folders and sub folders? I keep getting freezing and random files not showing up and going from wii to computer every 6 minutes after waiting for the game to finally load is getting frustrating and tedious. I need a riivolution setup to end all so that I can finally just play my mods in peace.

I keep hearing about how Riivolution is the best for hacking (No size limit, Sound hacks, Movie hacks etc), but why is it that setting up the files are so hard? Half of the tutorials on this forum for it are not helpful at all and are outdated.

Thanks You
3  Super Smash Bros. Brawl Hacking / Attacks and Animations / xXZythXFinityXx's Animation Bank: ..... on: September 02, 2015, 01:02:50 PM
Update! Progress will be temporarily put on hold for about a month. I'm leaving one job and going to another that, basically pays double, but occupies more time. In other words:
-New laptop coming to work on mods at a much faster and more reliable pace
-Better software
-Getting around to learning PSA (finally)
-Going to school for 3D Animation (self explanatory)

So, when I return to this thread with an update, It will be COMPLETELY revamped with headers, images, categories etc.. All animations will be revamped, linked to the vault and, completed upon release as well as posted in this thread
~THANK YOU FOR THE PATIENCE AND I PROMISE THAT I WILL NOT FORSAKEN ANY OF YOU, I SWEAR IT~




OUTDATED

This thread will be something that I've never seen done on KC-MM Forums, but I would still like to do.

Character Animation Requests!

Rules:

Rule #1: Must provide model (.PCS/.PAC Files Only Please) (at least a decently rigged/ able to get the job done one), Motionetc. File for character(s) as well as (optional) references to aid better understanding of desired animation

Rule #2: One request per user until I finish their first request (Animations take time, please try not to get impatient, and they will not take super long)

Rule #3: Piggybacking off of my above point, if I do not finish said animation within one week, then you are allowed to:
1. Add another animation request on top of the requested one
2. Bug me as much as you'd like until I release the completed version to you
3. Spread the word that I'm bad at time (Which I won't be Wink)
4. Demand immediate file(s) of your request to check my progress to see if I am truly working hard, or hardly working

Rule #4 If you do not like the animation result, you can resubmit your request with a reference for better understanding/a different attempt from a different perspective

SideNotes:
-I use Brawlbox (Latest) to animate and export the animations as said files (.Chr0)
-I have heard that Keyframes (The Yellow Boxes In between Frames) takes up file size which could be a potential issue. I currently do not know how to clean those up and make file size smaller, so if there is a tutorial/you can inform me of such, please do.

Animation Requests will come in three form:

Referenced Requests
Requests will be made, how the animation is done does not have to be specific, as long as the referenced animation is understood in some form.

Exact Referenced Requests
Requests will be made, however, with the reference provided, the animation must be SOLELY exact to the best of ability in order to replicate reference.

Freestyle (Referenced) Requests
Self explanatory, Requests will be made, anything is acceptable (Reference is optional)
Warning: You cannot complain about the result of the animation with these type of requests. All you can do is resubmit it in order to get a second crack at it.

GFX (Referenced) Requests BETA!
Requests will be made, HOWEVER:
-I have no knowledge of swapping GFX Models out mid Frame(s) in Brawlbox
-You must provide the GFX Model (Reference Optioanl)
-If it has no bones to animate, then I can only make it do the following:
1. Spin or Rotate
2. Move in a selected order
3. Teleport (Flash) back and forth
4. Hover (Float) in place either Diagonally, Horizontally, Vertically, Clockwise or Counter Clockwise in a positioning
-If there are Tutorials for this, feel free to link me to them, and i'll try my best to take the learning curve







Animation Sample(s):

Dr. Mario (Semi-De-Cloned)
Maintenance

Oot Ganondorf
Wait 1:

Wait 2:

Wait 3:

Spark Attack (Project Ganondorf Video):


Geno
Wait 1 Animation (Completely Fan Made, No Reference)

Wait 2 Animation (Again, Fanmaed sinc most of his moves are)

Walk


And I am now open for business. Feel free to give feedback, as well as check back later for OP Update.
4  Super Smash Bros. Brawl Hacking / Attacks and Animations / xXZythXfinityXx's Movesets *Rendering* on: August 29, 2013, 01:53:41 PM

Official Wind Waker Toon
SECTION #1: Character Priority and Balance

Toon Link (The Legend Of Zelda: Wind Waker)
Character: Toon Link (No brainer)
Attack: ****/***** Description: Toon Link is overall very tricky of a character. His power makes up for the next stat.
Speed: ***/***** Description: Toon Link's speed in SSBB (Imo) was too buffed. In majority of The Legend Of Zelda titles, all heroes ran arguably around the same speed, (Excluding items) so I've decided to give him speed that rivals that of Link's.
Weight: **/***** Description: Toon Link can be mistaken for a little brother of Link's. As a result, most would expect him to weigh much less. While this is not always the case, it was true in SSBB, but there is one aspect that negates a few stars from Toon Link's weight. And that is............{Drum Roll} {Loz Mingle} MOVESET SPOILER!
Toon Link's Deku Leaf.
This "aspect" (For non spoilers) in my honest opinion shows me that Toon Link is more on the less dense side of a character.
A-Game (Aerial): *****/***** Description: Toon Link (In this moveset) will be less dense. "And, what does that have to do with his A-Game?" nothing, only EVERYTHING Shocked. Toon Link's "aspect that I mentioned above also relates to his A-Game combat. It's a bit self explanatory. It's only natural.
Overall: ****1/2/***** Description: Current Toon Link players may have a hard time adjusting to the new Toon Link. This includes Speed, Attack power, Tricks and Combo Potential. I hide characters "Combo Potential" from moveset categories because they are more opinion based and player driven. Instead, inside the files of every moveset I release, they will be listed within a "Readme!" (Like most generous PSAers). Now, Onto the next section.

SECTION #2: Taunts, Easter Eggs and References

Up Taunt: Wind's Requiem Description: Toon Link does the Up, Left and Right strokes from The Legend Of Zelda Wind Waker. The models for the directional diamonds appear as well in their respective order (Maybe textures if file size problems).

Down Taunt: Fairy In A Bottle Description: Toon Link takes out his Fairy In A Bottle and opens it. If Toon Link succeeds in opening the bottle, the fairy heals Toon Link's percentage by 5% each time. It takes quite long so it's anti-spamable. It also shows the animation of three hearts appearing over Toon Link's head.

Horizontal Taunt(s): Magic Armor (Not sure yet) Description: Toon Link takes out the infamous Magic Armor. Ya know, that cool purple diamond that took you Pokemon trades to get? Anyways, Toon Link whips her out and becomes invincible to one attack (Knockback, Final Smashes etc. not included). Basically, whichever move, or rather, 'HIT' does not affect Toon Link's percentage bar. But as I said before, Knockback (and other) not included. This means that if Toon Link is at 70% and gets hit with a Reversed Warlock Punch, you can very well say goodbye to that stock/point/coin(s). No worries, your percent is still 70% right? Doesn't really matter much. The key with Magic Armor is 'ENDURING' hits, and the only real hopes of doing that is by using it either when your health is low or against strong hits. It takes surprisingly long to use as well. Most may not like this idea (Which'll most likely build a poll). But others may be able to use this to their advantage. Hell, I may even add an alternate FitMotionEtc and .Pac for incorporating Magic Armor over another taunt, (You decide) but for the time being, this concludes this section. Vaminos!

SECTION #3: Normals, Specials, and Aerials
Under Construction


Super Mario RPG & World Fusion
To come  Azn

Jumpluff (Pokemon)
To come  Azn

Crash Bandicoot xXZythXfinity's Style
To come  Azn

Megaman (Classic) *Non-SSB4 Clone*
To come  Azn

WARNING!: DO NOT LAUGH
Spongebob Squarepants (FIT FOR FIGHTING)
To come  Azn


Ganondorf Generations (All Series Mix Up)
To come  Azn

Ristar (Modern)
Coming Soon
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