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46  Super Smash Bros. Brawl Hacking / Model Imports / Re: BlackJax Quality™ Model Imports on: April 22, 2015, 01:35:19 AM
Jigglebones, you hack. :3c
47  Super Smash Bros. Brawl Hacking / Model Imports / Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina on: April 20, 2015, 03:25:15 PM
I highly recommend not making everything shaped, and making it more open ended. so you can put transparency in it.
48  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.64?? on: April 13, 2015, 08:18:19 PM
So we found a place that let us do some cool things.

https://sketchfab.com/projectmgame

-and I must agree, pretty damn nice renders.
49  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. Deoxys Shader Previews on: April 12, 2015, 11:05:15 AM
I'm gonna be honest, the poses look pretty neutral, and I think more could be done with them...

With Speed Forme, there are several things you could do, to make it more exaggerated:
- Tilt the hips and bust so they are tilted in opposing directions (e.g. So the right shoulder bone is aimed skyward, while the right leg aiming more toward the floor).
- Have him lean forward more, hip, waist, and bust.
- Have his right leg be more behind him while his left leg is more toward his front.
- Raise the head so it's in a similar position to where it is now.
- Use bone translations together with rotations to exaggerate the pose of the tentacles a bit more.

Basically I'd like to see you exaggerate the poses more and make them more your own based on your reference images.
50  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: SJS CSPs - P:M 3.5 Pack Finally Finished on: April 11, 2015, 09:30:42 AM
Hey, SJ?

You still have the CSPs for Geno somewhere? A while ago someone PM'd me about one of them asking me to release a texture of mine you made a CSP for that I never really finished, and I've kinda forgotten what it looks like. It was the Cherry Bom Geno I think...
51  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.64?? on: April 07, 2015, 10:25:43 PM
That is come kick ass work there. Lovely spec map too.
52  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: SJS CSPs - P:M 3.5 Pack Finally Finished on: April 07, 2015, 08:11:26 PM
These are with Marmoset? Nice dude. o.o
53  Super Smash Bros. Brawl Hacking / Model Imports / Re: TurboChaos's Lair of Epic Imports: Galaxyman Progress and Chorus Kids V2? on: April 01, 2015, 09:53:03 AM
I just wanted to mention what I expect of you regarding Air Man:

Make the texture all your own, you may use my edits as a reference, but if you do keep some aspects of my design, I have a suggestion: move the lines leading into the fan from below down farther to where the vertical part of the waist and the torso meet, seeing it now, it would fit better there visually.
54  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: March 31, 2015, 10:01:50 PM
I just gave you something to think about, I didn't really expect you to straight up use the screenshot I took. o_O;

Good luck on the rest of him though.
55  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Smash 3 Project - Get Your DLC Early on: March 31, 2015, 04:08:24 PM
Uhm.
What's the difference between 3 and 3C?
56  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: March 30, 2015, 05:59:03 PM
I wonder how TurboChaos is doing with Air Man...?
57  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.6 trailer on: March 29, 2015, 08:18:35 PM
Seeing these makes me want to finish Biospark. He's way long overdue...
58  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: March 28, 2015, 05:17:42 PM
Of course I say so! I can't improve without someone telling me what I'm doing

Got it!

By start up I meant like the AttackS3Start animation

Yeah, I'm not really sure how to animate the jump X.X

I blame Nintendo for this one. Velen will understand <:V

Aaaaand I knew I forgot something lol

I personally act out my animations instead of drawing. Helps me understand how the character might move or slide.

One of the rules of being an animator as told by my animation instructor at JCCC:

"Throw away your dignity, act it out!"
59  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: March 28, 2015, 08:24:56 AM
Although the legs are wonky, it looks great. I like the change to the arms. It looks a lot more natural.

The legs looks weird because you failed to convey balance and weight shifting. You cannot lift a leg and remain balanced until you shift weight onto the grounded foot. All that means is that you begin moving the upper body over to the other leg before lifting a leg.

Huh, I didn't take that into account when I gave my critique...
60  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: March 27, 2015, 07:14:53 PM
PM me thy skype, por favor.

Post Merge: March 27, 2015, 11:03:07 AM
I'm very unhappy with the feet/leg movement, but I don't know what to do about it...



Otherwise, it's done imo. I'll probably make it a taunt, it's too long to be a wait animation (about 160 frames)


Make his left foot slide back to it's original position along the ground, then have him step his right foot back into it;s original position afterward.
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