I'm gonna be honest, the poses look pretty neutral, and I think more could be done with them...
With Speed Forme, there are several things you could do, to make it more exaggerated:
- Tilt the hips and bust so they are tilted in opposing directions (e.g. So the right shoulder bone is aimed skyward, while the right leg aiming more toward the floor). - Have him lean forward more, hip, waist, and bust. - Have his right leg be more behind him while his left leg is more toward his front. - Raise the head so it's in a similar position to where it is now. - Use bone translations together with rotations to exaggerate the pose of the tentacles a bit more.
Basically I'd like to see you exaggerate the poses more and make them more your own based on your reference images.
You still have the CSPs for Geno somewhere? A while ago someone PM'd me about one of them asking me to release a texture of mine you made a CSP for that I never really finished, and I've kinda forgotten what it looks like. It was the Cherry Bom Geno I think...
I just wanted to mention what I expect of you regarding Air Man:
Make the texture all your own, you may use my edits as a reference, but if you do keep some aspects of my design, I have a suggestion: move the lines leading into the fan from below down farther to where the vertical part of the waist and the torso meet, seeing it now, it would fit better there visually.
Although the legs are wonky, it looks great. I like the change to the arms. It looks a lot more natural.
The legs looks weird because you failed to convey balance and weight shifting. You cannot lift a leg and remain balanced until you shift weight onto the grounded foot. All that means is that you begin moving the upper body over to the other leg before lifting a leg.
Huh, I didn't take that into account when I gave my critique...
PM me thy skype, por favor. Post Merge: March 27, 2015, 11:03:07 AMI'm very unhappy with the feet/leg movement, but I don't know what to do about it...
Otherwise, it's done imo. I'll probably make it a taunt, it's too long to be a wait animation (about 160 frames)
Make his left foot slide back to it's original position along the ground, then have him step his right foot back into it;s original position afterward.