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46  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 19, 2014, 06:40:41 AM
Don't I have to remove the cBliss codes from the GCT?

Yeah remove all the cBliss codes, they are unneeded. This isn't actually cBliss it just has a similar effect.
47  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 18, 2014, 11:38:02 PM
Looks like your tool is coming along sammi!

@ Thread

Has anyone found any good ways to reduce file size in the info.pac? I hit over the limit just now so now it freezes after the strap loader.  Undecided I know that's the reason it freezes and I am about 3 KB over the limit.
48  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 18, 2014, 09:51:07 PM
?? What numbers did you use instead of 3F-55?

Post Merge: February 18, 2014, 09:07:48 PM
Or do you also have Alloys, and slots for Giga, Warioman, Shiek and ZSS?

I have Sheik, ZSS, and the PT Pokemon on the roster as well.
49  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 18, 2014, 08:52:32 PM
So I finally got around to actually putting in my 60th character in and it freezes after selection. This character works on a different spot, but he doesn't like this spot.

He's Fighter number 58
His cosmetics are 135 which is 87 in hex for the cosmetic config
And in his module, the table on the right was changed to read 0xAA

Is there anything I used that's off limits?




I'm not sure i just got to 64 roster characters, but my highest Id is 55.

Has anyone hit 100 characters on the roster yet? Tongue
50  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 18, 2014, 06:29:37 PM
I read on a previous page that someone got a ness PSA working over lucas, so i was wondering if the same could be done for mario and luigi. I'm trying to get that bomberman PSA working and tried simply taking that PSA and making it the mario configs load that but it froze.

I think it's better to wait for some modules, i think Sammi, Pikazz, and EternalYoshi were pretty close to finishing some, they just needed some input from PhantomWings.
51  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 17, 2014, 09:11:25 PM
1. are u using the new cssroster config file?
if so can u post a pic of it opened in a hex editor

2. there is no such tutorial as of yet

3.to seperate this characters just add their id's to your cssrosterconfig, using the brawlex config program
  
hope that helps

Also:
If anybody wants my build
PM me
here is a screenshot of my Character Selection Screen:


Haha, upload your build to brawlvault and you will get 10,000 downloads.

Hmm? No, they're set up the same as cBliss. I even imported all my portraits from my old custom build and they were in the correct order and everything.

In any case, here's my current sc_selcharacter. https://www.dropbox.com/s/rt4eo7t871g6ptt/sc_selcharacter.pac


I don't know why it did it then because when i would select like green Marth it would give me white Marth, the csp and costume setup was different.
52  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 17, 2014, 08:08:14 PM
No, the cBliss effect pack is just the BrawlEx files. I can upload my sc_selcharacter if you want, though.

Is anyone else getting random freezes on the victory screen on occasion or coming back to a blank CSS after adding the expansion for it? On occasion, I've won a match and the CSS was just blank when I got back to it. More odd was that it was the Grid CSS, and I'm not even using that one. I'm using the vBrawl one the PW included.

I haven't had any crashes yet, also if you could upload your selcharacter.pac that would be great, i noticed your costumes are set up differently than the cbliss setup.

@ Carnage

Nice job on fixing Ridley! I love the moveset.
53  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [general] BrawlEx packages vault [ExVault] on: February 17, 2014, 08:07:32 PM
subscribing.

This thread was a good idea jokekid.
54  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 17, 2014, 09:15:10 AM
For those who want to use Ridley with BrawlEx, I've successfully cloned him over Marth:
https://www.dropbox.com/s/h9ucw703jomf6uo/ridley.zip

Dude you are awesome for this, thanks!

Now I won't have to wait for a Captain Falcon module, I am still hoping for Ganondorf and Toon Link rels though but I believe they will come within time.

To clarify, I found out what was going on with this, and it was so stupid I actually, physically facepalmed. It has to do with how my computer (a Mac) reads file sizes differently than Windows. While my file size limit appears to be higher, it's really not.

However, a good way I've found to save on file size is to decrease CSPs' size to 100 x 125. The reduction in quality is negligible, but the file size it saves adds up.

Do you happen to have the csps in your cbliss effect pack?
55  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 16, 2014, 02:58:52 PM
PhantomWings, which files were modified for those bug fixes? I obviously don't want to start from scratch again.
56  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 15, 2014, 11:08:24 PM
Okay so I'm just about to put in a bunch of characters and I wanted to confirm something. I can't change the icon position with the CSS.dat? As in, I can't put Mario last and Link first? etc? Because it would appear as simple as just replacing the 00 for Mario with whatever you've got in your last spot. Also, Where do I put the "resources" files that were in CSSBX?

You can but not in the Config tool, you must rearrange them in a hex editor, it's quite simple actually, all you need to do is just switch around IDs where you want them.

Asked for the resources, it isn't exactly needed unless you want to keep your current common3.pac and sel_character.pac. MiscData13.rel goes in the common3.pac and the mdl0 and chr0 files go in the miscdata30 of the sel_character.pac. If you use the original sel_character.pac and common3.pac files PW provided then you won't have to worry about those resource files.
57  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 15, 2014, 10:43:33 PM
You know, you can edit the CSSRoster in the latest Config Tool Wink

Yeah i know, but you can't add sheik, zss, or the pokemon in the program from what i experienced. So you have to hex them into the file, plus you can't reorganize the roster in the program, that can only be achieved in hex editing.

I just need to know how to expand my roster past 50. I already have all of the pokemon and everything.

Just add past 50 in the program and it should show up on the roster, the roster changes drastically when you add it lol, the icons are small but will be able to hold 100 characters. Assuming you have the common3.pac, the mdl0 and the chr0 files added/inserted.
58  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 15, 2014, 10:37:19 PM
how did you edit your CSS Icon count is that in the chr0 of the charactericon


No it's in the CSSRoster.dat, it increases it automatically when you add characters via the brawlex configuration tool. But to add Sheik, ZSS and the seperate Pokemon you will have to manually hex them in the file like I did and then increase the count manually. It's easy, it just through me off a little bit, the CSSRoster.dat works very very similarly to spunit's code.



The highlighted part is where the css icon count is, again you ONLY need to increase it manually when adding the Sheik, ZSS, or the Pokemon. It is done automatically when you add clones in the brawlex configuration program

The first cluster of hex data is the css and the second cluster is the random select.

If any of you want to rearrange your clones then editing this is how you would do it.
59  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 15, 2014, 09:52:44 PM
I successfully added ZSS, Sheik, Charizard, Ivysaur, and Squirtle to the roster. No codes were needed, i just hexed them into the CSSRoster.dat and added their config files.

However it is not allowing me to go past 50, it cuts off the characters who are past 50. I added the clones in CSSRoster.dat, the common3.pac and the sel_character.pac model and animation into the sel_character.pac. I'm using ASF1nk's pack as a basis. Am I missing something?

EDIT: Never mind I forgot to take the CSS icon count into account when i edited the hex of the file. Now my roster has a 53 characters and it looks awesome!

It looks like i might be one of the first ones to get all the seperate characters working and have over 50 characters. Tongue
60  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 15, 2014, 08:41:49 PM
Do we need to add any codes for the independent pokemon, sheik/zelda, samus/zss or do we just add config files for them? I see they are encoded into the cssRoster file but they don't show up. (I haven't added config files yet.)

EDIT: Oh they were just written into the random css, i see.
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