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46  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 - Moveset editing coming soon! Reply #6915 on: November 19, 2011, 08:45:49 PM
Real time PSA editing? That would be amazin!
47  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Released, go import stuff on: November 07, 2011, 06:42:54 PM
@BJ96
What do you even mean with 'nah'?

He's just trollin.
48  Super Smash Bros. Brawl Hacking / Programming / Re: Harder then level 9? on: October 28, 2011, 10:17:30 PM
I would love to have a level 10 CPU. Not a broken character by any means, but has that little extra power we're seeking.
49  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Released, go import stuff on: October 27, 2011, 07:48:17 PM
Is Real-time PSA editing up next? That thing sounds kick-awesome. Cheesy
50  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Released, go import stuff on: October 27, 2011, 05:40:46 AM
OH BOI!!

Wait, is there something wrong with his fingers? >.>
51  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Released, go import stuff on: October 27, 2011, 05:11:46 AM

WHAT THE?! That PAVGN is suck a jerk!! Sorry this had to happen Kit... Sad
When is he going to freaking learn?!

<_<

>_>

*Holds Flandre model close*
52  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Released, go import stuff on: October 26, 2011, 05:02:53 PM
and the first rigging model I will do is actually mewtwo O_o wow!

*High-fives*
53  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Released, go import stuff on: October 26, 2011, 04:17:51 PM
Thanks for the info. I was feeling too much lonely, but now I feel better. Is your Flandre hack coming soon? I can't seem to rig my own models (gets deformed even after following Justin's tutorial) so I abandoned the project. My project was going to be Flandre and Remilia, but if someone rigs the model(s), I will not publish Flandre, since I want you to have her. After all, it's been a long time since you worked on Flandre. Only Remilia would get published. If you know how to rig bones correctly, just PM me back, OK?

...What has gotten into you...? o_e

Uh, I know nothing about rigging, so I cant help you there. I also don't have the model yet, BJ's perfecting it. And again, I'm making completely custom animations and PSA. All I have to do is realign the new bones' ID with that of the old ones to apply Hitboxes and Effects...

Now if only I knew how to do that... *ponders*
54  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Released, go import stuff on: October 26, 2011, 04:05:53 PM
*sigh...*   I have NOBODY to rig my models, so I might have to say goodbye to my Snake hack and Pit hack that I wished so much to port in my Wii... Sad I don't know anymore where, or whom to ask... They perfectly gets in game, but are flattened like G&W and are stuck in a V pose. Help threads doesn't help me much, as everyone gets their requests done, exept for me...:'( I don't EVEN get a single reply...

Very VERY few people are taking requests at this point, because there is still so many problems with getting them to work at all. At this point, you either have to do it yourself, or wait.
55  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Ghirahim released, helloooo 2D-based characters! on: October 26, 2011, 02:36:28 PM
2D based Characters? You mean like this concept?


And by "near future," I really mean like, right now thanks to importing.
56  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Released, go import stuff on: October 24, 2011, 04:56:34 PM
Mewtwo would be a start.

^
This, this, and in addition, THIS!
57  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Released, go import stuff on: October 23, 2011, 08:59:33 PM
I honestly think it would be cool to just drop a full import and let 'em go. The quality of either hack will speak for itself.

Fortunately, that's not going to happen... Awesome Face

Because people PMing me for requests, maybe? I get TONS of PMs about requests, and I have pals, too, that like Touhou. I'm so BORED of ''Bloody and gored'' Pits out there, or ''Fallen Angels'' and one FinalSmash texture even made me puke since it was so disgusting! Fortunately it's been removed from the Vault, but I'll never forget what it looked like...

Errrrrr.... kay?
58  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Released, go import stuff on: October 23, 2011, 08:48:28 PM
I think I'll report your post for disruptive behavior, as you're making me feel very uneasy, as I worked hard, too!

Seriously?...

seriously....?

 Im srs here ly?

Go ahead and do what you want then. I don't claim ownership of Flandre, I cant legally.
Just know that everyone here has already stated they dont particularly care for you're version, as it's not really the full character they where promised years ago....

Come to think of it, why the heck ARE you doing this anyways?
59  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Released, go import stuff on: October 23, 2011, 08:38:40 PM
No but Roo don't worry. They will be 2 very different projects so just keep working on your own version because yours is a full project while his is just like a one slot thing.

He's making a recolor pack for a character he knows nothing about, with that being the only end product? Why not just leave it to me, with my entire Import, PSA, texturizing project I've been working on for years? Im srs here

I was waiting for you to pop up.

START WORKING NOW.

Sorry, was at a party. XD

Uh, BJ has to make some last minute changes to the model, like give her her Leiveteinn, and her multiple heads for multiple faces.
60  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Released, go import stuff on: October 23, 2011, 08:29:58 PM
And about my Flandre that I wanna make a color pack, does it work well over Pit?

STOP STEALING MY 2 YEAR LONG PROJECT DAMNIT!! DX
I'm finally able to work on it and you're just going to go ahead and take it?!
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