JK, here's the real reason I'm so excited (though I'm not kidding about the attack air low if you're wondering)
Monado Buster (fs) is finished and modified to be appropriately badass! Its power level has been raised to over 9000! This slash can cut through the very cake which has long been known to man as but only a lie! GG, ROB, you filthy mechon! [/end_excitement_and_cheesiness.]
Uh do keep in mind my video recorder program slows down my game when it's running, so the attack is a little (not hugely though) faster in the game. Also, it does send people flying... I just cut off the gif right before that
My mom took it... I know it's dumb, but that's what happened because I was spending much time here than on my homework... I was still doing them, but I got a bit careless and my grades decreased in some classes... Owell, I won't spend my school results and such... but when I'll get my grades higher, I'll take back my pc and try to be more reasonable...
Oh well that's too bad...good luck on your studies then!
Oh yeah, and before I leave this thread for a long moment, I wanted to thank EVERYONE who helped me on my PSAs! This is NOT a farewell, but I wanted to say it. Because I think it was needed. Thank you guys.
Do we still use the FitFinal.Pac or do we just use the Fit.Pac and the FitMotionEtc.Pac? Because the FitFinal.Pac doesn't look different from before (MB wise) and the dropbox link says it last modified 3 days ago, AKA the last download link. Unless this doesn't have the new FS of yours on it.....
LolxD Well, you couldn't know that I wanted to change the Wait animation... So, I just fixed them, and make her thrust a little bit higher... Post Merge: March 15, 2014, 05:51:30 PMHmm... The renders have too much white borders left... You forgot to remove one of the white part of the background on the 2nd Saber Alter. Try to watch your work in a black background to see if there isn't some white parts left... (That advice was from Albafika when I started to make CSPs)
The BPs aren't bad, but you should make all of them face one direction, to make.
For the CSS icon, I think you didn't have the original background, but it looks alright with it. If you can add the white border around her face like the brawl characters, that would make it more legit.
The 1st name needs to have a full grey, but the 2nd one is almost perfect! Remove the point between the "B" and the "E"
Thanks for the tips! I'll try to make them look better!
Alright! This seems great! I'll try tomorrow! Post Merge: March 15, 2014, 01:16:40 PMOh, I should've mention something : I'm not planning to do this Final Smash anymore... Instead, I'll put it as a Side B attack for Gilgamesh over Ike, and as a REAL Final Smash, I'll put something like this :
WARNING!! This is the Final Boss of the Game Fate/Extra CCC! If you hate spoilers, then DON'T watch it!
Hey Akeno I just wanted to know if he CSP'S, etc are going to be 3D like from the model or like anime form, because I have made some CSP's, BP's and names for her, and if you would like to see them and possibly use them I'll send them to you.
I got it, Thanks man. I'll test her again to see the changes, then get back to you.
EDIT: Okay I tested her again. The additions you made definitely helped out a lot. Her side b low, Astra, combos better. Her neutral b also works much better now, both air and ground versions.
Also that grab break away issue isn't really all that bad to deal with. You can still pummel them and throw them without any problems. Its just if you sit there holding them for like a second and a half they break free. Still not that bad, but I don't know how to fix that either. Post Merge: March 15, 2014, 02:38:30 AMOkay I'm starting on Lucina's Final Smash. I got A new FinalDash animation done for her, since it was the easiest. I also semi-finished her FinalDashEnd as well. The only thing I didn't do was transition her to Wait1. Since RG is so good at doing that I might leave it up to him, and I'll do the rest.
Here's what I got done. I changed the angle of where she holds her sword, based off of what JamietheAuraUser said.
Trust me that it looks better in BrawlBox, than the gif.
EDIT:I have the beginning of her FinalEnd animated. It's not that great I know but like I said, I'm not that good at making attacks. I have yet to make her land and do the second strike. I just thought I'd give a progress report on what I have completed.
Here's what I did so far.
Here's a side view.
EDIT 2:Okay I now have the full attack animated. Just needs the transition again. Here it is, tell me what you guys think? I still have to do the FinalStart, and then I'll be done with the animating side of it.
Actually I still haven't done the air version. I guess that's next on the list then.
Those look really nice man! Very fluent and nice. Great Job!
Thanks to the surf board being a stupid jerk I had to make Surf a grounded attack. ... Hopefully I can fix this at some point though, meh. For now a release I guess.
Changes from the original chu?
Surf for Up Smash, Up Air now does damage of old Up Smash
K so does anyone know what the ID's for characters above 63 are? Or are they same as the rest but just with a different number like 64 or something? I'm trying to edit my CSSRoster file but I don't know what the ID's for characters over the range of 63 are. I want to add more characters to my roster. Please help!
So I have my Project M 2.6b and I have BrawlEx Clone and CSS Expansion. I am attempting to use BrawlEx in Project M. I know I can't use 3.0 because of it's custom clone engine for Mewtwo and Roy.
I have applied all of the necessary files for BrawlEx to run normally. I haven't added any characters or anything, I'm just trying to get it to run. I am getting the blank CSS every time I try. Do you think this has something to do with the Project M's codes? I think it might be an issue of the transforming characters separation codes that might be in Project M. If anyone has any ideas let me know, and if you have an earlier version of Project M, could you send me the files?