Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  1 ... 103 104 105 [106] 107 108 109 ... 112
1576  Help & Tutorials / Help / Re: So to add a character with a unique moveset,you have to replace an existing one? on: July 24, 2014, 12:20:48 PM
I have no idea; I don't do any PSAs or anything; I just do texture hacks and will eventually do imports; I only know that about PSAs because I have like 5 characters that have a new PSA with more than just one character rigged over the same bones. Also, PSAs are the animations of the characters.
1577  Help & Tutorials / Help / Re: So to add a character with a unique moveset,you have to replace an existing one? on: July 24, 2014, 12:18:16 PM
Yes, you would "replace" it(Make Brawl think it's replaced), but if you made the PSA with Snake's boneset, you could still use Snake with that PSA, but all of the skins would have the same PSA.
1578  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Unnamed Hack Pack on: July 24, 2014, 10:24:36 AM
Ok, so here it is: http://1drv.ms/1rDRKp1

I fixed them to the best of my ability; please let me know what you think of the fixed versions.
1579  Help & Tutorials / Help / Re: Where exactly do the effects go? on: July 24, 2014, 08:49:51 AM
It depends on whether or not you have Gecko or Riivolution, as well as what type of effect it is.(For example, whether or not it's a Final Smash effect, normal combat moves effects, or other kinds of effects.)
1580  Help & Tutorials / Help / Re: Is it possible to replace a character with a pre-exisiting one? on: July 23, 2014, 07:10:06 PM
I once tested this by exporting Link as a .dae, then importing him over Kirby, and checking all 3 of the checkboxes on the left("Force Float..."), and then in the textures panel, I added/replaced the textures corresponding to Link. The results were, I could do any move I wanted as Kirby with the Link skin, but the bones stretched differently; also, when I tried to do the same thing with Knuckles(PSA) and Zelda, both of them froze, from too large of a file and different bones; so, importing characters over other characters, you must make sure that the bones are the same, make sure that the lengths between the bones is the same, or close enough(To not result in weird stretches), and make sure that the file is small enough(Less than the original file's filesize).
1581  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Unnamed Hack Pack on: July 23, 2014, 03:41:25 PM
chessmanevan@gmail.com
just like is listed right there under my name

Post Merge: July 23, 2014, 07:07:11 PM
I should be able to fix them, but it may take a few days, as I am not constantly on my computer. But I should have it done for you soon. Smiley
1582  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Unnamed Hack Pack on: July 23, 2014, 03:28:14 PM
But what you can do is maybe retexture the title screen, mainly the text, to look like that of super smash bros on the wii u. And I need to do some fixing on some of the portraits I recolored (Little Mac and ZS Samus). Can I send you those?

I wouldn't be able to do the title screen, especially text; I am bad at text modding.
As for the fixing on the recolored portraits, if you send 'em to me, I'll tell you after I get them whether or not I'll be able to fix them for you.
1583  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Unnamed Hack Pack on: July 23, 2014, 01:38:50 PM
I'll get the models to you later today--if you want, we can split them :p less work for the both of us

I finally finished my other texture requests, and you never sent me the models, so I was wondering if you already completed them, or still wanted to do them with me, or what the case was.
1584  Help & Tutorials / Help / Re: Brawkex for Riivolution? on: July 23, 2014, 12:10:19 PM
You should just be able to put it in the same sub-folder inside the main Brawl hack folder for Riivolution, since both Gecko and Riivolution have a folder where you put all your hacks, and they both have the same sub-folders in them. I don't know if this would work, though, as I don't use BrawlEx, so I don't know if it would ordinarily go in the normal folder or not.
1585  Help & Tutorials / Help / Re: Brawl Data partition(ntsu) download? on: July 23, 2014, 07:57:47 AM
The normal GoogleDrive link works fine: https://drive.google.com/folderview?id=0B4vhNdf69qaSZ0N0MnBjOXFYMU0#

It's only the alternate dropbox link and the PAL link that are disabled.
1586  Help & Tutorials / Help / Re: Question about a stock icon mod on: July 22, 2014, 02:25:19 PM
I thank you for your effort and I'm sure some else will find this useful, but there seems to be confusion and I think I may have have been asking for too much, in that case, I'm sorry. I meant to say replace the STOCK icons in brawl with the STOCK icons of the character instead of how they are in this picture: https://www.dropbox.com/s/hy1bso6f01jjz17/SSBB%20scrrenshot.png

Ok; now I understand what you meant; but I can't do that; that would need reprogramming, as those dots' colors are dependant on what player it is, instead of what character.
I'm sorry I couldn't help you, but I hope someone else can.
1587  Help & Tutorials / Help / Re: Question about a stock icon mod on: July 22, 2014, 01:51:10 PM
Ok, I finished making the mod:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205177
1588  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.73a on: July 22, 2014, 01:12:55 PM
Oh snap, I've wanted a zoom extents button in BrawlBox for a while but I totally forgot to bring it up. Neato

I know, such a useful tool, init? Smiley
1589  Help & Tutorials / Help / Re: Riivolution File Code Replacement! on: July 22, 2014, 10:57:51 AM
Well, I emailed you my setup(RSBE, instead of RSBP[Not sure 100% if it matters or not]), if you wanted it.
Cheesy
1590  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.73a on: July 21, 2014, 06:56:24 PM
You guys should continue developing BrawlBox so that it can be compatible with PSA, as well as add other functions like importing from Blender to BrawlBox, or those bugs with Sawnds imports and stuff.(I've heard a lot of complaints about those 3 things, though the importing from Blender I myself have complained about.)
Pages:  1 ... 103 104 105 [106] 107 108 109 ... 112