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1  Help & Tutorials / Model Tutorials / Tutorial: Making Custom Trophies on: January 02, 2016, 12:35:30 AM

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Tutorial to make custom CSPs and BPs

Tutorial: How to make your own trophies

Hey! AlGeorgeRomo here. A long time ago, someone asked me to make a tutorial on how to import your own trophies. Here it is. I hope you find it useful.

2  Super Smash Bros. Brawl Hacking / Stages / Re-sizing stages on: May 19, 2015, 06:42:23 PM
Hey! This is AlGeorgeRomo.

I am preparing plenty of stuff for SSBMR 2.0, and one of the things I want to change is the size of some stages. For example, Peach's Castle HD in Project M 3.6 seems a little too big (IMO). I'd like to shrink it down to maybe 66% or even 50% its original size

How exactly would I do that? Like, I changed the scale of some bones in BrawlBox, and it does shrink the stage. However, the collisions remain the same. What's the proper way of re-sizing a stage? Thank you.
3  Super Smash Bros. Brawl Hacking / Programming / SSBMR 2.0: Metal and Giant Characters in All-Star on: March 01, 2015, 08:55:47 PM

Visit and Like my Facebook Page

Hey there! AlGeorgeRomo here. I am working in Super Smash Bros. Melee Remastered, and it's close to complete. Anyway, I modified All-Star to follow the fight sequences in Melee's Adventure Mode. I'm calling this mode "Melee Adventure." You'll first fight a team of Yoshis, then Peach and Dr. Mario, and so on and so forth until the final battle with Giga Bowser.



The only thing that I can't do is add tiny, metal, or giant characters. I want to have a fight against 2 Tiny DKs, a Giant DK, Giant Bowser, and Metal Mario and Luigi. I know it's possible to modify these aspects (I think in common2.pac) by changing some values, but I have no experience in coding, and everything I've tried leads to nothing.
Would someone be kind enough to make these changes for me?

If you accept, please send me a private message, and I'll give you further details. Thank you, and have a great day.
4  Help & Tutorials / Texture and Portrait Tutorials / AlGeorgeRomo: Tutorial on making custom CSPs on: February 24, 2015, 08:33:26 PM
How to make your own CSPs and Battle Portraits

Hello there! This is AlGeorgeRomo. Many of you have asked me how I make my CSPs and what programs I use. And since the process is too long to put it in a single message, I made a tutorial to show you how you can make your own CSPs.

What programs to use
I use BrawlBox v0.73 to pose the model. To edit the portraits I use (and strongly recommend) Photoshop, but you can also use The Gimp.

Getting started
Open BrawlBox and preview the model.



Now, position the camera so that the model looks like this.



This angle is perfect because of the lighting. Go to the top bar, and save the camera.



Now, each time you preview a character model, the camera will start from that position. Next, go to “Options”, “All Settings”, and “Export”.



You MUST do this. BrawlBox, or even you may accidentally clear the camera coordinates, which will completely ruin your future portraits. If this happens, you can import these settings, select “Reset Camera” and the camera will return to the custom position.



Models appear white in BrawlBox
Some objects, or even the whole model may appear white in BrawlBox instead of rendering its regular textures.



This is how you fix it. Expand the model menu and go to materials.



Expand the menu for a texture and select it. To your right there are a bunch of words and numbers, but these are the ones you need.



You must change “MinFilter” to “Linear.”



Now, the model will show its regular textures. Do this for the rest of the materials. You don’t need to change the materials that end with “ExtMtl.”



Not all materials will be white, but check just in case.



Removing unnecessary objects and textures
Objects like Sonic’s ball, Mario’s facial expressions, or Peach’s blood instruments, are not needed for your CSPs (unless you want them). To remove polygons, go to the model, and expand the “Objects” folder.



If you scroll down, you will see the polygons to your right. Press “ctrl + delete” to delete that object. You may get a message that says “Do you want to remove this object’s vertex node?” Just choose “Yes.”



*NOTE: Make sure you save often. Deleting certain polygons may cause BrawlBox to crash. Some characters have way too many objects, and losing that progress will be tedious.

Just like objects, there are some textures, like Toon Link’s facial expressions that you don’t need for your CSPs. To delete these, expand the TextureData[0] menu, and press “ctrl + delete” to delete the selected texture.



Posing the model
Here comes the second hardest part. Preview the model, and open the bottom, top, and right bars.



Make the bones visible. Now, start posing!



*POSING TIPS:
The model may look too small on the viewer. Simply select the “TopN” and change the scale until you get the size you want.



If there are some textures that you don’t want to see in the CSP, open the left bar, and un-check such texture.



And there you go! Your model is posed, and ready to become a portrait.



Editing the portrait
This is where Photoshop comes into play, and this is easily the most complicated part. Take a screenshot of your render (maximize the model viewer window for more detail), and paste it to a Photoshop or Gimp document.



Delete the background.



Add a new layer. Here, you will put the eyes, the pupils, or any other details that do not render in BrawlBox.



There are many ways to fix the eyes. The way I do is take a screenshot of the pupils, and position them so that they look correct.



Add another layer. Here, you will put shadows. Use smooth brushes, and other tools to make the shadows. You need a little bit of skill for this part. With the selection tool, select an area to lock edges. For example, Mario’s face and cap need 2 different tones of shade.



Do this until you are satisfied with the results. Adjust the transparency, smoothness, and all that stuff. Save the document.



Add another layer, and this time to add shines and highlights. Select the white color and start painting.
Save the document again. You don’t want to lose all that work!
Do some final details, like color correction, smooth shadows, eye highlights, etc. There you go! Your portrait is finished!



Making the CSPs
Apply the textures to your model, and take screenshots of your recolors and costumes. Paste them into the Photoshop or Gimp document as a different layer.



Now, save each costume picture as a PNG document.



Open a new Photoshop or Gimp document, but this time use the dimensions of a Brawl CSP. Open your PNG pictures, and copy & paste them into the new document.



Select all layers, and use the transform tool to re-size them.



*NOTE: I strongly recommend you to lock the dimensions so that the portrait keeps its original proportions. Then, before you finish the transformation, unlock the dimensions.



This will allow you to shrink a future render EXACTLY as the rest of your costumes.



Save this as a Photoshop or Gimp document.



Now, save each costume as a PNG file. These will go to your common5.pac file. There! You have your CSPs.



Making the battle portraits
You will repeat the same process as when you made the CSPs, but this time a little different. Open a new Photoshop or Gimp document, but this time in the dimensions of a Brawl Battle Portrait. Open all your CSPs, and copy & paste them. Re-size them however you want (using the same technique I mentioned before), and save this as a separate Photoshop or Gimp document.



Save each portrait as a PNG file.



And there you go! You have your Battle Portraits!

Alternate costumes
Now I’ll show you how to make a CSP for an alternate costume in the same pose as your character.  Open the posed model and the alternate model in BrawlBox. Preview the models. Remove polygons, fix textures, correct the whiteness, etc. When your other model is ready, open the right and bottom bar in each model viewer.



Select a joint on both models from the list to the right.



Copy from your posed model and paste to the alternate model. Keep going like that until the last bone. Now your alternate model is ready for its portrait!



Repeat the process to edit it in Photoshop or Gimp.



When you are done giving It shadows and stuff, save the render as a PNG picture. Copy it to the CSP document, and re-size it. Repeat the process of making a CSP and a Battle Portrait.



*NOTE:  if the costume has a larger area than the original, just crop it to fit the dimensions of the original render. If the costume has a smaller area, draw a black square on 2 separate corners.



That way, when transforming it, the figure will keep the dimensions of the original render.



You are now finished!
Now you know how to make your own custom CSPs and BPs for your hacks and costumes. Thank you for reading, and I hope this has helped you.
5  Super Smash Bros. Brawl Hacking / Programming / AlGeorgeRomo: SSBMR Help with Programming on: September 04, 2014, 04:07:54 PM
I don't know if there's already a thread about this, but I'm writing it because I have no time to look for one.

I am AlGeorgeRomo, creator of the Melee Remastered Characters and Super Smash Bros Melee: Remastered. Check my vault here:
http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=33734&Moderated=All

Here are my SSBMR threads:
http://forums.kc-mm.com/index.php?topic=70136.0
http://forums.kc-mm.com/index.php?topic=69993.0

My goal with SSBMR is to make it feel and play like Melee. In other words, expand Project M by modifying All Star and make it play like Melee's Adventure Mode, modify Classic Mode, etc. I need help with many things in regards to coding, but these are my biggest needs:

1. How to change which songs appear at a certain level (for example, I'll add a Metal Mario fight in All Star, and I replaced one of the songs for Metal Battle. I want this specific song to play at this specific moment, regardless of the song switch).

2. How to change the order of the portraits in the Rest Area stage (for example, instead of the first portrait being of Mr. Game&Watch, I want there to be 2 portraits of Yoshi)

3. In All Star mode, I want to change the colors of the characters (for example, I'll add a fight vs 2 Ness, but both of them are their default colors. I want one to be blue and the other one to be green)

4. How to add metal/giant characters to all All Star Mode (I want a fight against a Giant DK and Metal Mario and Luigi)

5. How can I make it so that in All Star mode, your damage goes back to 0%. And if that's not possible, how can I add more hearts to the rest area?

These are the things I need the most to achieve what I want. All help is appreciated. Thank you for your time.

- AlGeorgeRomo
6  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Super Smash Bros. Melee Remastered 2.5 on: August 09, 2014, 10:11:32 AM

Full Version
Light Version
Competitive Version
Bug Reports

Super Smash Bros. Melee Remastered 2.5



Major Fixes

- Tweaked Melee Adventure to improve sequences
- New Stages, Costumes, and Re-designed characters
- Corrected effects
- Re-done items
- New trophies
- Corrected Giant Bowser (he was missing a horn)
- Fixed Project M models

Character Changes

- Nearly all characters have been optimized. Spec maps and some textures were reduced.
- Unnecessary textures (Meta Knight's broken mask, Sonic's specs, etc) were removed
- The following characters were re-designed:
    Sonic - removed his shaders, and fixed the models to be more user-friendly.
    
    Zero Suit Samus - textures are less saturated and face looks more realistic.
    
    Meta Knight - default costume is now based on his modern colors.
    
    Toon Link - completely new design. More Toon, less Young.
    

New Costumes



Alternate Version: Light

This is a more compacted edition of SSBMR 2.5. Each character has 4, 5, or 6 costumes. Due to the reduced number of costumes, CSPs are now a better format, making for a more presentable and neat Character Selection Screen. It has new & exclusive costumes.




Alternate Version: Competitive

This one is the same as the Light version, but has all Project M 3.6 stages and movesets. Ideal for those who play competitively or who are interested in taking it to tournaments.
7  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Super Smash Bros. Melee Remastered 2.5 Bug Reports on: August 03, 2014, 03:23:37 PM


SSBMR 2.5 Bug Report Thread

If you've encountered a bug, error, or glitch in Super Smash Bros. Melee Remastered 2.5, SSBMR 2.5 Light, or SSBMR 2.5 Competitive, please report it in the comments below. Make sure to mention what version of the game you played.

Known Issues



- *All* Giant DK and Giant Bowser have weird ledge grab collisions
- *All* Daisy Peach has strange lighting on her flower shoulder pads
- *All* Stage portraits in Stage Switch will have incorrect portraits for some stages

- *Light* Event #17 King of the Jungle will freeze the game
- *Light* Event #18 Link's Adventure will have Brawl's Dark Link portraits and model
- *Light* Event #4 A Skyworld Engagement will have Brawl's Pit portrait and model

- *Full & Light* Zelda, Sheik, and Ganon have their Project M 3.02 movesets
- *Full & Light* Event # 37 The Great Bay Lab, Yoshis will keep spawning, even though the description says to KO them when the turtle sinks

- Stock Icons will have a different pose from the CSP. This was done on purpose

- Melee Battlefield and Final Destination may randomly show strange textures (especially if using Metal Luigi)
- The Rest Area for Boss Battles is the same as Brawl

- Trophy Icons (the ones you pick up) are the same as Brawl. I couldn't figure out where to change those.
- In Event Matches, You will play as Ivysaur even though the icon shows Mewtwo
 
- In the Special Modes menu, the Bunny Hood, Flower and other icons will display off of Mario's body
- The announcer still says "All Star Mode" in "Melee Adventure"
8  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / AlGeorgeRomo: Melee Remastered Characters (UPDATE: January 25, 2016) on: April 30, 2014, 04:21:27 PM

Facebook Page
Send me a Message
YouTube Channel
Tutorial to make custom Trophies
Tutorial to make custom CSPs and BPs
Character Renders

Requests are gone. But... (January 25, 2016)

I'm going to college, so I'm a pretty busy person. It's hard to find any free time to work on requested costumes, especially vertex ones. I made the tough decision of disabling requests altogether. I know I barely started taking them a few months ago, but it's difficult to keep up with requests, and they take a long time to finish. On top of that, they are kind of destructive for me. I won't sleep just to finish a model.

HOWEVER... instead of flat-out not working on models anymore, I thought of an alternative. Because I enjoy working on 3D models. It really helps me improve my skills, and it's a lot of fun. I am now going to take SUGGESTIONS. You can tell me a costume/model you'd like to see, and if I find it interesting, I'll work on it. Simple enough. Again, these are suggestions, so that means I won't do every single thing you post. This will allow me to do stuff you guys want, and work in a less-pressure schedule.

This won't affect Super Smash Bros. Melee - Remastered. I will continue to work on the project.

One more thing. I still have pending requests. I'll also finish those, but they may not be the first things I release.

Suggestion Guidelines

Below you'll find the suggestion guidelines. They're not as strict as Requests guidelines, so you'll have more freedom. Remember, these are suggestions. I may or may not make the costume you want.
Post your suggestion to my Facebook Page Wall or send me a private message in Brawl Vault. Please don't post requests on this thread or on my YouTube channel. It makes it hard for me to keep track.

*Note: All Costumes will be made in Melee Remastered Style, using my CSP poses

Suggest a costume!

+ Must be possible for the character to have such costume
    - Captain Falcon - Little Wyvern Costume
    - Donkey Kong - King Kong Costume
    - Squirtle - Koopa Costume
    - Charizard - Goomba Costume X
    - Fox - Shrek Costume X
    - Sheik - Spider Man Costume X

+ You must be specific
    - If you want a costume based on a specific version of a character/thing, send me a picture of that
    - If you want details (pattern color and size, tone, etc.), mention them
    - Say if you want it for Brawl or Project M, and say what slot it should go on

+ I can do texture edits to models made by other people

VERTEX GUIDELINES

+ Acceptable examples
    - Mario - Tuxedo
    - Toon Link - Mirror Shield and Gauntlets
    - Roy - Eliwood Costume
    - Zelda - Glamour Dress
    - Wario - Policeman Outfit

+ You must be specific
    - If you want a costume based on a specific version of a character/thing, send me a picture of that
    - If you want details (pattern color and size, tone, etc.), mention them
    - Say if you want it for Brawl or Project M, and say what slot it should go on

+ I can do vertex edits to models made by other people

SSBMR 2.5 Trailer (December 15, 2015)


SSBMR 2.1 Trailer (August 6, 2015)


SSBMR 2.0 Trailer (July 15, 2015)
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