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1  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: October 21, 2012, 07:21:16 PM
Done with the tutorial about optimizing models:
http://forums.kc-mm.com/index.php?topic=52552.0
2  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: October 18, 2012, 10:05:36 PM
Which is why i want to suggest to Flygon to make his own Prof.Oak from scratch.
or wait for my proper optimization tutorial
3  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: October 17, 2012, 08:33:46 PM
mkay I guess
Flygon if your rig is done you could send me the model so that I use it for my tutorial, if you want (send it by PM).
I'll make it this weekend.
4  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: October 17, 2012, 08:27:42 PM

I meant manually. As in manually merging vertexes to lower the polycount.
Pro Optimizer is the lazy and buggy way out, and there's a limit before it screws up everything.

Also I don't understand the way he keeps his rig, it seems to be entirely by accident, because that's not the best way to do it.
5  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: October 17, 2012, 08:15:37 PM

So good this isn't a high poly model Im srs here

You can get the same result with ΒΌ of the faces. Optimize it manually. (Is there even a tutorial about that? Tell me, I'll make one if there isn't.)
6  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: August 31, 2012, 07:27:54 PM
Rats n [censored]


Did you make the model?
It lacks hair and his nose is too long.
http://fc09.deviantart.net/fs35/f/2008/292/b/a/Track___Field__Sparkster_by_UdonCrew.jpg
http://fc07.deviantart.net/fs38/f/2009/001/a/a/Sparkster_3D_by_PhantomBladeV18.jpg
7  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: August 26, 2012, 05:41:37 PM
Just make 2 sets of eyes. 1 for normal, 1 for the Final Smash.


Default eyes + final smash eyes is easy, but I want him to have hurt eyes and blinking like Pikachu does.
Would this tutorial work for Pikachu?
[Brawl Mods] Tutorials: Adding PAT0 to your imports
8  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: August 26, 2012, 03:52:22 PM
i will rig it before you trying to make blinking and all the brawlbox work if i was you
cuz you anyway have to redo all the brawlbox work after you have rigged it and import the .dae again with the rigged model

Worry about the pat0 last.


will do.

Also I guess I could change that later but is it better to make his face one object with flipped UVs, or 2 separate mirrored objects?
I've read that it's only necessary to have separate eyes if you want moving irises.
9  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: August 26, 2012, 03:21:08 PM
ugh this was a pain in the ass to place into T-stance. I don't get why LoL models aren't in T-stance in the first place.
On left is how it was when I imported it. On right is how it is right now (placed for Pikachu bones)


in-game (not rigged yet)


Before rigging it I'm trying to make the eyes blink and change textures using PAT0...
10  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Project Discussion Topic: SMBZ on: August 03, 2012, 09:34:45 PM
hey is it possible to make mario and luigi over IC

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=5641
11  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Project Discussion Topic: SMBZ on: August 01, 2012, 07:27:41 PM
I told ShadowWolf that making a new thread would be simpler than cleaning the old one.

So yeah, read what's in red, he pretty much summed it up.

Just keep in mind that this isn't a chatroom, so no one word post and try to only post when you have something to contribute or have something constructive to say.
12  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: Dark's CSS's/CSP's/Etc. on: June 03, 2012, 10:41:06 PM
I love this CSS, I just wished the characters were placed differently.
For example, Zelda is separated from the rest of TLoZ characters, and Pokemons aren't all on the same line.

Can you make them like this please?
http://s17.postimage.org/5u976yw7z/roster.jpg
Or if someone could tell me where to change these I could do it myself.
13  Help & Tutorials / Help / Selecting Pokemon Trainer instantly freezes the game on: June 03, 2012, 09:13:31 PM
When selecting characters, not even half a second after I select Pokemon Trainer, the game freezes. Every time.

I tried desactivating Gecko hacks but I still get the freeze. I used my own Brawl disc + Gecko hacks and it works fine. So I'm basically only trying to make it work using the Configurable USB Loader.

When I select Brawl in the USB Loader, I get this note:
"NOTE: You are using CIOS249 rev 14: It has known problems with dual layer games. It is highly recommended that you use a different IOS or revision for installation/playback of this game."
I tried 250, still got the bug. I installed and tried 222, still got the bug.


Maybe the iso is the problem? Or is there a cIOS I haven't tried that would work better?

edit:
I loaded the iso in Dolphin, and Pokemon Trainer freezes there too. So it's definitely the iso that has something wrong. Does anyone know what could cause an iso to freeze like that?
I'll try using WiiScrubber and replace the pac and pcs until it doesn't freeze...
14  Welcome / Rules / Feedback / Brawl Vault / Re: Brawl Vault Problems, Updates, and Suggestions on: May 31, 2012, 01:02:12 PM
Someone should explain this to him. (Looking at the second sentence in the description)

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26680

deleted and explained it to him so he doesn't upload more of it.
15  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: May 30, 2012, 08:50:56 PM
Looks like a human Knuckles... heh
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