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1  Super Smash Bros. Brawl Hacking / Stages / Specifying unique .rel files for alt stages on: November 03, 2015, 04:12:34 PM
Hi, I released my Smash Bros. Legacy M 3.6 build recently and I'm already ready to improve it.

So using Mewtwo2000's ASL tool, I've successfully added a multitude of alternate stages, however they generally refer to the same rel. Is there a way to specify a new .rel from which each alt stage refers? For example, let's say I want to keep Flat Zone 2 and have it reference the st_gw.rel module, but I want to add the Flat Zone (1) stage from Brawl Vault that uses a st_final.rel file. Could I add Flat Zone 1 as STGGW_Z.PAC and create a Final Destination-based st_gw_Z.rel to compliment it?

I'm asking because I've noticed in Project M 3.6, there are several new rels with _Z endings that some alt stages reference.

THANK YOU for any help this would be huge.
2  Help & Tutorials / Help / [PM 3.6] Replace Giga Bowser with another Character? on: October 10, 2015, 01:21:56 AM
If I wanted to add Beyonetta with a custom moveset, would it be possible to replace GigaBowser?

It would be cool because since Giga Bowser isn't tourney legal anyway, replacing him with another character would be fun.

What I'm thinking:

1. Rename FitBayonetta to FitGKoopa, FitBayonettaMotion to FitGKoopaMotion, etc. and replace files (don't know what I'd do about FitGKoopaDark or FitGKoopaFake though).

The model would be replaced with the Bayonetta import that goes over Zero Suit.

2. At this point, is there a .rel file I would need to import as well?

3. Also for sound effects, could I go into Group ID 22 Koopa's sound effects and replace sounds with Bayonetta voice clips?



TL;DR I want a way for folks to hold a shoulder button on Bowser and play Bayonetta (via Zero Suit Samus) with a custom moveset. Possible? Thanks in advance.
3  Super Smash Bros. Brawl Hacking / Project Concepts / Smash Bros. Legacy M 3.6 on: November 10, 2014, 05:14:59 PM


TRAILER


<a href="http://www.youtube.com/watch?v=EYtQIJAbq1I" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=EYtQIJAbq1I</a>

What is Smash Bros. Legacy M? Primary Goal: bring the finest Nintendo-related mods and music to one finely-crafted build without compromising a competitive Project M experience. This means all gameplay mechanics and tournament-legal stages are untouched, while additional content has been added. We think you'll love it.

So what's in it? So far, we've gathered a whopping 90+ new stages (including secret stages), 90+ new character skins, and have put together over 120+ music tracks. Alternate costumes are chosen conservatively - we only included skins that we really loved, and weren't completely untrue to the character. Every character on the roster at least has one special costume.

Is this build competitively sound? Yes. Both the physics engine and tournament-legal stages are untouched.

Any "outside" material? The 3rd party content we included we chose carefully and still consider their inclusion to fit the mood of Super Smash Bros. The stages from Bayonetta and Kingdom Hearts remain in this build, as well as a classic Banjo-Kazooie stage.

Will this build freeze on the My Music menu like some of the other mods? Only if you select an expansion stage slot. But don't worry - we've made it very clear in the UI and on the menu which stage not to choose. No need to fret!

Is this build done? With it being a 1.0 version and all, how could it be? I plan on releasing more updates to this build down the road. A few goals: continue to improve the UI by adding high quality and unique character portraits. Every single skin has a CSS portrait, a battle portrait, a stock icon, and a result portrait. Remove anything that significantly detracts from keeping this build competitively viable. Essentially, the ongoing aim with every update will be to deliver consistency and stability (tweaking UI, bug fixes, other improvements).

Are you open to suggestions? Most certainly. I'm all ears!

Recent Changes:

11-3-14 12:00AM - Build 0.2 Launch
11-4-14 10:00PM - Added 0.2 Homebrew version
10-31-15 1:35AM - Build 1.0 Launch
10-31-15 1:23PM - Added 1.0 sd.raw file for Dolphin

Goals:

  • Remain competitively viable
  • Standardize portraits and stock icons (same pose, or at least as few different poses as possible)
  • Recreate stage selection HUD to be even clearer
  • Create addons to this build in "DLC" packs (new music packs, themed costume packs, etc.)
  • Find creative ways to add secrets like Easter eggs (makes it more fun!)
Known issues

  • Some game series icons don't match the corresponding stages  FIXED in Build 1.0.
  • Some of the stage titles don't match up with the stage on Random Stage Selection Screen FIXED in Build 1.0.
  • Some music tracks are a either too quiet or too loud. FIXED in Build 1.0.
  • A few BPs aren't matched correctly to their corresponding skins. FIXED in Build 1.0.
  • Game will freeze if you choose "DON'T PRESS A" stages in the My Music menu.
Instructions:

Materials needed:

  • 2GB non-SDHC SD card
  • Nintendo Wii (or Wii U) and one Wii Remote
  • A copy of Super Smash Bros. Brawl
Instructions (hackless):

  • Run Brawl and be sure that you have deleted any and all custom stages.
  • Format your SD card and be sure it's formatted to FAT32.
  • Simply extract the folders from the zip file provided in the download, and place them in the root of your SD card (in other words copy and paste the files from your PC to the card).
  • After inserting your SD card into your Wii, launch Brawl, and go to Stage Builder. If done correctly, the screen should freak out for a second, and then you should get to a screen that looks like this:

  • From here select play, wait for a bit, and Smash Bros. Legacy Project M should launch from there.
[Update:] Some users are reported that it says the SD card doesn't have enough room. If this is the case, try reformatting in FAT32 and trying again. If that still doesn't work, refer to project/pf/sound/strm/_COMPLETE SONG LIST.txt and delete some songs.
If the game's audio sounds strange, try reformatting your SD card.
If the game freezes, make sure your SD card is unlocked, and double-check to make sure it is a 2GB non-SDHC card.
Also, make sure before you attempt to launch PM that every single custom stage is deleted from Brawl and your SD card.

Please read the SmashBoards post for more details and up-to-date information.
4  Help & Tutorials / Help / Troubleshooting/Debugging a freeze on: October 30, 2014, 04:00:18 AM
Hey friends, I've been managing my own Project M build, and I get a strange freeze to occur every once and a while, and I was wondering if you could help me isolate the issue.

1. When I use multiple Pokeballs, a Final Smash, and an Assist Trophy on Training mode, sometimes the game will freeze if I exit training mode.

2. Randomly during vs. mode, during a match, the game will freeze.

Here's some data the Dolphin emulator picked up around the time of the freeze (described in scenario 1 above).

54:33:867 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: 0x805b4eb0:   0x805b4ed0    0x8002d27c
54:33:867 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]:
54:33:867 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: DSISR = 0x40000000                   DAR  = 0x52534265
54:33:868 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: TB = 0x0064ff3cee6dcb5b
54:33:868 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]:
54:33:868 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: Instruction at 0x801d64d0 (read from SRR0) attempted to access invalid address 0x52534265 (read from DAR)
54:33:868 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]:
54:33:868 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: Last interrupt (27): SRR0 = 0x80025fdc  TB = 0x0064ff3cee6dbbe5

Does anybody have an idea what this is? Any help would be awesome.

Thanks,

David
5  Super Smash Bros. Brawl Hacking / Music & SFX / Compressing sawnd sound files - help? on: October 26, 2014, 06:25:55 PM
I'm trying to find a way to compress .wavs so I can insert them into a sawnd file (with Super Sawndz), but am having little luck.

Whenever I try to do it, it gives me the following error:

frequency 44100
nonlooping sample.new size inst 0
ERROR: Size of sawnd.spd file is too small.
Try using a bigger sound file.

What does this mean?

I've tried using Audacity to change the frequency, but it just lowers the pitch...

Anyone have an idea of how I can make sound files smaller?
6  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / How can I use BrawlEx and Project M 3.02 to get a Zero Suit Samus Clone? on: October 25, 2014, 08:08:01 PM
Here is what I want to do.

Using the BrawlEx method of cloning, I want to clone Zero Suit Samus and create another slot on the Character Selection Screen.

I'm planning on using another character model and custom moveset for Zero Suit that I already have.

How can I do this? I can't use the standard method because the default character selection screen doesn't include Mewtwo and Roy, and I can't figure out how to modify Project M's.

I've searched this extensively and have turned here.

Things I've tried:

  • Watching tutorial videos
  • Editing existing PM BrawlEx packs (such as PM Unbound)
  • Messing with codes and module files

From the downloads, there doesn't appear to be a modified ft_samus.rel module file, either. So I'm stuck!

Any help would be appreciated. Thank you!
7  Help & Tutorials / Help / How can I combine animations to make a longer one? on: October 15, 2014, 11:17:45 PM
Hello friends,

I want to create longer looping animation for a model for a stage I'm making, and I'm wondering if it's possible to combine animations.

The way I found it was to insert another frame in BrawlBox, copy a frame from the other animation I wanted to combine, and keep doing that. But that will take way too long with 100+ frames....

So in other words, if I wanted a looped animation to occur that was a combination of walking frames, running frames, and then walking frames again, how would I do that?

Let me know!

Thanks,

David
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