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16  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! Phantom Train & Technodrome released.. Great Bay soon - 12/27 on: December 27, 2012, 11:48:30 AM
lol we'll see what will happen -.-

did some more work on great bay, remade the lighting system, looks SOMEWHAT better now, character lighting is almost the same, or close to it. the lab and turtle shell now has a shine to it. the water on the other hand, im trying to make it like melee's since its water material is 2 textures, so trying to get that to work, sadly not working well enough -_-






This looks awesome mate, would be cool if you could make that balloon be able to be destroyed or be able to get out with a hit or something, plus just saying.

keep up the good work mate! Smiley
17  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Mewtwo - Getting prepared for the FINAL release + upcoming Preview! on: December 27, 2012, 11:30:37 AM
Hey AGFan will this be ported to peach like the beta?

SouthCraft said that he was going to port it over Peach, we shall see pretty soon.

they share all attacks and they arent even diferent from lets say lucas ness where one shoots pk fire diagonaly and the other straight  the diferences are merely

pichu smaller and tiny bit lighter
tiny bit better knockback from the eletric attacks
self damage
pink lightning

thats preety much the diferences he had 0 original moves from pikachu.

To be more exact, Pichu has like about 4-5 animations that Pkachu doesn't, like the Neutral-Air for example is different from Pikachu's, other than that, all the other animations are faster than Pikachu's, like D-Smash.(I know this because I already researched and compared Pikachu's moves with Pichu's for the rebooted PSA)



On a side note, I decided to update also Mewtwo's SFX with the new Super Sawndz! Tool, it's pretty easy do the SFX change now, plus this SFX is just for the Riivolution version of the PSA.
The SFX it's going to be updated along with all the Mewtwo releases.

Great isn't it?
18  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Mewtwo - Getting prepared for the FINAL release + upcoming Preview! on: December 27, 2012, 02:48:03 AM
ok kool, do you plan on making personal edits or keeping it as similar to melee as possible? like for example, will pichu hurt himself? lol. Im just wondering if your aiming for original or aiming for a brawl version of pichu u know? Wink

It isn't Pichu if he didn't hurts himself.

So all the Mewtwo models will be compatible whit the Final version right?

If we talk about floating items I would say yes, but when it comes to the character's tail, I guess that's the only change that will be needed to be made, I cannot make the tail get un-affected by the stage's environment. Plus if we talk about Lucario's model then that's a detail that won't be noticed that much, the tail doesn't matter with this kind of model (Lucario's original model).

19  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Mewtwo - Getting prepared for the FINAL release + upcoming Preview! on: December 26, 2012, 09:46:20 PM
so wait after mewtwo your working on pichu????

After Mewtwo I'm supposed to work on Melee Pichu, but I'll be taking a long break instead.

About Mewtwo's release progress, just keep waiting a little bit more, till everything gets fully prepared.  Wink

20  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Mewtwo - Getting prepared for the FINAL release + upcoming Preview! on: December 25, 2012, 02:14:39 PM
Will this be the Final version of Mewtwo? or you will still work on him?
if it is, then what are you planning to do next?


Yes this Mewtwo is the final version, I won't make any other change after this release.
so that means that ppl can go around and make edits to it, cuz now it's finished.


Its final version

next is Melee Pichu


Yes, Melee Pichu is in the works, the same way I rebooted Mewtwo, the same way I'll be rebooting Pichu.

but yeah I have to announce, that I won't be working on any other hack after I release this Mewtwo for a while, so you'll have to wait for the Pichu hack then. (on a side note: it will be Project Melee compatible)


im just as excited dood, im having a christmas eve party today and we always play ssbb i am hoping mewtwo is released in time :p


Maybe not Christmas but for the New Year I think you will have Mewtwo already on your Brawl.

Hey AGF  i was wondering if it is possible to rip young links milk from his taunt in melee?


Yes, model and textures can be ripped, ps I'm almost out of Brawl hacking for a while so I cannot help you with that, at this point.

Never ask for release dates.

Most good hackers really hate that question so please keep yourself from asking that.


Yeah at some point I don't really like these kind of questions, because you're asking me something that I don't reallly know how to answer for example: I'm doing certain stuff with this hack, a certain stuff that I don't know when it's going to be finished, it could take, weeks or even months, so ask for a release date for a project is just a un-answerable question...

Honestly, I think at this point, where the modder has explicitly stated that everything is finished asking for a release date is fair game.


but yeah, in this case, Mewtwo is done, but you guys have to see a video preview first. Thank dRage for that Project Melee preview that he's going to post here pretty soon, meanwhile keep this thread alive.

21  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room: What's this!? A Preview!? O: on: December 25, 2012, 01:34:06 PM
Excuse the double post...

I haven't really been working on anything recently... Just helping Carnage with Ridley and a friend with their project. I'm kinda getting bored. <_>


I PMd you right now also... the Arceus PSA!? Sad
22  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Mewtwo - Getting prepared for the FINAL release. on: December 23, 2012, 01:27:52 AM
You people must check the first post (OP) of the Official Project Mewtwo at smashboards:
http://www.smashboards.com/showthread.php?t=295547
I updated and totally changed his theme, and revamped it to be more "new-user-friendly" and more less-stressing for the pals.

Mewtwo is DONE! to see the full detailed change list and preview pictures check the new smashboards OP.

Release ASAP.
23  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: *M* Showcase - All the Melee items RELEASED! Enjoy! on: December 19, 2012, 09:54:16 PM









Like I promised before, all the Melee Showcase items have been released, including the Melee Beam Sword.

check my vault for the links and Enjoy!
http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=3687&Moderated=0
24  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room: What's this!? A Preview!? O: on: December 15, 2012, 02:13:43 PM
dude what happened to the Arceus hack? ps I hope you haven't cancelled or dropped it yet? ps I really would love to have Arceus on mah Brawl. Cheesy
25  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas! on: December 04, 2012, 07:03:17 PM
i think anivernage want to turn it into a true porjectile how? i dont have a clue lol

The Shadow Ball? well I guess, Peach doesn't has any "Aura Sphere" like Article, so that could be a little hard, to do that he has to do some hexing work on the External Article offset in the Fit.pac file (which would be a hell of a work) to make it go forward or ziggy zaggy, then replace the External Article model with Lucario's Aura Ball(s) model. It would be easier if Peach had some article like Mario's Fire Ball or Luigi's, but Peach doesn't has something like that (as far I remember?).


It's easier to do a ThrowN bone work, if you don't believe me then check my Lucario over Diddy Kong Port or Mewtwo v1.1 over Luigi.
26  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas! on: December 04, 2012, 06:34:26 PM
i dont think we know how to tell if its possible only you could lol peach has 5 articles if they could be used or not i dont know but for now mewtwo shadow ball is a fake projectile like any other in the throwN bone

I'm confused... what do you want, what he wants? make a custom fake projectile Shadow Ball or what? I can help.
27  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Forest of Doom: Metal Sonic Beta for christmas! on: December 03, 2012, 11:56:09 PM
*cough*doomsday 2012 is FAKE*cough*
Nice job on Mewtwo south! Even though it's an alpha, it feels like a beta. Tongue
haha dude, this M2 port was made using the first BETA of the Alpha version of my Mewtwo, a beta that I made around a year ago, what else did you expected? xD

Hey, Southcraft. I've starting to lean towards going back into brawl hacking. Is it alright if I try to port the Mewtwo PSA over Wario, using the regular and armored Mewtwo models?

This question should have been sent to my Inbox, but yeah, you can make Mewtwo over Wario if you wish, would be cool to have more than just 5 slots with different hacks each, ps you must collaborate me if you want to use my Mewtwo PSA in some kind of hack, download. (ps check my sig)
Smiley

Hiya SC im here with 1 important question.
1) The animations are the ones AG used for his upcoming Final Version?

Also animations doesnt look smooth...he stays in one position at smashes charge and lose and shadow ball charge.

first off, all the animations are from the current released BETA from the vault. Second, Have you played with Mewtwo on Melee sometime?

1) Mewtwo STAYS in ONE position at smashes charges in Melee, that's why I didn't added any motion to those, just his pose from Melee.
2) The lose animation that it currently has on the beta was not made by me, a friend made it for courtesy and I decided to add it on the Beta, compared to the previous version of it, the pose he give me is a masterpiece. (PS I'll revamp it for the upcoming final version)
3) Shadow Ball charge? well I know of what are you talking about, this will be fixed for the final beta, it doesn't feels powerful without his Melee shaking.

Note: I hadn't meant to sound rude for all of you, I just wanted to answer some of the questions and this is the way I talk
  Smiley

PS good work on the "Peach Port" dude!  Smiley
28  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: AGFan's Multi-PSA Thread - Project Melee's Mewtwo! on: November 24, 2012, 06:34:57 PM
Will this have a Brawl Minus version to go with it? Just curious, because vBrawl characters aren't really much of a challenge to Brawl Minus one. And I mainly play minus.

Once it gets done I'll make alternate versions for all the Brawl versions available, incluiding Pal if possible.

:O Back in business I see, AFan. Well as always, if you need any PSA coding help, you're free to contact me.

Okay, Thanks Mate! Smiley

Hablas español! lol
bueno muy buen trabajo! ya quiero jugar con mewtwo Grin
mi pregunta si sirve con la version de StarWaffle...bueno con ambas sin necesidad the renombrar los huesos y demás. >_>

Si, el español es mi idioma natural u original por así decir, con respecto a la compatibilidad, solo relájate, esta versión puede ser jugada con cualquier hack de Vertex, Texture o Import relacionado con Lucario/Mewtwo, y en efecto, no tienes que renombrar ningún hueso del modelo para que Mewtwo haga flotar los items. Por algo es la versión final. xD

I think he's going to make versions that are compatible.

Like I said before, It's not necessary.

Launcher:


29  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: AGFan's Multi-PSA Thread - Project Melee's Mewtwo! on: November 24, 2012, 02:15:16 PM
Mewtwo works in P:M? I guess I can give some feedback for that since it's the only version of Brawl I still play.

New animations look great. Out of curiosity, why aren't you using StarWaffle's Mewtwo? It has expressions and far better shaders (since you mentioned the old import lacking closed eyes).



Because it's a Brawl-Styled Model and I don't really like it as a *Default* costume of mine, I do prefer to use it as a recolor and use the original Melee Model as a default.

but yes it works, the gameplay is really similar to Melee's to be honest. Gonna send you the files so you can give some feedback over here on the thread (with a video would be nice) when I finish the items today at night.
30  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: AGFan's Multi-PSA Thread - Project Melee's Mewtwo! on: November 24, 2012, 01:15:10 PM
Deleted my last post because now is useless.

I tested Mewtwo in Project Melee's latest demo, and my only comment about it is "Flawless Victory"
The new Mewtwo is Project Melee and Brawl+ compatible, but yeah, vBrawl still needs some balancing in some moves.

I have completed the Item animations now, but still I like perfection and I'll do some other fixes there and there.

Melee Scope:

Melee FireFlower:

Melee Ray Gun:

Melee Hammer Stand:

Melee Hammer Move:


Debo admitir que estas animaciones fueron un infierno! tuve que repetirlas varias veces para hacerlas compatibles con (una nueva version que hize) de ItemLegs los cuales estan conectados en secuencia con FireFlower, Ray Gun y Scope.
Aun con eso, mi esfuezo dio frutos y ahora los Items estan completos, Incluyendo los Items originales de Brawl.

Next step is make little tweaks on items, then comes the Cliff animations.

P.S will be using Project Melee for now on.
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