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1  Super Smash Bros. Brawl Hacking / Project Concepts / Project M Star - Gameplay rebalance mod - Updated 20/8/2015 - PM3.6 compatible on: October 13, 2014, 02:23:22 PM
After months of fiddling and tweaking I present you Project M Star

Download Link
Google Drive


Origin
This mod was originally intended for me and my friends to play at parties but after the first few changes and good feedback it quickly grew to a full-fledged gameplay rebalance of Project M.


Aim
The mod aims to make Project M more appealing to casual, occasional, untrained and long-time players that never got into the competitive scene while retaining all the awesome content and changes already made to Brawl by the PM dev team. This mainly translates in characters being easier to play without knowing perfecly frame data, advanced moves or long inputs. Pick a character and get in the fight, no strings attached. If you felt Project M was too advanced for your play style this mod is for you.


Global Changes

Upwards gravity reduced to 0.9
This value affects the gravity of characters when jumping and falling, but not when fastfalling. Overall, most characters will have slightly higher jumps and easier recoveries. The reason for this is to give a larger air time to "acrobatic" characters like Pikachu, Kirby, Ness, Jigglypuff and Squirtle that were severely hindered by Project M's gravity increase. Also, most characters have more mobility, being able to board farther platforms and reach farther opponents.

No ledge invincibility
To prevent most edgehogging cases, invincibility on ledges was removed completely, except for a short time during the ledge grab starting animation. With this change, an edgehogging player will most likely be hit by a recovering player, leaving the ledge free. This also makes edgeguarding much more rewarding.

No shield
When a player activates his shield, it won't become smaller over time due to just being up. Hits will still reduce the shield. The shield can still be shattered and projectiles can still be bounced off.

Friction increased by 0.02
Mostly removes the effect of sliding away (and often off of a ledge) after blocking a powerful hit. Wavedashing is hindered by a negligible amount.


Character Changes
You can find a semi-detailed character changelist in the included readme file. Listing it here would be mostly a waste of space since most characters only have some minor tweaking to them.
Some notable changes I think it's useful to mention here nevertheless:

  • Captain Falcon and Ganondorf have been balanced in regard to each other. Ganondorf's air attacks have been nerfed but he still retains the most powerful moves of the two. This makes Captain Falcon a much more viable character in air than Ganondorf, if you take his speed into account.
  • Falco has been balanced in contrast to Fox in the same way. Some of his moves have been reverted to Brawl animations and buffed to fit the rest of the cast to un-do his status of clone in PM. Falco is now much more maneuverable and lethal in the air than ever before. Falco now excels where Fox fails, both in air and on the ground.
  • Wario has been reworked into a mid/mid-heavy character. His weight is now 104 (previously 80) but his air manoeuvrability has been reduced. Almost all of his moves start a little slower and have a slightly greater endlag but they often deal 1% more damage.
  • Zelda and Sheik can't transform any more, but they have two new DownB moves. Zelda's DownB is the Goddess Flight, sending her straight down or upwards in a spiral whether you use this move in the air or on the ground. Sheik's DownB is her trademark Deku Nut: a stunning flash of light that can be used both on the ground and in the air though it's not so useful on airborne opponents.
  • Zero Suit Samus has been tweaked to be a character that can stand on her two feet. Almost all of her moves have been buffed or nerfed in damage, knockback or timing. The result is a pleasing character that doesn't need hundreds of sweetspotted low-damage attacks to kill heavy hitters like Ganondorf and Bowser.


Installing
This mod only contains character moveset data and does not modify stages, music or textures in any way. For this reason, a basic Project M installation is required for this mod to work properly.
Install Project M regularly, and then simply copy the foders "codes" and "projectm" on your SD card. Overwrite when prompted. This was tested on the homebrew version of PM with a USB loader on a Pal Wii and on Dolphin Emulator.
The EXTRA folder contains files for advanced users and further customisation of the mod or to remove/add other codes to the codeset.

Hackless Version
Unfortunately, I can't test a hackless version because I lack both a NTSC Wii and copy of the game. Still, you can overwrite the "projectm" folder and use the codes in the EXTRA folder to add the mod's few codes to the hackless PM codeset. It should work without much trouble, but I have to state again that this is NOT TESTED. If users can try this or other methods of applying the mod to the hackless version I'll be sure to add it here.


Credits and Contacts
Mod made by DarkStar over the awesome work of the Project M team.
For all balance suggestions/requests PM me or post in this thread.
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