Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  [1] 2 3 4 5
1  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project M D.I.Y. (A Project M + BrawlEx Template) 4/30 v0.5 release! on: August 31, 2016, 11:54:25 PM
Man it's been so long since i poked my head around here lol. i Have a bit of a question. in regards to the file patch 4.1 code. Is it compatible with the PM EX build? i just had inserted it into a clean gct and it froze on startup. Do i have to get rid of the previous File patch?
2  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 2/9 on: April 06, 2016, 12:37:47 PM
Is anybody else having a problem where the result screen announcer doesn't call the name of a clone even though you changed it in the SlotConfig? It's happening to me with all the clones, and I don't know why. The character selection screen works though (except for the fact that I replaced sfx in "Watch" for announcer calls, and those sfx don't automatically have the announcer echo effect added to them).

had this problem before. the fighter config files also have announcer data as well iirc. i changed two files to receive the desired effect, and i'm pretty sure those were the fighter and slots files. try the fighter files as well
3  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 2/9 on: March 01, 2016, 01:13:37 PM
Why yes sir it does
4  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 11/10 on: January 23, 2016, 12:49:32 PM
I apologize for all of the confusion, everyone. With how busy I am IRL and online with projects and obligations, I sometimes lose track of things.

Your fine. We knew you had your reasons for the delay. We've all been there.
5  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 11/10 on: January 22, 2016, 07:57:57 PM
I feel the same lol, but i guess all we can do is wait. He's coming with the patch very shortly, so the wait is not much longer
6  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 11/10 on: January 22, 2016, 11:00:10 AM
Same with the other two times I mentioned his name! Grin

You did?? I didn't knooooowwww! I asked if I should make some fixes but nobody told me you already did... u.uT-T So I couldve been working on the stage expansion this whole time?

Well, pyotrluzhin has that down pack too lol
7  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 11/10 on: January 21, 2016, 04:43:32 PM
WOW I wish we could use .brstm IDs for character SFX. Last time I tried something like this I could never fully tell because I tried replacing a clone Waluigi's crowd chant with a .brstm (replaced a .brstm and replaced the chant ID inside his config files with the ID of the brstm), and I couldn't tell if it didn't work or if I was just not good enough for them... T-T Well, I have a 16 gb SD which has pm on it, but pm diy doesnt load any of the files on it, besides the gct. I think it has to do with having to copy the pf folder to the regular directory. The stage expansion idea sounds good. Since there will probably be more empty slots after the alternate stages are given individual slots, perhaps the user can add whatever stages they want to it too! But the stage icons are going to be too big to fit on the screen, and we'd have to make new portraits to fit the stages that didn't have exist before and are alternatives. Would you like me to work on the stage expansion?

Also I'm a little bit confused as to which costumes are working in pm 3.6. I noticed that the pokemon trainer's pokemon's costumes are out of order. I dont know if others have this problem, I believe that's a problem with the CSSSlot config. Should I try to fix it with a hex editor? Or do it the lazy way and move the FitCharacterXX files around? XD

Finally, may I suggest removing Kirby from the random section in CSSRoster.dat? Since Kirby still doesn't work in a match against clones, it would be annoying for players' game to freeze since random loaded Kirby when someone else was being a custom character. Someone said there was a fix for that

Actually, I have a problem with remembering something the moment I save a message. I found a bug: Mr. Game & Watch can't use neutral B, or the game freezes. Also there's the random freezing that occurs in match, but the game hasn't frozen otherwise. I'll try to reenact what happened in the match in case it wasn't actually random to find more bugs. Is this related to the .rel files?
Yes it is actually. that explains why some brawl ex characters can do certain actions the pm characters cant. FOr example, in the current patch, the game freezes when captain falcon does side b, but a cloned captain falcon can, even with the same moveset. PM uses a modified rel system, and the coding was switched around a little for ASL, so there will be freezes. But PyotrLuzhin's patch will fix them, so try to hang tight for a little while longer.
8  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 11/10 on: January 19, 2016, 04:23:26 PM
I see, interesting, i cant wait for the release so i can look at your findings. I feel things might change quite a bit for PM, with it being a lot easier to build off of. something greater and more complex might evolve off the work. that is the entire goal i had behind DiY from the time Ty left it in my care. I hope people find it useful <3

i recomend starting here:
http://forums.kc-mm.com/index.php?topic=65113.0

BeX is not really hard to set up, its a bit confusing if your new to it however.  found most the time i mess up its usually 1 of 3 things xD first i forget to change the modules IDs, second i mess up on the fighter config and forget to add something in the PSA needs, and last i misspell a file. if you have issues try checking in those areas. and that thread usually has very helpful people if you run into any other issues..

yes. i don't usually have any problems either. i use the clone tools mass renamer to name all the files for me, (which can get glitchy.) so i have very few problems in that catagory. if all else fails, i'll be happy to help.
9  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! SmashU Palutena's Temple Released! - 01/12 on: January 14, 2016, 01:22:59 PM
Again... i forgot to post the release of another stage... shame on me! Dx

Palutena's Temple is released, enjoy!!!

And here's something else I worked on, altho its only for personal use. Can be made available if people want it tho, but yet who uses title screens? lolz


You sir make the absolutely most beautiful stages I ever met!
10  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 11/10 on: January 13, 2016, 10:07:00 AM
potentially, but given how busy I am, I don't think that I'll ever do it.That's sort of how it works. Brawl stores two variables - the button pressed on the SSS and a global timer - in a region of memory that BrawlEX overwrites to store character data. I wrote two ASM codes that store those variables elsewhere in memory, and changed the ASL code to load from the new addresses.

I hope I get more that just regards for this lol Wink

I commend you on your work lol. Where did you learn to read and alter brawls code? I've always wanted an understanding of how it works.
11  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 11/10 on: January 12, 2016, 09:22:53 PM
Oh wow. That sounds like what soneek has already done to smash 4. But I love my records tho.....
12  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 11/10 on: January 12, 2016, 07:25:09 PM
CSE, Custom Sound Engine.
Now this is a code 'can' live without. but i would like to have, for somewhat obvious reasons. I mean we are having clones, who required their own voice. (unless PM, has their own code which works exactly the same way.)

Ahh i see. I never really called it that lol. I agree on it being a code we can't live without. I love the idea of custom sounds in smash, and the possibilities are almost endless.
13  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 11/10 on: January 12, 2016, 02:56:19 PM
actually the main issue with BeX and ASL was they took up the same memory locations. we just had to point the data to a new empty slot. i believe PL also said there was a line that told it to read from "proj" and he made it read from "priv" instead (in regaurds to folders) have to give my regaurds to pyotr, we couldn't have gotten that working without him.

also fun fact, CSE and brawl DJ don't work with ASL. wich means its also unlikely to work with BeX since it used the same address, just thought i'd toss that out for anyone interested in using that code. seems to work fine in vbrawl. found that while messing with new codes. its not really anything for DiY just something me and some friends were experimenting with for another project. PM doesn't use either.

LOL im a little more that thankful he got it working! Ive always wanted the two at the same time.

On the side note, Do you think that brawl DJ and CSE could be fixed in a similar way ASL was to work with each other? Also, what is CSE exactly?
14  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 11/10 on: January 12, 2016, 10:42:03 AM
thats only half true, its actually hard coded into the GCT. seems that some codes went missing or went corrupt when i made the last GCT, ghostwolf was the first to notice it when he was looking thru it. L canceling wos one for the codes missing. There is a new patch coming soon that will resolve all the issues we currently have.  just waiting on PyotrLuzhin to finish the last tweaks.

Yea there was a lot missing actually. L-canceling, jab resets, input assist, meteor cancel, some of luigi's personal codes like green fire on opponent when hit by green missle(side b), and even hit sfx codes. But the new patch coming out will fix most of all our problems. Even ASL. I'm still surprised it was possible to get both brawl EX and ASL working together.
15  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 11/10 on: January 09, 2016, 04:47:01 PM
It's been quite a while. How's the progress going so far?
Pages:  [1] 2 3 4 5