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166  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project: Super Smash 4 - Cliché Q&A (11/14/2014) on: June 11, 2015, 02:06:06 AM
I dont know how to make movesets, but if you know, perhaps make them and also tweak them? I dont know how to make movesets, but if you know, perhaps make them and also tweak them? Also, for the love of god, PLEASE give sonic his Project M FAir and homing attack. Also, change his side special into the boost, i want him CHANGED, not exactly the same as his sm4sh counterpart, i felt they couldve worked with him a little bit. And i would like it if marios down special was taken from mario galaxy, where he has that spin attack.
167  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project: Super Smash 4 - Cliché Q&A (11/14/2014) on: June 10, 2015, 12:35:40 AM
I'm getting him on release, and may be a blue to get a tiny bit of (not so great) footage of animations, move set changes, etc. Also, are we making psa s, or using other ones. Because that determines... A lot, actually.
Well, the PSAs must match the smash 4 characters.
168  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project: Super Smash 4 - Cliché Q&A (11/14/2014) on: June 07, 2015, 03:58:43 PM
Exactly! In Brawl, but he's NOT a default character in Sm4sh. I know. I've played it a little bit.
Oh, and you are able to get your hands on the all mighty lucas in a WEEK. Its good because we can edit him to be like what he is in Sm4sh once we test him.
169  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project: Super Smash 4 - Cliché Q&A (11/14/2014) on: June 06, 2015, 11:16:11 PM
But, none of those guys have been confirmed yet. We should just stick with Mewtwo and Lucas.
Lucas is already in brawl. Mewtwo is just easy to add, find a good psa and you got a good mewtwo. As for those people who are not comfirmed, we can add who we want for DLC.
170  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project: Super Smash 4 - Cliché Q&A (11/14/2014) on: June 05, 2015, 02:10:46 PM
I think for DLC, we can add Tails, Waluigi and Rayman. But we need a Rayman hack with the PSA, voice and shizz.
171  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project: Super Smash 4 - Cliché Q&A (11/14/2014) on: June 04, 2015, 05:34:34 PM
I see, so you can help with versions and such but not character or stage related correct? And those links really help!
172  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project: Super Smash 4 - Cliché Q&A (11/14/2014) on: June 04, 2015, 05:07:47 PM
Hey! You can't talk to him like THAT!!! That was really rude!
Excuse me, but i wanted the arguement to end but i will say, i just realized how rude i was. And windhunter, its my first time being a project leader, so i dont know better but i am sorry for making the arguement.
173  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project: Super Smash 4 - Cliché Q&A (11/14/2014) on: June 04, 2015, 04:57:02 PM
You mean when you can go to normal Brawl's stage builder(after deleting all custom stages), and then some code will come up, etc., until your hacked Brawl(PM, for example) shows up? Because that's what I was referring to.

More likely that's because of extra or not enough bones; I can imagine that Tails' tail would be an extra bone.

Um... sure... I'll pretend that's the case...


Even though ALL your hacks are from the last 2 or 3 months, not "long ago" and they all have less downloads than mine of the same time. Granted, some of mine might have less downloads, like my "Numbered Mario Recolors" or my "Pikachu Recolors(Concept by Squeakyboot)", but that's because those were the requests that I got, to make them look exactly like that. And if you REALLY were upset at my textures that I gave you, then why did you praise me for them?!? You could have just said a polite little "Thank You" just to be polite!!! What hacks did you ask for anyway? Because there WAS one that I screwed up the request for, but only because I thought "more vibrant" meant "extremely vibrant, the way I like them", and that was my Vibrant Fire Mario.

Whatever, screw the arguement, back onto the topic.
174  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project: Super Smash 4 - Cliché Q&A (11/14/2014) on: June 04, 2015, 04:40:22 PM
When we say hackless, we mean the custom stage exploit. And we will also provide a hack version so people can use it on homebrew and gecko. Movesets do have something to do with the model and such, look at the KTH Tails model over sonic, it worked in PM 3.0.2, but it freezes in 3.5 because the moveset in PM 3.5 was changed. And also, if you try to go for a texture job here, i wont accecpt because your recolors dont really look good, when you took my requests and i saw them, i was upset due to not looking good. Many of your hacks arent downloaded alot due to laziness of your recolors or textures, if you look at my hacks, they may seem to have some downloads but thats old, thats when i was a starter, now im an expert at textureizing.
175  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project: Super Smash 4 - Cliché Q&A (11/14/2014) on: June 04, 2015, 04:23:15 PM
Because Project M is run through Gecko and not Riivolution, so it has filesize limits, whereas Riivolution has much larger limits, like 5 times as much.

Post Merge: June 04, 2015, 03:56:33 PM
Here's an example of what I mean:

The Robin recolors that are in my Vault, if I try to play a game with ONE of them on Project M(Gecko), it will freeze immediately. However, with Riivolution, I can play with at least 3 of them simultaneously, maybe even 4, with nothing happening except lag.

Post Merge: June 04, 2015, 03:57:32 PM
Lol; I just remembered; I did actually play a game with all 4 on Riivo, and there was a little bit of lag and nothing more.
Actually, thats because of the movesets and coding in project m, file size is limited no matter what you do.  And BTW, we will not provide Riivolution for this project, because we rather do it hackless, its better like that anyways.
176  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project: Super Smash 4 - Cliché Q&A (11/14/2014) on: June 04, 2015, 03:50:41 PM
I was referring to that specific characters are done already. Or do you think Bowser's in the vault with previews and everything because he's not fully imported?...

How would they freeze, though? Even if they're larger in filesize than they should be, they can still be used with Riivolution, and I believe that Riivolution, with some tweaking to have the exact same directory as Gecko(by tweaking the .xml), can still use BrawlEx.
An example of freezing is if you play with 4 Wii U Captain Falcons on project m, it freezes. We dont want that, we want the models to work the way we want them to work.
177  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project: Super Smash 4 - Cliché Q&A (11/14/2014) on: June 04, 2015, 03:30:23 PM
I know, and you were responding to his

and I was simply specifying that the work we have done already is also model importing.
Not done already, its being done. In other terms, all the models have not been ripped or imported. Besides, dont just rip models from wii u, because if theres problems like freezes and such, we might have to use Smash 3 or make a character look like hes/ shes in sm4sh.
178  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project: Super Smash 4 - Cliché Q&A (11/14/2014) on: June 03, 2015, 10:10:59 PM
Um, I'm not talking about the things that Junior posted in the OP. I'm talking about model imports of the extracted Sm4sh models themselves. For example, one of the two following Bowser mods is the direct import of Sm4sh Bowser, but I'm not sure which of the two it is. I think the first one I listed is the direct import, and the second is a retexture of the import.

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34101
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204971

I was talking to 1blizter. Did you not read the quote?
179  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project: Super Smash 4 - Cliché Q&A (11/14/2014) on: June 03, 2015, 09:48:29 PM
Brawlhog, I love how you're taking over management, but I feel like I should say something before this is in full swing. We already have some work done. All we have to do is round up a few of the old members of the project. Then, we'll have a pac man model and... whatever else got done :/
Anyways, you seem like a good new leader. Don't give up till the very end. Kirby Dance
I see.. So we did get some work done when jr was here. To me, they dont look anything close to Sm4sh, it doesnt look very right, we wanna aim for its style and the most important part would be characters, but the ones here dont look so great. Compare it to Smash 3 and you'll see Smash 3 looks cleaner and much better.
180  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project: Super Smash 4 - Cliché Q&A (11/14/2014) on: June 03, 2015, 03:24:37 PM
Okay, Let me try doing Sonic's. How does it look?


Close enough, and use the side mouth smirk instead, plus he looks like hes standing up, reposition his legs.
Also, omegafalcon, the Melee version would be Project M with all the veterans from melee and newcomers from SSB4, then we would meleeify their movesets, also add some characters that are not even in smash as a fighter.

Post Merge: June 03, 2015, 03:36:52 PM
http://www.mediafire.com/download/1g3iak4gpleok24/Sonic+SSB4.zip
Also, can somebody rig this over Sonic? Its the SSB4 Wii U Sonic model, and if somebody decides to do it, make sure you include expressions.
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