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1  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 08, 2014, 03:21:53 PM
When I open my roster file with the BrawlEx Config Utility, I can see the data, but I can't change anything. Is it a bug of some sort? Or am I supposed to modify it through another means?
The CSS roster is basically an easier way to setup your character selection screen without the need for css codes to  my knowledge. You should be able to modify the id's to choose the order. So if you want mario in the first slot on the character selection screen you would type in 00 in the id because 00 is his id number or say you would want pit it would be 17. On the first page their are tutorials on how to make the extra character slots you can add to the character selection screen so that it actually chooses a new character rather than it freezing. (I think their are newer videos somewhere on that persons channel that might be better)
2  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 26, 2014, 12:02:27 AM
I have been having the same problems with slot 58 but just figured it wasn't useable. Has anyone actually gotten this slot to work?
3  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 05, 2014, 01:57:56 PM
just a quick noob question. Are the ex .rel's provided the only ones that will work currently? Is it possible to add characters like ness by changing the .rel's. Btw the ness one actually works with the lucas .rel with the megaman moveset except for up-b and side-b which freezes... so close!   
4  Help & Tutorials / Help / Re: Brawl box previewing and collission editing etc... wont work... on: May 26, 2010, 03:05:38 AM
hmm... okay ya... I thought there was a chance it was framework so your probably right. had to uninstall 4 because it was doing weird things to my computer like ignoring my clicks to close mozilla firefox or allowing me to see the right click options... might be time for the yearly partition Tongue is there a way to give you a good rating or something on this??
5  Help & Tutorials / Help / Re: Brawl box previewing and collission editing etc... wont work... on: May 24, 2010, 11:39:49 PM
just tried on my other computer and it works fine... but still want this computer to be able to run it...
6  Help & Tutorials / Help / Re: Brawl box previewing and collission editing etc... wont work... on: May 23, 2010, 06:28:56 PM
any ideas?
7  Help & Tutorials / Help / Re: Brawl box previewing and collission editing etc... wont work... on: May 23, 2010, 02:42:44 PM
Nope. Just tried it and got the same message. I think it has something to do with my computer but I'm not sure what. Maybe not? Thanks for being my first reply btw  Happy Face
8  Help & Tutorials / Help / Brawl box previewing and collission editing etc... wont work... on: May 23, 2010, 12:26:29 AM
Hi. I can't seem to get the previewer for collision editing, and character viewing and etc... to work. I've tried changing it from read only to an unchecked box (meaning I should be able to do anything with the file) on whatever I'm editing but it doesn't seem to work. Anyone have any idea what's wrong? thanks!

Using
-windows 7
-microsoft framework 4
-brawlbox v0.63d
-tried stages and people


Here's the error message
-------------------------------------------------------------------------------------------------------------------------------------

Unhandled exception has occurred in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Quit, the application will close immediately.
Attempted to read or write protected memory. This is often an indication that other memory is corrupt.

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
   at BrawlLib.OpenGL.wGL.wglCreateContext(VoidPtr hdc)
   at BrawlLib.OpenGL.wGlContext..ctor(Control target)
   at BrawlLib.OpenGL.GLContext.Attach(Control target)
   at BrawlLib.OpenGL.GLPanel.OnLoad(EventArgs e)
   at System.Windows.Forms.UserControl.OnCreateControl()
   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   at System.Windows.Forms.Control.CreateControl()
   at System.Windows.Forms.Control.WmShowWindow(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ContainerControl.WndProc(Message& m)
   at System.Windows.Forms.Form.WmShowWindow(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow. OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow. WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
BrawlBox
    Assembly Version: 0.63.3691.33774
    Win32 Version: 0.63.3.0
    CodeBase: file:///C:/Users/Greg/Desktop/brawl/box/BrawlBox.exe
----------------------------------------
BrawlLib
    Assembly Version: 0.10.3691.33773
    Win32 Version: 0.10.3.0
    CodeBase: file:///C:/Users/Greg/Desktop/brawl/box/BrawlLib.DLL
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
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