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1  Help & Tutorials / Help / Using Sheik/ZSS moveset stops Zelda/Samus moveset from loading properly on: March 31, 2018, 06:36:35 PM
This is just a conundrum for me. The game loads the Motion and Texture/Model files just fine, but it ignores the PSA file completely!
2  Help & Tutorials / Help / Character entry crashes the game on: March 29, 2018, 12:05:33 AM
Eh, yeah I got more to talk about this bug that's been the bane of my modding career. I've made a mod that's called "Sonic Pokemon Z" and on occasion when a character's entry is trying to show up, or even when it isn't (Training mode), the game may crash. I know that no files are corrupt and it is entirely random. I did some troubleshooting just to come-up empty handed for years now. I have noticed that the game on rare occasions doesn't load the texture or Motion file for a non-BrawlEx character. If the game tried to load a BrawlEx character it would certainly crash. Though that doesn't explain why it happens in Training Mode as I can see that all of the character's files have loaded properly.

Brawl Vault isn't exactly the most populated place anymore, but if I can fix this then I can focus on some other bugs in the game and help others that have issues with it.

Sincerely,
-Black Kyurem
3  Help & Tutorials / Help / Official Sonic Pokemon Z Bugs and Issues Thread on: November 25, 2017, 12:58:27 PM
I'm starting a thread here to help people that may have issues with my mod.

These are all currently known bugs:
Try to avoid having a player select an original brawl character for one match and then select a clone based on
that character for the next match as this can cause instability (backing out of the CSS after every match
can avoid this problem but the crash is infrequent enough for me that I don't think it's worth it).

Clear mode will crash the game.

Attempting to have a second player join in any of the solo mode activities will crash the game. [Seems to work fine now with Time Patrol]

If Naruto or Future Truncks activate their Fatal KO then the Fatal KO feature will be disabled until the game is reset. [FIXED]

I'd recommend setting a save state at the CSS so if the game freezes you can just load the save state so as to avoid having to reboot Dolphin.


If you run this game on the Wii/Wii U then these issues will occur:
Selecting Haunter, Cloud, Naruto, Geno, Zoroark, Rainbow Dash, Piccolo, Krillin, Dark Sonic, Zamasu, Rouge the Bat, Lloyd, Gohan(Adult), Darkrai, Sephiroth, Klonoa, 2D Marisa, Airalin, Tuff Puff, Decidueye, Bass, Broly, Aegislash Knight, Megaman, Cream & Cheese, Alastor, Sub-Zero, Scorpion, Emerl, Ridley, or 2D Alice may cause a crash at the result screen for some consoles. [FIXED]

The game may freeze mid-battle if Tails and Blaze are in the same battle.

Home Run Contest will freeze immediately after selecting your character. [FIXED]

Noah the Fox will always crash the game.

The FPS will drop below 60 very frequently if more then 3 high-poly characters are on screen.

There have been many reports of freezing at the CSS, I haven't ever encountered this issue and I can't recreate it.
4  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Any Sonic Forces mods in SSBB/Sm4sh yet? on: November 15, 2017, 06:46:09 PM
Has anyone made any stage hacks, character mods, or music imports from Sonic Forces? I'd like to see Infinite or some of the awesome stages in that game get their own mods.
5  Super Smash Bros. Brawl Hacking / Programming / Directional Influence [MOD] on: September 14, 2017, 04:25:53 PM
I found that these codes aren't anywhere on the vault, so I hope nobody minds if I post them here. Credit to the Project M Dev Team.

DI All Trajectories
* 04877A78 60000000

Enable Trajectory DI Below Tumble
* 048772A0 48000440

Allow ASDI on Shield Damage v2.0
* 04874D6C 60000000
* C2874E00 00000003
* 3D4080B8 614A835C
* C00A0000 EC210032
* EC3E0072 00000000

Trajectory DI limited to 18 degree change, & DI Input is Squared (1/2)
* C2877B10 0000000A
* 3D809019 618CA1B0
* C38C0000 FC03E040
* 40810008 FC60E090
* C38C0004 FC03E040
* 40800008 FC60E090
* C38C0008 FC03E040
* 40800014 C38C0004
* EC6300F2 EC630732
* 48000008 EC6300F2
* EC1F00F2 00000000

Enable ASDI Downwards while Grounded v1.1
* 04876F88 4800004C
* 04876698 4800004C
6  Help & Tutorials / Help / 4 years later, still fixed... attempt number 48! on: August 25, 2017, 10:17:56 AM
Well I figured I'd make yet another post for this. I think this is like the 48th time or some [censored]. Anyways I've made a BrawlEx mod pack called "Sonic & Pokemon M Super+ Advanced", and ever since it's inception there have been bugs. I've practically fixed every bug that surfaced, some even solved themselves when I shifted to Dolphin. But there's always been this nasty bug that seems to happen very randomly and for no reason I can pinpoint. The bug causes the game to crash during the character entries at random. I've tried replicating almost every scenario only to come out empty handed.

I know it's NOT the entry files in any way, shape, or form. It's not a file space issue. And it's not a missing file or anything. I'm fairly certain it has something to do with my codelist. I've looked thoroughly through the codes countless times, but I'm just not that familiar with coding.
7  Super Smash Bros. Brawl Hacking / Programming / Things to remember when creating your .GCT file. on: August 11, 2017, 08:48:04 AM
When you open a codelist in Code Manager and want to create a .GCT file make sure that the codes you want active have a checkmark on it. I'd also recommend keeping a .txt file backup of your codelist so you can edit it at anytime. Another thing I sometimes forget is when I add a new code to click the "save modifications" button before creating the .GCT file or the awesome new code you added won't be there.
8  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Is Brawl Vault dead? Sure doesn't feel like it. on: July 01, 2017, 10:50:27 PM
I've heard lots of people say this site is "dead" because Sm4sh modding has become quite popular. But it still seems to be as active as ever. Sammi Husky is working on bringing more Exmodules for characters and fixing other ones. Modders have recently created and are working on more fantastic mods.

Calikingz01 recently made a Frieza PSA with good GFX, models, SFX, etc. and is currently working on a Vectorman PSA. KingJigglypuff made a remake of the PM Ridley PSA for vBrawl with the classic design (which I personally prefer) and it looks like he's at work on Decidueye and Team Rocket Meowth. Of course there's always everyone's favorite: Full mod packs, PMex or Legacy XP anyone? vBrawl mod packs? How about Super Smash Sisters, Sonic & Pokemon M Super+, or SSB Infinite?

I genuinely feel like there's still a lot of creativity still to be seen on this site. Great mods are released almost weekly. Sure their are some that you may not like, but you'll find that one texture or PSA that you just absolutely love and couldn't stand to be without in your mod pack.

Frieza PSA: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=214147
Ridley PSA (Brawlex only): http://forums.kc-mm.com/Gallery/BrawlView.php?Number=214292
Legacy XP: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=212860
PMex pack: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=214038
Super Smash Sisters Final Conflict V3: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=214168
Sonic & Pokemon M Super+ (Dolphin only): http://forums.kc-mm.com/Gallery/BrawlView.php?Number=214194
SSB Infinite V3.0: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=213356
9  Help & Tutorials / Help / BrawlEx CSS icons flickering on: March 21, 2017, 10:04:15 PM
I reached the limit of 50 characters with the Custom CSS code. So I shifted to using the CSSRoster.dat and was able to add the 51st character and every character works flawlessly. But some of the CSS icons are flickering, what does the CSSRoster.dat do that causes this nasty bug? Is there any potential fix? I'm fairly certain as I've seen mods that incorporate over 80 characters into the mod (Super Smash Sisters, SSB Infinite) that don't have this issue.

 
10  Help & Tutorials / Help / Glitch with Calikingz01's Goku revamp PSA on: March 16, 2017, 06:21:17 AM
So I've add this code to my code list:
Respawn from the air like an Alloy
4A000000 8077F908
D2000000 00000003
2C1e00BE 40820008
3BC0000E 60000000
93DD0038 00000000

And for some reason whenever Goku dies with Kaioken or SSJ2 he respawns with it. Furthermore if Goku dies when he's at 70% or higher, when he respawns his down-b triggers SSJ2 instead of Kaioken. Can anyone offer a solution here?
11  Help & Tutorials / Help / Move stock display in Classic/Boss Battles? on: February 27, 2017, 11:52:20 AM
A relatively simple question. How do I move the stock display and difficulty selection that appears in Classic mode/Boss Battle? Is there a specific file that I'm missing?
12  Super Smash Bros. Brawl Hacking / Programming / Star KO code request on: January 17, 2017, 10:24:07 AM
I'd like a code that would cause Star KO/Screen KO to go into a normal KO. This is to speed up times between deaths. I already have a code that makes characters respawn faster so getting rid of Star KOs would really speed things up.
13  Help & Tutorials / Help / 3 years later, still not fixed on: January 05, 2017, 04:26:23 PM
Well I figured I'd make another post for this. I think this is like the sixth time. Anyways I've made a BrawlEx mod pack called "Sonic & Pokemon MX", and ever since it's inception there have been bugs. I've practically fixed every bug that surfaced, some even solved themselves when I shifted to Dolphin. But there's always been this nasty bug that seems to happen very randomly and for no reason I can pinpoint. The bug causes the game to crash during the character entrys at random. I've tried replicating almost every scenario only to come out empty handed. If anyone can offer insight into this, the help would be greatly appreciated.
14  Super Smash Bros. Brawl Hacking / Programming / Goku -> BrawlEx request on: December 31, 2016, 09:13:25 PM
I'd like someone to configure Calikingz' Goku moveset for BrawlEx. His soundbank should be set to Crazy Hand, and his GFX configured to the same ID as the Giant Goomba in SSE.

Anyone that picks this up will be properly credited in my BrawlEx pack!
15  Help & Tutorials / Help / [Solved] BrawlEx CSS not showing right icons on: December 28, 2016, 05:35:47 AM
I don't know why but the character in slot 5D is calling up the CSS icon for character in slot 41. Though it still shows it's CSP correctly. I'm not sure what the issue is, all my other BrawlEx characters have the correct CSS and CSP. The only problem is the new one (5D).
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