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16  Help & Tutorials / Help / Re: Noob question about movesets/psa on: April 26, 2016, 07:22:14 PM
I'm getting errors opening the items file. And i'm using psa 1.3
erros such as bad file, error parsing file, bad pointer list size.

The common 3 file in the system directory right?
In the common3_en.pac there's 2 param named files, 1 ItmParam
1 ItmCommonParam.

The 1 I extracted is ItmFireFlowerParam and ItmFireFlowerShotParam.
17  Help & Tutorials / Help / Re: Noob question about movesets/psa on: April 26, 2016, 12:04:51 AM
Ah i see now, the wiki mislead me. (I've edited it to 362)

Where do I find common item hitboxes? (Ones to be opened with psa program)
If possible I want to see sm4sh's item hitboxes.
18  Help & Tutorials / Help / Re: Noob question about movesets/psa on: April 23, 2016, 09:26:22 PM
Alright.

Does auto link trajectory actually works in brawl?
19  Help & Tutorials / Help / Re: Noob question about movesets/psa on: April 23, 2016, 07:43:45 PM
Ah I see now.
However I still can't find the action where it generates the thunder article.
20  Help & Tutorials / Help / Re: Noob question about movesets/psa on: April 23, 2016, 08:40:55 AM
bump (better than making a new thread ri8?)

I read that pikachu's thunder is 4 projectiles combined, how do I change the amount of it?
Also looking forward to edit it's gfx.

About the brawlbox sub routines. I'm sorta confused with it, theres' alot of folders
and offsets. When i checked the subroutine 0/1/2/3/4 folder, I couldn't find the sub routines
I was looking for. (projectile hitbox etc)

21  Help & Tutorials / Help / Re: Noob question about movesets/psa on: March 29, 2016, 07:29:01 AM
That doesnt explain the manual curve of his boost
Thats probably extremely hard to do though.
22  Help & Tutorials / Help / Re: Noob question about movesets/psa on: March 28, 2016, 06:54:30 PM
bump, questions above ^

Editing would prevent spam, but no one would notice that.
23  Help & Tutorials / Help / Re: Noob question about movesets/psa on: March 24, 2016, 05:53:43 PM
I don't know how to explain it either...
so forget that for a while.

How do I change diddy's up special's maximum turning angle?
(when he charges up special, he can turn a little left/right)
And making him able to move a bit when he boost upwards?
24  Help & Tutorials / Help / Re: Noob question about movesets/psa on: March 24, 2016, 05:45:10 AM
k, sounds good.

Is there a hitbox flag which it's knockback can completely overwrite another knockback?
Or vice versa/similiar.
25  Help & Tutorials / Help / Re: Noob question about movesets/psa on: March 22, 2016, 05:21:12 PM
Yes I know, I was asking if theres a website that'll put a link when there's a new patch
so I don't have to ask you everytime a new sm4sh patch comes out.
26  Help & Tutorials / Help / Re: Noob question about movesets/psa on: March 21, 2016, 06:18:39 AM
Oh I mean the script, not the tools. Though theres most likely no website for it.
27  Help & Tutorials / Help / Re: Noob question about movesets/psa on: March 17, 2016, 07:30:06 PM
Yes i did, it was a sub routine.

I mean a website for sm4sh script, I'm not just gonna ask you everytime a new patch come out. so is there a website for it?
28  Help & Tutorials / Help / Re: Noob question about movesets/psa on: March 17, 2016, 05:43:00 PM
Oh nice, however after I placed the loop, it ignores every command that's infront of the execute loop command.

Where can I stay up to date with sm4sh scripts?
29  Help & Tutorials / Help / Re: Noob question about movesets/psa on: March 16, 2016, 09:04:57 PM
Theres a sub action with no offset, animation or commands at all (main/other/sfx/gfx)
I could use that for a custom subaction/animation right?

Also how can I make an If command that last for an entire animation?
(the if command has a sub routine)
30  Help & Tutorials / Help / Re: Noob question about movesets/psa on: March 13, 2016, 07:52:24 PM
Oh thats a pity, I'm just gonna keep things the way they are now.

Is it possible to set/clear a bit variable when an animation ends/interrupted?
And also, making landing lag for air dodge? (could use an existing animation)
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