ID 0 sourspot, ID 1 sweetspot, the sour spot has 6.3 size, sweetspot is currently size 1. ^ Btw yeah it has different ids. Another thing worth mentioning, the sour spot works on ground enemies, because the sweetspot is a meteor smash.
Oh man I messed up, it should've been an sfx, not flag :/ sorry (found it tho) Also need a punch flag, I know 1, but it sounded very low and yes this time, flag.
Is there anyway to increase an sfx volume? Update : figured it, for those who want help, put 2 same sfx and it should work.
When I make a sweetspot either special offense or normal, it just dont hit at all or hit the other hitbox that isnt a sweetspot or ignores the sour spot, what do I do with that?
Also is there a way to make a 0% attack that works? usually 0% attacks doesnt even hit at all.
I need tutorials for sweetspot/special offensive collision like i stated above. Another question, what is the necesary time to bump a thread? (cant find this in rules)
Don't worry I just want to view the files for a sm4sh project then edit the old FitFigher.pac.
I need tutorial for making sweetspots too, whenever I make a special offense collision, It just counts it a lower priority than the normal offense collision, or even no collision at all.
Oh ....... But yea i put PtcCaptainFNMain in the reff,placed the texture in reft. in FitFighter.pac, it no longer shows the randomly changing particle, but instead shows a red and blue flare