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46  Help & Tutorials / Help / Re: Noob question about movesets/psa on: February 14, 2016, 11:00:49 PM
Normal spot : 39830440
Sweet spot : 39820440

So the article thing is impossible?
47  Help & Tutorials / Help / Re: Noob question about movesets/psa on: February 13, 2016, 05:14:42 PM
Did that, set both hitbox to air & ground, but only 1 works. set sweetspot to only aerial,
still got overriden by the normal spot.

If your asking i did that correctly or not, I followed the flag link you gave (page 5),
and I'm positive I did it correctly

Is there still no news for the Up b spring?
48  Help & Tutorials / Help / Re: Noob question about movesets/psa on: February 13, 2016, 06:10:45 AM
But it seems like the normal spots works for ground enemies?
My problem is, either sweetspot or normal only works, it cant keep both.

Any solutions?
49  Help & Tutorials / Help / Re: Noob question about movesets/psa on: February 12, 2016, 08:06:01 PM
Sweetspot : 39820440
Normal : 39810440

Recently changed the normal spot to 39820440 and now it works, but it seems like the
sweet spot fails now.
50  Help & Tutorials / Help / Re: Noob question about movesets/psa on: February 12, 2016, 05:08:44 PM
ID 0 sourspot, ID 1 sweetspot, the sour spot has 6.3 size, sweetspot is currently size 1.
^ Btw yeah it has different ids. Another thing worth mentioning, the sour spot works
on ground enemies, because the sweetspot is a meteor smash.
51  Help & Tutorials / Help / Re: Noob question about movesets/psa on: February 12, 2016, 05:02:34 PM
Changed the size to 1, but it still acted like there was no sourspot hitbox at all.
This should be a common problem shouldn't it?
52  Help & Tutorials / Help / Re: Noob question about movesets/psa on: February 12, 2016, 01:11:17 AM
yes, its 3.5 size, the non sweetspot's size is 6.2.
The sweetspot also has a different offset.
53  Help & Tutorials / Help / Re: Noob question about movesets/psa on: February 11, 2016, 03:57:14 PM
Yeah I definitely made a different hitbox id.

Oh man I messed up, it should've been an sfx, not flag :/ sorry (found it tho)
Also need a punch flag, I know 1, but it sounded very low and yes this time, flag.

Is there anyway to increase an sfx volume?
Update : figured it, for those who want help, put 2 same sfx and it should work.
54  Help & Tutorials / Help / Re: Noob question about movesets/psa on: February 11, 2016, 04:53:50 AM
Yes I did took examples, but the sweetspot overrides my sour spot (or non sweetspot)
and made the sour spot not working at all or vice versa.

Wow I forgot to add a knockback to the 0% damage.....
Also Is there a sound flag that sounds like a clap?
55  Help & Tutorials / Help / Re: Noob question about movesets/psa on: February 10, 2016, 05:15:07 PM
When I make a sweetspot either special offense or normal, it just dont hit at all or hit the
other hitbox that isnt a sweetspot or ignores the sour spot, what do I do with that?

Also is there a way to make a 0% attack that works? usually 0% attacks doesnt even hit
at all.
56  Help & Tutorials / Help / Re: Noob question about movesets/psa on: February 10, 2016, 01:04:43 AM
Ummm bump?

I need tutorials for sweetspot/special offensive collision like i stated above.
Another question, what is the necesary time to bump a thread? (cant find this in rules)
57  Help & Tutorials / Help / Re: Noob question about movesets/psa on: February 07, 2016, 04:39:29 PM
Don't worry I just want to view the files for a sm4sh project then edit the old FitFigher.pac.

I need tutorial for making sweetspots too, whenever I make a special offense collision, It just counts
it a lower priority than the normal offense collision, or even no collision at all.
58  Help & Tutorials / Help / Re: Noob question about movesets/psa on: February 07, 2016, 02:23:26 AM
Hmm...Is it possible to open it with other programs such as text editors?
Or is it completely un-openable with any program at all?

I'm really looking forward for this thing
By the way you cant rotate 2d gfx right...?
59  Help & Tutorials / Help / Re: Noob question about movesets/psa on: February 06, 2016, 06:03:40 PM
Oh, the FNSmoke, FNTsubu and FNMainFlare?  Why didnt you say that earlier XP
It seems to work now, thx again.

Currently I'm interested if I can actually find a sm4sh's FitFighter.pacs, If you found it,
Please tell me the link.
60  Help & Tutorials / Help / Re: Noob question about movesets/psa on: February 06, 2016, 04:16:13 PM
Are you sure you're not confusing REFF with REFT?

Oh ....... But yea i put PtcCaptainFNMain in the reff,placed the texture in reft. in  FitFighter.pac,
 it no longer shows  the randomly changing particle, but instead shows a red and blue flare
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