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1  Super Smash Bros. Brawl Hacking / Model Imports / MOVED: [SSBB] Special Model Import Challenge (with Rewards) on: September 26, 2017, 03:43:55 PM
This topic has been moved to Model Requests.

http://forums.kc-mm.com/index.php?topic=79004.0
2  Super Smash Bros. Brawl Hacking / Programming / MOVED: Directional Influence: A study on the various forms of DI on: September 25, 2017, 09:26:00 PM
This topic has been moved to Programming Help.

http://forums.kc-mm.com/index.php?topic=79007.0
3  Super Smash Bros. Brawl Hacking / Model Imports / MOVED: [SSBB] Special Model Import Challenge on: September 23, 2017, 10:58:27 AM
This topic has been moved to Model Requests.

http://forums.kc-mm.com/index.php?topic=78997.0
4  Super Smash Bros. Brawl Hacking / Programming / MOVED: This is the grand moment you all have been waiting for... on: September 17, 2017, 06:53:31 PM
This topic has been moved to Programming Help.

http://forums.kc-mm.com/index.php?topic=78979.0
5  Super Smash Bros. Brawl Hacking / Programming / MOVED: Directional Influence [MOD] on: September 14, 2017, 03:13:17 PM
This topic has been moved to Programming Help.

http://forums.kc-mm.com/index.php?topic=78970.0
6  Super Smash Bros. Brawl Hacking / General Hacking Discussion / MOVED: Walk Acceleration 0 on: September 09, 2017, 09:00:48 PM
This topic has been moved to A/A Help.

http://forums.kc-mm.com/index.php?topic=78863.0
7  Help & Tutorials / Help / MOVED: PSA: King DDD (3 DIFFERNT VERSIONS!) (Site was slow, so accedentally made 3) on: September 09, 2017, 08:58:33 PM
This topic has been moved to A/A Help.

http://forums.kc-mm.com/index.php?topic=74265.0
8  Super Smash Bros. Brawl Hacking / Attacks and Animations / MOVED: [SSBB] Groundbreaking Development!!! on: August 07, 2017, 03:34:31 PM
This topic has been moved to Programming Help.

http://forums.kc-mm.com/index.php?topic=78873.0
9  Super Smash Bros. Brawl Hacking / General Hacking Discussion / MOVED: Do I need aDVD on: April 18, 2017, 09:13:56 AM
This topic has been moved to Help.

http://forums.kc-mm.com/index.php?topic=78377.0
10  Super Smash Bros. Brawl Hacking / General Hacking Discussion / MOVED: I'm New! on: April 18, 2017, 09:13:20 AM
This topic has been moved to Help.

http://forums.kc-mm.com/index.php?topic=74723.0
11  Super Smash Bros. Brawl Hacking / General Hacking Discussion / MOVED: 8 player hack for Brawl/Project M? on: April 18, 2017, 09:11:31 AM
This topic has been moved to Programming Help.

http://forums.kc-mm.com/index.php?topic=68026.0
12  Super Smash Bros. Brawl Hacking / Project Concepts / MOVED: Fighter outfits on: April 18, 2017, 09:09:26 AM
This topic has been moved to Model Requests.

http://forums.kc-mm.com/index.php?topic=74932.0
13  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Let's crack those MENUs! [A WIP collaboration thread] on: November 09, 2015, 11:17:46 PM
Sup everybody!

As it turns out, it's almost 2016, and despite so much improvement that Brawl modding has reached in the past few years, there is one aspect of Brawl that has remained mostly unchanged.

Yep, you guessed that right. The MENUs.

Aside from very few hackers that actually created a few modifications to the pre-existing menus, we've barely seen any sort of work on the menus of Brawl.

This thread is here to change that.

Let's all, as a community, try our hands at modifying the menus, in any way that we can! Every little improvement and discovery will help all the others and soon the menus will be as customizable as any other aspect of Brawl.

Don't be afraid of experimenting! As long as you keep backups of previously working menus!

All of that said, let's do this!
14  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Get Featured on the KC:MM Blog (2015) on: August 10, 2015, 07:35:59 PM
Sup everypeeps, it's br3compactor here.

I've been featuring hacks on KC:MM's blog for around a year now, but I feel like I shouldn't be looking just into what catches my eye - even though I'm often checking the Vault, sometimes many great hacks are release close to each other, and end up being postponed as a feature even to the point of being forgotten. I am human, after all.

Some of the hackers here might also be wondering about how to be featured on the KC:MM Blog. I'm here to clear it up to a sense.

That said, I decided to bring back the "Get Featured" thread... with a twist, that is.

You can use this thread to suggest a hack to be featured in KC-MM's blog. If you think an specific hack is absolutely great and has amazing quality, bring it! I'll analyse it, and if it fits the requirements, there's a great chance of it being featured (with a video, even - courtesy of Faraway Brawl Hacks, the person responsible for the video previews for the blog).

HOWEVER, there is only one rule.


You can't suggest your own work.

If the hack you want to suggest is made by you or involves you (collab-wise), you can't post it. You're free to suggest anyone else's works but not your own.

This will allow me to see which hacks OTHER USERS love, and caught their eye. If it caught their eye and they believe it is feature-worthy, then I should give it a check. Maybe it IS feature-worthy.

However, in case you're here because you want to know how to get YOUR WORK featured, here are a few things you need to take into account when making your hacks (I'll be putting it on spoilers because it can be a bit lengthy):



1) Texture Quality

Unless you're making hacks for an specific visual style (like Smash4 style or Smash 3C), try to get your stuff to blend in with Brawl as much as possible. That goes beyond a good resolution, but also added detail and even proper colouring. If the source of your model didn't have a fitting texture to work with, MAKE YOUR OWN, and make it feel at home in Brawl. That way, your work will look way more professional, and is very likely to be featured.

2) Avoid Lag or object issues

Who doesn't love HD looking stuff? However, keep in mind you're making a hack for everyone to enjoy (or so it's expected of you), and thus should avoid stuff that doesn't work well on Wii (as opposed to Dolphin) as many users stick to Wii to playing their Brawl. Same can be said about object issues - sometimes, when the position of objects clash, they get a weird visual glitch which is quite annoying to see, called Z-Fighting. If you don't know what that is and you're focusing on making stages, look it up and avoid it. It ruins the professional look of anything.

3) Improve your Rigging skills

This is meant for characters. Sometimes, it doesn't take much to notice that a rig is lazy. There's always a way to get the character to look the way you want it to, even if you think there isn't. You're probably just a few tools away. So, get to know 3DSMax further, experiment with tools, look up tutorials. The more professional your rig is, the more likely your model will be featured. The rig is, sometimes, just as important as the model itself. Another important tip is: avoid messing with Brawl's boneset. Unless you're going for a size mod, or an unique variation of a character (for example, human-like build for Fox), you should keep the boneset unchanged, and instead of adapting the bones to the character, you should adapt the character to the bones. That way, anyone can use the hack without worries about whether it could work with an specific PSA or general mod( ie. Project M), or whether it might affect gameplay. If you want your hack to be featured, it is because you want as many people to use it as possible. And if that is so, you should keep your stuff as "everyone-friendly" as possible.

4) Be ORIGINAL

And by that I don't mean make an OC and you're cool. Nope... What I actully mean is that, when making stages, you should go to layouts that are interesting to play in, and out of the ordinary. It's the opposite of what was done in Smash4 when they created a flat version of everything. You should build something that, while still nice competitive-wise, has an unique layout. That way, people will have a reason to play YOUR STAGE, and not Battlefield, Final Destination, Smashville. Create stunning backgrounds. Everyone likes a beautiful setting, so it will give you extra points! When making characters, try going for things that nobody thought about before. Outfits are a great choice! How about a Pikachu wearing a fancy combat mask? How about Lucario wearing a summer outfit? How about Mario with a Mullet and brass knuckles? There are many possibilities, and everything you can think about can make your stuff unique and worth to have on the SD card!

In general, or TL;DR version, just try to get as professional as you can! The more it looks like something that could have been on Brawl to begin with, more likely you are to be featured!
15  Help & Tutorials / Help / Camera edits? on: November 11, 2014, 09:45:48 PM
I'd like to ask... what are the edits made to vBrawl's camera on stages to make them fit for P:M and vice-versa?
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