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1  Help & Tutorials / Help / Identifying Codes/Using Codesets W/Project M Ex on: May 23, 2018, 09:30:10 PM
I'll preface by saying I don't expect this question to get answered (not due to arrogance moreso the arrogance of the community). Daily, I continue to see Fresh  Project M builds that run codesets featuring Ex characters I.E: Legacy XP, Cobalt, Infinite ALM5252's Build etc.. None of the aforementioned users have responded (yes, literally). I've been throughout this excuse for a "community" asking for assistance in finding such codes for PMEx to run with other codes/codesets. I've taken matters into my own hands, hours of baseless code experimenting only to fail at every attempt. PMEx's codeset by PyotrLuzthin simply won't run properly when adding certain other codes with it. Upon launching the Project M Launcher, I'm booted directly back to the vWii menu. So I've decided that I'm going to simply continue to spam this question on every forum/YouTube video until the individuals who seem to make it work get rid of their ego and merely answer a simple question. My thing is, I wont be butthurt if someone simply says "I know how to do it but I wont tell you. Atleast I'll know where the community stands then. But to be so up on your high horse as to just ignore a request> (and considering everyone seems to have it working properly, a simple one at that?)
2  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox v0.78 on: May 17, 2018, 01:17:32 PM
Is there an option to delete multiple keyframes at once on a a single bone when animating in the model previewer?
3  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox Minor Animation Changes on: May 17, 2018, 01:16:23 PM
Any chance you can reupload
4  Super Smash Bros. Brawl Hacking / Attacks and Animations / MazeDI's Crappy Animation Thread on: May 15, 2018, 06:23:51 PM
Goku Black Rose [Lulz the rage Grin]

5  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: May 10, 2018, 07:54:49 PM
Worked on a bunch of animatons for Scizor. This is my take on a SSBB/Project M Scizor and reflects my personal cater to his character. 90% of the animations are "slimey" on purpose, because I feel like Scizor needs an equal representation of his Bug Type [Rapid Motions] as well as his [Heavy] Steel type in Smash.

These are Wave 1 of the several animations I did for it

WalkMiddle Front

WalkMiddle Side

WalkFast Front

WalkFast Side

WaitItem Front

WaitItem Side

Wait1 Side

TurnRun Front

Turn Side

SquatRev Side

SquatRev Front

Squat Side

RunBrake Side

LandingHeavy Side

Run Front

RunBrake Front

LandingHeavy Front

Squat Front

LandingLight Side

LandingLight Front

Run Side

JumpF Front

JumpSquat Side

JumpF Side

X-Scissor Front

JumpB Front

JumpB Side

JumpSquat Front

X-Scissor Side

Dash Side

Fall Side

Dash Front

Fall Front

Double Hit Front

Double Hit Side

WalkSlow Side

Fury Cutter1 Side

Fury Cutter1 Front

Fury Cutter2 Side

Fury Cutter2 Front

These are Wave 2 of my Scizor animations






















Metal Claw



Posting this because I'm probably done with animations for Scizor until I get: references or wings rig

In Game:
v0.01a [Wave 1] - https://www.mediafire.com/file/1gkcuramo19578e/Scizor+v0.01+Beta+%5BProject+M+3.6%5D.rar

Disclaimer: I'm only a Psuedo-PSAer, therefore you may experience random freezing as I did/do not know how to fix. I animated most of these moves specifically for Project M via 3.6 Falco as a base. Has 3 Jumps and 99% unfinished.

To the model creator [I think Starwaffle, Beyond or KJP]: Why are Scizor's Wings not rigged? EW
6  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. Opening Thread Overhauled! on: May 09, 2018, 12:02:54 AM
A bit off topic but did you add those Ridley animations customly or is Bagan secretly Active working with you on Classic Ridley?
7  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Master Hand plus Project Crazy Hand on: November 12, 2016, 02:26:34 AM
Hey guys, I'd like to offer animation assistance and some ideas for attacks
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