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1  Help & Tutorials / Help / Re: .ARC Unpacker? on: January 18, 2011, 01:52:44 AM
I'm able to open the NSMBWii .ARCs using SZS-Modifier so I'm pretty sure the Sonic Color ones will work too (it also uses .mdl0, right?)
2  Help & Tutorials / Help / Re: Custom .THPs... on: January 02, 2011, 02:25:46 AM
Ok, thanks.
3  Help & Tutorials / Help / Custom .THPs... on: January 01, 2011, 01:20:58 PM
In what directory do they go in (I'm trying to replace the Intro).

Also, I'm running the PAL version in English, using Riivolution.
4  Help & Tutorials / Help / Re: Ice Climber Freezing? on: January 01, 2011, 11:58:43 AM
(I've NEVER tried this myself so I'm just guessing).
The ICs use diffrent models, right?
In BrawlBox (assuming you've already ported over the models and textures for Squirtle) open up the model data and go to the folder ''Textures 1'', just renaming the nodes there might do the trick, but as I'm sorta too lazy to try it myself you gotta do it.
5  Super Smash Bros. Brawl Hacking / Stages / Re: GW's stage on: December 31, 2010, 10:23:49 AM
Looks almost done.
The area you fight on, yes.
But the stage has a background too (a complicated animated one, too).
But it IS looking excellent, GW.
I think editing the regular FD's background might work...
This stage is totally going to replace atleast 2 stages for me (with .rels), once it's finished.
6  Help & Tutorials / Help / Re: Awesome Ocarina Codes on: December 30, 2010, 01:46:12 PM
I believe Brawl- has the extra stages implemented, so THAT'S why it'd help ya.
7  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: We should have a 'Stages' Board... on: December 27, 2010, 02:08:40 AM
I sixth this! Stage hacking has grown alot and it deserves its own board!
8  Help & Tutorials / Help / Re: PAL .rel files on: December 24, 2010, 06:43:08 AM
Thanks, I needed them too!
9  Help & Tutorials / Help / Re: HALP on: December 24, 2010, 06:42:18 AM
There are some "My music fix" codes out there. They might help.
There's a thread in the help section where somebody had the same problem and the code is listed there.
10  Help & Tutorials / Help / Re: Help needed for character slots on: December 14, 2010, 08:38:30 AM
why would i need an xml file? do you have your own character slots?

With Riivo, an XML is required in order to run things nicely
Or in order to use ANYTHING other then uninstalling.
11  Help & Tutorials / Help / Re: Loading items through PSA on: December 12, 2010, 10:50:20 AM
Well, if Jiggs has any other extra models used for her attacks (as effects), you can put the star rod over it (using BrawlBox) and edit every attack so that it'll appear (don't even ask me how as I suck with PSA). The only thing I can't help you with is to make it be in her hand...
12  Help & Tutorials / Help / Re: Importing models from non-mdl0 games on: December 11, 2010, 06:21:14 AM
Ok, now all I have to do is send the maker of those Hat Hacks a PM asking him how he imported the models into .OBJ format (this is probably just as easy as it is for the .mdl0 models).
Thanks for the link Grin
13  Help & Tutorials / Help / Importing models from non-mdl0 games on: December 11, 2010, 06:11:42 AM
I know it's possible (despite not being animated).
What I want is a model from a Source Game (TF2) to be put in Brawl, seeing as it has been done with some Jigglypuff hats and a Sandvich import.
In other words: how were those models imported into the .mdl0 format?
14  Help & Tutorials / Help / Re: Riivolution Walkthrough on: December 08, 2010, 12:45:32 PM
Wait, can you show me your .XML?
I use this one and it's FAR easier:
Code:
- <wiidisc version="1">
  <id game="RSBP" />
  -
- <options>
  -
- <section name="Textures and stages">
  -
- <option name="Character skins and custom stages">
  -
- <choice name="Enabled">
  <patch id="ssbbfolder" />
  </choice>
  </option>
  </section>
  </options>
  -
- <patch id="ssbbfolder">
  <folder external="/ssbb" recursive="false" />
  <folder external="/ssbb" disc="/" />
  </patch>
  </wiidisc>
Put everything in a folder called ''ssbb'' and put it in the root of the SD (change RSBP to RSBE if you use NTSC-U).
You can use the same setup if you want to have separate folders for stuff like PSAs, just change "ssbbfolder" into "[foldernamehere]folder"
15  Help & Tutorials / Help / Re: What is PSA based on? on: December 08, 2010, 12:33:30 PM
He's talking about the program: what scripting language it's based on.
Anyways, I think it's written in C++, but I could be wrong (I usually am wrong).
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