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8386  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Super Mario - Cape Mario V1 is out! on: January 28, 2011, 03:42:23 AM
is it possible you can make two version of that mario PSA one for brawl+/Vbrawl a other for Brawl-
im playing both Cheesy
8387  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786 on: January 28, 2011, 03:18:46 AM
hey i have Edited your´s Shadow SDo0m InFiNaTuM so it works abit better over Donkey kong but have to remove Neutral-B and make that attack to a other now is Neutral-B air/ground same as your´s shadow Down-B air and Down-B air/ground is same as your´s shadow Down-B ground
(sorry for the ppl who love Neutral-B on this shadow but it dont work at all over Donkey kong)
Download link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=16125

if you want can you just post that link to the first post on this thread after all is it your´s shadow i have edited to donkey kong (but not your´s CSPs/fitdonkeyentry.pac/battle portrites packages they are made by TheWill)
ps. my first time i ever have do something with PSAs

 
8388  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Super Mario - Cape Mario V1 is out! on: January 26, 2011, 01:26:02 PM
And one more thing, it freezes for me when I use the special, as soon as I hit B, it's ok if I have the smashball, do you think this has something to do on my end?
mine dont freezes only if i use my own hack Fireballs to hammers on Mario if i use final smash (sometimes not all times) do you use it on cape mario PSA? if you do just get the Cape Mario PSA´s FitMariomontion.pac back and delete Fitkirbymario00.pac
8389  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Hacks by BeyondYou: <_< on: January 25, 2011, 10:59:05 AM
you shoulder really make SSJ3 Goku since we already got goku/SSj goku and SSJ4 goku
8390  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Super Mario - Cape Mario V1 is out! on: January 23, 2011, 04:35:09 PM
if the side-B will work with any standard capes what you going to do with raccon mario? just let him swin the tail?
8391  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Super Mario - Cape Mario V1 is out! on: January 23, 2011, 04:06:18 PM
cool i hope it works so it makes my recolour work better Cheesy
8392  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Super Mario - Cape Mario V1 is out! on: January 23, 2011, 03:52:33 PM
that means you can use a red cape on one colour of mario and a yellow on a other? on side-B
8393  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Super Mario - Cape Mario V1 is out! on: January 23, 2011, 03:26:56 PM
here is a Link to a Thread with Recolours of Capes for this PSA: http://forums.kc-mm.com/index.php?topic=19332.0 i take care of Requests if you needing a other colour cape i have already uploaded afew (for the Mario Models/Textures i using) check my brawl vault

Edit: two in Pending right now so turn safe search off if you want to see them all
8394  Help & Tutorials / Help / how can i get alloys to my CSS (PAL user)? on: January 22, 2011, 03:06:48 AM
hey i want to know how i can get alloys to work on my CCS (Pal user) how i do it i can´t find anything for it the closeste i found was get alloys to CSS on NTSC-U
8395  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Super Mario - Cape Mario V1 is out! on: January 20, 2011, 10:51:12 AM
ok nice Cheesy i have self tried to just remove the cape and used http://forums.kc-mm.com/Gallery/BrawlView.php?Number=8236  but i failed i am not so much in at PSA hacking yet
8396  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: NEW! Fireball replace to Hammers for Mario bros. on: January 20, 2011, 01:50:14 AM
I'm sure you could find a tutorial somewhere that tells you how to remove the fire effect. However, did you change the flag so that the hammers don't have a "fire" effect from hitting someone?
i can´t find a tutorial but i still keep looking and i just swapped fireball model/Animation to hammers and i meant more remove the fire on the hammers then they are casted it looks like fire hammers i not meant so much then they hitting if i can do it that with only FitXXXXXMotion.pac or only the 3 files for fireballs in FitXXXXXMotion.pac you only needing to replace it can be fine so it can work with other PSA´s with fireballs like the new capped mario PSA with hammers
8397  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Super Mario - Cape Mario V1 is out! on: January 19, 2011, 03:40:51 PM
thanks it works now Cheesy awesome first time hack better then mine fireball replace with hammers for Mario bros. (working on your´s PSA too Cheesy for hammers:D )
8398  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: NEW! Fireball replace to Hammers for Mario bros. on: January 19, 2011, 03:38:40 PM
thanks my next version is fire effect removed but it might take some time since i am noob at hacking Cheesy
8399  Super Smash Bros. Brawl Hacking / Attacks and Animations / Fireball replace to Hammers for Mario bros. on: January 19, 2011, 02:53:25 PM
hey i got two hacks Fireball replace to Hammers for Mario bros. (Mario and Luigi)
inc. for Mario or Luigi Kirby hat so Kirby can cast hammers too

Mario: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15800
Luigi: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15799


working with any PSA with Fireballs on Mario bros. just read the Readme in the .rar if you already got a Mario/Luigi PSA with a FitMarioMotion.pac or FitLuigiMotion.pac file

ps. my first hack so dont know yet how to remove fire effects from hammers
8400  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Super Mario - Cape Mario V1 is out! on: January 19, 2011, 02:36:33 PM
it crash the wii final smash  Sad but maybe it only EU user and you is US user and working for US
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