It's nice to know my hacks are in good hands. This is my first time in A VERY long time checking kcmm but I get messages sent to my email. When I saw Ani was back, I had to check in. Both you and Dro are awesome.
I remember what I animated for iron man, but not spider man. Could I get a look see at some of those animations? Also... Greninja final smash was pretty much how I saw maximum spider (his final smash) looking but never got to it.
Ani, and Dro if you guys don't already have my Skype, shoot me a message and I'll give that to you.
Lastly, I heard smash 4 3ds is hackable... I may be coming back sooner then I anticipated.
Well I'm in need of a Wait3 and that would be a decent compromise because I'm rather fond of the current wait1. Its one of the more smoother waits I've ever done...
Well the main reason why I changed it from his MvC wait is because it looks uncomfortable if he's like that for a while. So I gave him one that looks more ready but still something he can maintain for long periods of time.
But if more people agree with you, its not too late to change it
I'll have to get a second opinion on the Wait1 because its the wait he uses in most of his 3D Spider-Man games.
Also, the run is a place holder of sorts... Currently its Snake's run, but I'm probably gonna make a custom one. I'll end up doing that after I get some animations out of the way for JRush.
Side Tilt is gonna change because I don't like it anymore.
Down Smash, I may take your advice there. I actually have an idea to revamp the animation a bit. Also, just because he jumps up doesn't mean it has to be the up smash. He knocks people down which is also justification for it being the down smash.
Down tilt, I am keeping. I may tone down the movement though. Megaman can use his dtilt to scoot forward, I don't see why Spidey can't. I will see about slowing it down though.
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Spiderman is about movement more then anything. average strength attacks and lightish weight he'll be easy to send flying and it'll be slightly difficult killing with him. However his movement will be... amazing, sensational, spectacular, ultimate, and superior Thats the way I'm aiming to make him. xD
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Currently I'm animating a picture of Velma that I drew. So once thats done, I'll get some more brawl related stuff going.
Update: Due to an abundance of corrupted PSA files, we're gonna PSA it from scratch. Using the previous version as a template since its still able to be opened and looked at but not altered.
THIS couldn't be helped. Because without these added webs and bones, Spider-Man v2 wouldn't be possible.
We are able to change bonereferences so its not the end of the world.
And I get plenty of PM's from people with questions, I don't mind them.
Also, using normal models just for something as simple as bone references impeds progress. Like I said... Spider-Man v2 wouldn't be possible without the web lines.
Wolverine v3 wouldn't be possible without his new claw bones. The additions are what make the projects possible. So we just have to work past the issues.
What you -may- have to do is get the Spider-Man 1.5 dl. (I may still have it)
and modify to:
1: Have the web lines as a model changer (the same model changer) 2: May or may not need to insert a web ball gfx into it. The web ball gfx is so that we don't have to overload the psa with a webball comprised of several wind gfx's like the original spiderman psa had.
I'll try and get rid of the duplicate sheik psa's that managed to trick me D: