If I have two virtually identical models, is there a way to make it so that you can speed up the process a ton for the second one? Say, for example, if I found a Konata model and a model of Konata dressed as Haruhi.
I started on it but when the site went down I stalled progress. It's like 30% done. I'll try to start on it again after I get some importing progress made. Just asking, do you know if Karas has some lighting issues? Nymph was too bright and was made around the same time, so I figured I should ask.
Just found out that kcmm has a new location, so I guess I'm back now. I'm busy as hell and have the ACT in a couple days, but I'll try to start working on Madoka and Konata shortly afterwards, and really try to get them done efficiently instead of messing around and having it takes months longer than it needs. I mean it this time; I've had enough down time.
Just found out that kcmm has a new location, and you have been my first stop. I see you're working on a swag Konata, cool. I'll try to get to the standard version of Konata and get Madoka done starting in like a week.
I actually really needed that, I was just going around the import board looking for inspiration and was shocked that this wasn't on page 5. There is no truer form of motivation than Backstreetboys (Also getting my first limited edition volume of Madoka helps too).
I've taken a long enough break from working on Madoka, I'll start work on her tomorrow. It's been a while and I wasn't too far into it so I may just start from scratch to get back into it (Should take 5 minutes to get to my current point). Also the texture for DSX8's Karas is started.
It is totally going to be the paddle from Pong. I win.
A bit off topic, but as for the old Zero I suppose from a moveset point of view it has aged very well. It is still very unique, unlike many movesets, having a focus far more on movability (because I can't think of a better work) than on having as many effects and mind blowing attacks as possible. It has wonderful concepts too. The taunt with the red clone of Zero walking out was fantastic, and the downsmash was both original and impressive. It was revolutionary. On the other hand the animations are very dated, some parts are still very Link, and I found it odd that they have a move to add a shield (which link didn't need a move to have), that becomes his boomerang for a use. It was fantastic for it's time, but I think it's pretty easy to justify an upgrade.
I like the first genre title about the maids. And that still sounds like quite a bit since like 80% of bodies are clothed, good luck. I wish there were some way to have models still have high poly counts while not making the game screw up. Who figured that it would have that much trouble with a single character? Can we install faster processors on Wiis?