Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  1 2 3 [4] 5 6 7 ... 48
46  Help & Tutorials / Model Tutorials / Re: DAE Model Importing for Dummies (Under Construction) on: April 04, 2012, 07:37:53 PM
If I have two virtually identical models, is there a way to make it so that you can speed up the process a ton for the second one? Say, for example, if I found a Konata model and a model of Konata dressed as Haruhi.
47  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [Was bored and made a new poll (04/02/2012)(My birthday again?O.o)] on: April 02, 2012, 03:47:23 PM
I say revamp Ganon's Tower, because the blocks still never come back, and fighting on that small platform is very awkward.
48  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8's Imports! X-23 out..Megas XLR tonight.. Merry preview.. - 03/30 on: March 31, 2012, 05:08:04 PM
I think that the cell-shading on Merry(?) needs work. It looks kind of... off with the rest of the stage.
49  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8's Imports! X-23 out..Megas XLR tonight.. Merry preview.. - 03/30 on: March 30, 2012, 11:12:11 PM
Have you tried reinstalling Windows?
50  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8's Imports! X-23 out..Megas XLR tonight.. Merry preview.. - 03/30 on: March 30, 2012, 07:45:39 PM
Surprising that you would have a filesize issue with such a low quality model.
51  Super Smash Bros. Brawl Hacking / Model Imports / Re: Enigmatic Imports (Brawl Styled Nymph released/Madoka is coming along) on: March 29, 2012, 08:26:39 PM
how's that karas texture coming along? =3
I started on it but when the site went down I stalled progress. It's like 30% done. I'll try to start on it again after I get some importing progress made. Just asking, do you know if Karas has some lighting issues? Nymph was too bright and was made around the same time, so I figured I should ask.

Yay! Happy Face But still, take your time.
Nothing will get rushed, I assure you. I'll make sure that it comes out well. Also I see that you took over the importing tutorial. Thank you.
52  Super Smash Bros. Brawl Hacking / Model Imports / Re: Enigmatic Imports (Brawl Styled Nymph released/Madoka is coming along) on: March 29, 2012, 08:08:00 PM
Just found out that kcmm has a new location, so I guess I'm back now. I'm busy as hell and have the ACT in a couple days, but I'll try to start working on Madoka and Konata shortly afterwards, and really try to get them done efficiently instead of messing around and having it takes months longer than it needs. I mean it this time; I've had enough down time.
53  Super Smash Bros. Brawl Hacking / Model Imports / Re: BlackJax Quality™ Model Importz. Yoko released, Ikaros next on: March 29, 2012, 08:04:19 PM
Just found out that kcmm has a new location, and you have been my first stop. I see you're working on a swag Konata, cool. I'll try to get to the standard version of Konata and get Madoka done starting in like a week.
54  Super Smash Bros. Brawl Hacking / Model Imports / Re: Enigmatic Imports (Brawl Styled Nymph released/Madoka is coming along) on: February 22, 2012, 07:28:54 PM
The brawl styled texture looks sweet, great work man, I foward to seeing more!

Thanks, glad you like.

I love that so much ^_^

CAN'T WAIT FOR MORE! XD

Thank you, I'll try to not have you waiting too long.

m0R3!

Inspiration 4 Madokes:

I actually really needed that, I was just going around the import board looking for inspiration and was shocked that this wasn't on page 5. There is no truer form of motivation than Backstreetboys (Also getting my first limited edition volume of Madoka helps too).

I've taken a long enough break from working on Madoka, I'll start work on her tomorrow. It's been a while and I wasn't too far into it so I may just start from scratch to get back into it (Should take 5 minutes to get to my current point). Also the texture for DSX8's Karas is started.

55  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8's Imports! Melee Icicle Mountain Preview... 02/19 on: February 20, 2012, 08:05:49 PM
But... everybody absolutely hated Icicle Mountain.
56  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: Moar Vegeta Previews on: February 20, 2012, 08:04:52 PM
It is totally going to be the paddle from Pong. I win.

A bit off topic, but as for the old Zero I suppose from a moveset point of view it has aged very well. It is still very unique, unlike many movesets, having a focus far more on movability (because I can't think of a better work) than on having as many effects and mind blowing attacks as possible. It has wonderful concepts too. The taunt with the red clone of Zero walking out was fantastic, and the downsmash was both original and impressive. It was revolutionary. On the other hand the animations are very dated, some parts are still very Link, and I found it odd that they have a move to add a shield (which link didn't need a move to have), that becomes his boomerang for a use. It was fantastic for it's time, but I think it's pretty easy to justify an upgrade.
57  Super Smash Bros. Brawl Hacking / Model Imports / Re: BlackJax Quality™ Model Importz. Yoko released, Ikaros next on: February 19, 2012, 06:34:19 PM
Hair looks a little too violet-ish, but otherwise it appears to be coming along quite nicely.
58  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: Moar Vegeta Previews on: February 19, 2012, 03:32:49 PM
So if you're personally done with Vegeta do you know who you'll be focusing on, or will you be taking a short break?
59  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8's Imports! PokeFloats Preview! Squirtle/Onix... - 02/13 on: February 15, 2012, 05:24:56 PM
Some insane texture/light problems for the actual stage, but it's pretty cool to see the stage playable. I loved it in Melee when I was a kid.
60  Super Smash Bros. Brawl Hacking / Model Imports / Re: BlackJax Quality™ Model Importz. Yoko released, Ikaros next on: February 12, 2012, 08:44:19 PM
I like the first genre title about the maids. And that still sounds like quite a bit since like 80% of bodies are clothed, good luck. I wish there were some way to have models still have high poly counts while not making the game screw up. Who figured that it would have that much trouble with a single character? Can we install faster processors on Wiis?
Pages:  1 2 3 [4] 5 6 7 ... 48