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1  Help & Tutorials / Help / MediaFire Account Suspension on: October 11, 2012, 11:25:16 AM
I regret to inform you all that due to copyright violations, MediaFire has suspended my MediaFire account.  Because of this, I can no longer host my downloads there.

Any advice for what I should do now?  I don't want to get overrun by several Brawl Vault reports.
2  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / M&SG's Vertex Hacks - Updated 10/13 on: September 10, 2012, 08:30:55 PM
M&SG's Vertex Hacks

Welcome to my vertex hacks thread.  For over a month now, I've been taking a knack on making my own set of vertex hacks, all thanks to Autodesk 3ds Max.  Of course, it did take me a while before 3ds Max 8 was in my arsenal.

Anyway, in a similar fashion as my Custom Textures Thread, this thread will display all of my personal vertex hacks that I've released onto the Brawl Vault.  Of course, some of them may involve the work that was done by other users.

Latest Update

10/13/2013
Well-Endowed Amy Color Pack


Vertex Hacks

Below is the full list of my vertex hack releases.  While almost all of my vertex hacks will have texture edits as well, they'll be placed here, regardless of whether or not they have texture hack properties.  Also, the same download rules from the Custom Textures Thread apply here in that all the hacks will come included with replaceable big portraits and small portraits, unless they're associated with Giga Bowser, Wario-Man, or any of the non-playable characters.

Do be advised though that some of the hacks are complete packs, which affect more than just one color slot.

Peach Shoe & Breast Edits




Rosalina Pack (Shoe & Breast Edits) - (credits given to KAZECoyote)



Gardevoir Girl



White Mage Pack (Shoe & Breast Edits) - (credits given to Ms Spinda)



N64 Sports Outfit Peach (Shoe & Breast Edits)
N64 Sports Outfit Daisy (Shoe & Breast Edits)






Sports Outfit Rosalina (Shoe & Breast Edits) - (credits given to KAZECoyote)



Halloween Rosalina (v2) - (credits given to KAZECoyote)



Pokemon Contest Princess (v2) - (credits given to GameWatching, LookItsLink, LenSho, & DMN666)



Long Horn Bowser Pack


Long Horn Giga Bowser



Sunshine Peach


Christmas Rosalina (v2) - (credits given to KAZECoyote)



Peach with Melee Zelda's Dress



Samus with Dress



Human Latias (v2) - (credits given to KAZECoyote)



Summer Rosalina - (credits given to KAZECoyote)



Wario the Hag


Well-Endowed Amy Cosplay 1 - (collaborated with BlackJax96)
Well-Endowed Amy Cosplay 2 - (collaborated with BlackJax96)







BrawlBox v0.68

Peach's New Shoes





Rosalina Pack (New Shoes) - (credits given to KAZECoyote)



Summer Rosalina (New Shoes) - (credits given to KAZECoyote)




Sunshine Peach (New Shoes)


Sports Rosalina v3 - (credits given to KAZECoyote)



Well-Endowed White Mage Pack - (collaborated with BlackJax96; credits given to Lecapria)


Peach's Casual Dress

Well-Endowed Amy Color Pack - (collaborated with BlackJax96)
3  Help & Tutorials / Help / 3ds Max Model Import Problems on: August 08, 2012, 08:25:30 PM
I was recently able to get hold of Autodesk 3ds Max.  Unfortunately, the best that I could download was the Autodesk 3ds Max 2010 edition.

Anyway, I have been playing around with some of the Brawl models with the program, but when it came down to doing vertex hacks, I was clearly missing some major steps.

I looked at the tutorials, and they mentioned about COLLADA being involved with the model imports.  I browsed around to look for an OpenCOLLADA revision for 3ds Max 2010, and I saw a couple plugins that I could use.

Unfortunately, I soon ran into a brick wall, as whenever I try to import a .dae model with OpenCOLLADA, it never imports the model at all.

Either I'm missing something, or I'm just completely stuck.  Some help would be appreciated.

Edit: If it helps, my computer's operating system is Windows 7.  As for some images...



I try to import a .dae model with OpenCOLLADA...


It never gets imported.
4  Help & Tutorials / Help / Data Partition (NTSC-U) Reupload on: November 12, 2010, 06:54:07 AM
http://www.mediafire.com/?sharekey=bf68243dc4c908b28d78a0e5552916095d6170349cac00195be6ba49b5870170

The link above leads to the data partition that illinialex24 uploaded.  However, I'm starting to notice that a lot of the files are being removed; you can no longer download them.  This can prove to be problematic for anyone looking to download specific files.

Someone should consider reuploading the Brawl NTSC-U data partition, preferably on a MediaFire account that has the MediaPro status.  You see, it's probably safe to assume that illinialex24's MediaFire account is a free account, which heavily explains the number of files being removed; files that haven't been downloaded in a long time are subject to deletion on free accounts.  A MediaPro status account avoids that issue 99.9% of the time.  Of course, there is a bandwidth limit for MediaPro accounts, but at least the lowest MediaPro status allows 100 GB of bandwidth per month.

Just pointing this out for anyone who frequently goes to that account link for files.
5  Super Smash Bros. Brawl Hacking / Music & SFX / M&SG's Music Gallery - Updated 11/20 on: July 25, 2010, 06:50:05 AM
M&SG's Music Gallery

I created this topic in order to show a list of the music BRSTM files that I've submitted onto the Brawl Vault.  Music is listed from oldest to newest in terms of submissions.

If I add any new BRSTM files onto the Brawl Vault in the future, this thread will be updated as well.  Hope that this makes things easier for people looking for certain BRSTMs.

Updates

11/20/2013
Laverre City


Music List

7/15/2010 - Rainbow Planet
7/15/2010 - Rainbow Planet (Final Lap)
7/24/2010 - The Mushroom Galaxy
7/25/2010 - Excitebots Main Theme
7/30/2010 - Humongous Fungus Galaxy
7/30/2010 - Desert Drain
7/30/2010 - Tango with the Koopalings
8/28/2010 - Stonetooth Cave
8/28/2010 - Bloomsday
8/28/2010 - Ropey Jungle
8/28/2010 - Slipshod Slopes
8/28/2010 - Glittertown
8/29/2010 - Iblis
8/29/2010 - Flame Core - The Cavern
8/30/2010 - Dreams of an Absolution
9/14/2010 - Night of Big Blue
10/8/2010 - White Acropolis - The Base
10/8/2010 - White Acropolis - Snowy Peak
10/8/2010 - Aquatic Base - Level 1
10/8/2010 - Aquatic Base - Level 2
10/8/2010 - Gadget Round
11/14/2010 - Dive into Gravity
11/14/2010 - The Core
11/24/2010 - Pagoda Peak
12/29/2010 - Music Madness
12/31/2010 - Fear Factory Returns
1/4/2011 - Planet Wisp (Act 1)
1/7/2011 - Egg Nega Wisp (Part 2)
1/11/2011 - Blub-Blub Ocean
1/16/2011 - Flower Garden
1/22/2011 - Rickety Rails (Minecart)
1/24/2011 - Cannon Cluster
1/31/2011 - Switcheroo (Remix)
1/31/2011 - Forest Frenzy Returns
2/10/2011 - Star Ship
2/12/2011 - Behemoth Battle
3/2/2011 - Mario Sports Mix Main Menu
3/5/2011 - Tropical Resort (Act 1)
3/7/2011 - Mario Sports Mix VS Intro
3/12/2011 - Red Mountain (Mt. Red, a Symbol of Thrill)
3/12/2011 - Lost World (Tricky Maze)
3/12/2011 - Twinkle Park (Pleasure Castle)
3/12/2011 - Windy Valley (Windy Hill)
3/12/2011 - Bullet Station
3/13/2011 - Casino Park
3/13/2011 - Power Plant
3/13/2011 - Rail Canyon
3/28/2011 - Solaris Phase 1
3/28/2011 - Solaris Phase 2
3/28/2011 - Perfect Dark Gaia
3/28/2011 - The Biolizard
4/6/2011 - Bowser's Planet Palace
4/9/2011 - Catch Me If You Can
4/17/2011 - Shamar (Night)
4/17/2011 - Holoska (Night)
4/17/2011 - Chun-Nan (Day)
4/17/2011 - Eggman Land (Day)
4/17/2011 - Shamar Hub (Night)
4/17/2011 - Apotos Hub (Day)
4/18/2011 - Treasure Hunter's Theme
5/7/2011 - Grand Master Greevil Battle
5/7/2011 - Rider Willie Battle
5/12/2011 - Hyrule Field (Day)
5/12/2011 - Fyrus
5/12/2011 - Zant Battle
5/13/2011 - Dark Beast Ganon
5/15/2011 - Closer
5/30/2011 - N64 Rainbow Road
5/30/2011 - N64 Rainbow Road (Final Lap Custom)
11/5/2011 - Modern Sky Sanctuary
11/7/2011 - Aran Ryan Match
12/29/2011 - Magolor Phase 2
1/14/2012 - Magolor Phase 1
1/26/2012 - Rainbow Road
8/30/2012 - Bowser's Castle
9/20/2012 - Ultimate Ghost
9/20/2012 - Castle BGM (Brawl Remix)
10/27/2012 - Rival Battle
11/3/2012 - PWT Finals
3/20/2013 - Koloktos Phase 1 & Moldarach
3/20/2013 - Koloktos Phase 2
3/20/2013 - Ghirahim Battle 1
4/11/2013 - Rival Battle
4/11/2013 - Kanto Gym Leader Battle
11/20/2013 - Laverre City
6  Super Smash Bros. Brawl Hacking / Music & SFX / Rainbow Planet (Fan-Made Music) on: July 15, 2010, 06:05:18 PM
I'm not known for music hacks, but I recently heard some music that sounded quite amazing.  The YouTube member, BowieZ, has had a knack for making game music, even if it's for fan-made stuff.  Some of his work was actually quite entertaining to hear.

Anyway, I did submit a BRSTM of one of his compositions onto Brawl Vault.  Namely, Rainbow Planet.

Normal: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=9414&DiplayName=Rainbow%20Planet

Fast: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=9415&DiplayName=Rainbow%20Planet%20(Final%20Lap)

Preview



The songs are looped, but I never tested them out in-game.  They're also best used with most Super Mario Galaxy themed hacks.

Edit: I tested out the BRSTM, via Riivolution, and it works rather well.  The volume level of the music is slightly louder than most default tracks though.
7  Help & Tutorials / General Tutorials / Kirby Hats and Model Swapping on: July 10, 2010, 11:35:21 AM
With model swaps going around, I decided to make this thread to explain about model swapping Kirby Hats.

Now, as a lot of people may know, whenever Kirby copies opponents, he wears a cap that relates to whoever he copied.  Most of the Kirby hats don't affect Kirby's model, while others do.

Model Swapping Kirby Hats

The following is a list of Kirby hats that do not affect Kirby's model.

Mario
Link
Samus
Yoshi
Fox
Pikachu
Luigi
Captain Falcon
Ness
Peach
Bowser
Zelda
Sheik
Ice Climbers
Marth
Ganondorf
Meta Knight
Pit
Wario
Zero Suit Samus
Ike
Charizard
Squirtle
Ivysaur
Diddy Kong
Lucas
King Dedede
Lucario
R.O.B.
Toon Link
Wolf
Sonic

When you view those hat models via BrawlBox, look at the tab that reads FileFlags.  Texture data and model data relating to those Kirby Hats will have a FileFlags of 25600.  Kirby hat data with that FileFlags can be model swapped, but you must make sure to get hold of ALL the data with the variable 25600 (textures, models, animations, etc.), or else you might have problems.



Now, the Kirby Hat PAC files are NOT compressed in any way, but model swapping can affect the file size of the PAC files.  Therefore, some model swaps could lead to game crashes, while others may work with some drawbacks.

Now, I know that at least one Kirby hat model swap works without ANY flaws, which is swapping Wario's Cap with Mario's Cap (shown on the snapshot below).  However, I have also seen a model swap in which Kirby dons Ganondorf's cap after copying Marth.



Basically, explore and find out which hat swaps work and which ones don't.

Non-Swappable Kirby Hats

Below is a list of non-swappable Kirby hats.

Donkey Kong
Mr. Game & Watch
Falco
Olimar
Jigglypuff
Solid Snake

Those Kirby hats are not model swappable, due to the fact that they DO affect Kirby's model.  They also do not have the FileFlags reading 25600, which adds to this fact.  Therefore, don't waste your time trying to swap those hats since it will NOT work correctly.

Conclusions

I hope that this guide came in handy for those who like to model swap.
8  Help & Tutorials / Help / STGRESULT.pac download not working on: May 04, 2010, 11:32:06 AM
Recently I've been trying to download an unedited STGRESULT.pac file, but the download link below hasn't been working on my end.

http://www.mediafire.com/?wqzhzemodhl

If anyone has an unedited STGRESULT.pac file in their possession, can you PM the file to me?  Thanks in advance.
9  Super Smash Bros. Brawl Hacking / General Hacking Discussion / M&SG's Rosalina Edits *Sports Outfit Rosalina added* on: March 10, 2010, 05:46:14 PM
Lensho's Rosalina Model

After Lensho released his Rosalina vertex hack, I took the time to work on the hack myself.

What I decided to do is use JuLz's Rosalina texture with the vertex edits that Lensho made, and did some recolors, animations, and even CSS modifications.  Below are some snapshots of my first part edits.




Part two involved the use of Jack H.'s Expanded Breasts Peach vertex hack.  I merged the vertex edits that Jack H. made with the ones that Lensho made, and I got the results shown below.




Download: http://www.mediafire.com/file/jydjzuwjlnm/Rosalina.zip

The download link above contains...

*JuLz's Rosalina texture, and my 5 recolors for it.
*Fake Rosalina (fake texture).
*Dark Rosalina (emerald texture).
*Rosalina animations (Stafy model replaces Toad).
*Rosalina portraits (big & small).
*Rosalina CSS parts (tex0 and plt0 files).
*An sc_selcharacter.pac file, containing the modified CSS parts.
*Lensho's Rosalina Final Smash (Luma's Bom).
*Rosalina's Crown for Kirby (Stafy model replaces Toad).
*Expanded Breasts Rosalina; normal, dark, fake, animations.
*A set of info.pac files, which replaces Peach's name to Rosalina (also affects Subspace Emissary).
*A STGHEAL.pac file, which replaces Peach's portrait with Rosalina's.

There's no moveset hack in this download.  And if you're wondering about the STGHEAL.pac file, here's a snapshot of the edit.



What goes where?  Here's a full list.

FitPeach##.pcs - [SD drive]\private\wii\app\RSBE\pf\fighter\peach\
FitPeach##.pac - [SD drive]\private\wii\app\RSBE\pf\fighter\peach\
FitPeachDark.pcs - [SD drive]\private\wii\app\RSBE\pf\fighter\peach\
FitPeachDark.pac - [SD drive]\private\wii\app\RSBE\pf\fighter\peach\
FitPeachFake.pcs - [SD drive]\private\wii\app\RSBE\pf\fighter\peach\
FitPeachFake.pac - [SD drive]\private\wii\app\RSBE\pf\fighter\peach\
FitPeachFinal.pac - [SD drive]\private\wii\app\RSBE\pf\fighter\peach\
FitPeachMotionEtc.pac - [SD drive]\private\wii\app\RSBE\pf\fighter\peach\

FitKirbyPeach00.pac - [SD drive]\private\wii\app\RSBE\pf\fighter\kirby\

InfFace###.brres - [SD drive]\private\wii\app\RSBE\pf\info\portrite\

MenSelchrFaceB###.brres - [SD drive]\private\wii\app\RSBE\pf\menu\common\char_bust_tex\

selchrcd_common.brres - [SD drive]\private\wii\app\RSBE\pf\menu\adventure\

info.pac - [SD drive]\private\wii\app\RSBE\pf\info2\
info_mg.pac - [SD drive]\private\wii\app\RSBE\pf\info2\
info_boss_battle.pac - [SD drive]\private\wii\app\RSBE\pf\info2\
info_boss_battle_mg.pac - [SD drive]\private\wii\app\RSBE\pf\info2\
info_corps.pac - [SD drive]\private\wii\app\RSBE\pf\info2\
info_corps_mg.pac - [SD drive]\private\wii\app\RSBE\pf\info2\
info_homerun.pac - [SD drive]\private\wii\app\RSBE\pf\info2\
info_homerun_mg.pac - [SD drive]\private\wii\app\RSBE\pf\info2\
info_training.pac - [SD drive]\private\wii\app\RSBE\pf\info2\
info_training_mg.pac - [SD drive]\private\wii\app\RSBE\pf\info2\

sc_selcharacter.pac - [SD drive]\private\wii\app\RSBE\pf\menu2\
sc_adv_seal.pac - [SD drive]\private\wii\app\RSBE\pf\menu2\

if_adv_mngr.pac - [SD drive]\private\wii\app\RSBE\pfmenu2\

STGHEAL.pac - [SD drive]\private\wii\app\RSBE\pf\stage\melee\

Regarding the portraits and CSS parts, you can look at the images below for references.

Big Portraits



Small Portraits


CSS Parts


Credit goes to JuLz for the Rosalina texture.  Lensho for the Rosalina vertex hack and Final Smash.  And Jack H. for the Expanded Breasts Peach vertex hack.  Animation edits and the Stafy texture are mine.

KAZECoyote's Rosalina Model

After finishing my first set of Rosalina edits, I've been waiting for KAZECoyote to release his Rosalina vertex edits.  Since his edits are now downloadable, I decided to do my own edits on his work, especially since KAZECoyote's Rosalina vertex edits are easily the best of all the Rosalina vertex hacks.

Basically, the edits involve a combination of KAZECoyote's Rosalina model and texture, JuLz's textures, and Lensho's vertex edits.  A lot of the CSS edits used on my first set of Rosalina edits return, but the CSP images are different.  Below are some snapshots of my edits.




I had to do a hefty amount of hex editing so that KAZECoyote's vertex edits are applied to Peach's fake model and emerald model.

Also, as an extra bonus, I did some editing on Peach's emerald texture so that she resembles the Cosmic Witch, who is from the upcoming game, Super Mario Galaxy 2.  Here are some snapshots of the edits.



On a side note, this texture uses the blue team slot.

Download: http://www.mediafire.com/file/ykjyx2nazxo/Rosalina Edits (KAZECoyote).zip

Download contains...

*KAZECoyote's Rosalina texture, and my 5 recolors of it.
*Fake Rosalina (fake texture).
*Dark Rosalina (emerald texture).
*Cosmic Witch (emerald texture).
*Luma (Stafy model replaces Toad).
*Rosalina portraits (big & small).
*An sc_selcharacter.pac file, containing the modified CSS parts.
*Lensho's Rosalina Final Smash (Luma's Bom).
*Rosalina's Crown for Kirby (Stafy model replaces Toad).
*A set of info.pac files, which replaces Peach's name to Rosalina (also affects Subspace Emissary).
*A STGHEAL.pac file, which replaces Peach's portrait with Rosalina's.

Sorry, but there's no moveset hack.  Also, there's no expanded breasts version of these textures either.

What goes where?  Look at the list above.

For the portraits, refer to the images below.

Big Portraits



Small Portraits


CSS Parts


Extra Images

Images below are extras that are used with files that aren't in the download.

Character Roll Call (used with the file, STGCHARAROLL.pac)


Main Menu (used with the files, mu_menumain.pac and sc_sel_event.pac)


Stock Icons (used with the files, sc_selcharacter.pac, sc_selmap.pac, sc_adv_seal.pac, info_corps.pac, info_corps_mg.pac, if_adv_mngr.pac, and STGRESULT.pac)


Credits go to KAZECoyote, Lensho, and JuLz for all the texture and model edits.

Enhanced Breasts Version

Despite my poor vertex editing skills, I was able to combine KAZECoyote's Rosalina vertex edits with Jack H.'s Enhanced Breasts Peach vertex edits. Results are on the snapshots.



Download: http://www.mediafire.com/file/i2mzmwmmxom/Enhanced Breasts Rosalina (KAZECoyote).zip

Download contains...

*Enhanced Breasts Rosalina (default outfit, but no recolors).
*Fake Enhanced Breasts Rosalina (fake texture).
*Dark Enhanced Breasts Rosalina (emerald texture).
*My animation edits for the enhanced breasts.
*Luma (Stafy model replaces Toad).

Sorry, but there are no extras in this download.  However, you can use these edits with the primary download, which is above.

Credits go to KAZECoyote, Lensho, JuLz, and Jack H. for all the texture and model edits.

Sports Outfit Rosalina




I did receive a request from PAVGN to make a sports outfit for Rosalina.  Here are the results of my work.  Basically, I designed Rosalina's sports outfit to resemble what the White Mage wore in Mario Hoops 3-on-3.  Vertex edits were done by KAZECoyote, but I did have to do some hex editing so that the tennis racket is back to its normal state.

Download: http://www.mediafire.com/file/fwwxmyzdtmz/Sports Outfit Rosalina.zip

Download contains...

The texture's PCS file.
Big portrait data in the form of a TEX0 and PLT0 file.
Small portrait data in the form of a TEX0 and PLT0 file.

No PAC file; have to create that manually.  Also, no enhanced breasts version either.

If you're unsure about how the TEX0 and PLT0 files are used, here are the portraits for this texture.



You can use this texture with the Rosalina edits that I did to KAZECoyote's vertex edits.  It uses the blue team slot during matches.

Credit goes to KAZECoyote for the vertex edits, and for setting up the texture to begin with.
10  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Expanded Breasts Peach Animations on: February 28, 2010, 08:01:39 AM
It took me almost a whole day to pull off, but I managed to modify Peach's animations so that they go with Jack H.'s Expanded Breasts Peach vertex hack.  Below are some snapshots of my animation edits on Jack H.'s vertex hack.




I mostly moved the positions of Peach's arms so that most of the arm animations don't go through her breasts.  Of course, I did have to do some extra animation modifications along the way (such as what's shown on one of the snapshots above).  Animations aren't exactly perfect, since I'm a mere amateur with animation hacks.

Download: http://www.mediafire.com/file/inynlmzudnz/Expanded Breasts Peach.zip

The download link above contains a ZIP file, which contains the contents below:

*All 6 unedited Peach outfits (FitPeach00 - FitPeach05), with the expanded breasts model.
*Expanded Breasts Fake Peach (fake texture)
*Expanded Breasts Dark Peach (emerald texture)
*Expanded Breasts Peach Animations
*Expanded Breasts Peach Models; normal, dark, and fake (to use with any custom Peach texture)

Credit goes to Jack H. for the creation of this vertex hack.
11  Help & Tutorials / Help / Peach Animation Problem on: February 27, 2010, 03:35:11 PM
I've been doing some modifications to Peach's animations, so that they go better with Jack H.'s recently released vertex hack.

I downloaded the file, FitPeachMotionEtc.pac, and modified the positions of Peach's arms.  Although it's nearly done after hours of work, one of the animations doesn't look right.  The animation, Win2Wait, doesn't look anything like the animation that's shown when FitPeachMotionEtc.pac isn't on your SD card; when viewed in BrawlBox, Peach hardly shows any signs of movement, except for her left arm.

Image of the strange animation dilemma.


If possible, can someone upload that CHR0 file in its correct unedited state; it can either be that animation file alone, or the 100% unedited FitPeachMotionEtc.pac?

Note: Use either MediaFire, MedaUpload, or RapidShare to upload the file, since I have the least problems downloading from those websites.
12  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / PeachMKII Texture Updated on: December 21, 2009, 06:48:41 AM
I don't know if anyone is aware of this, but a Brawl Snapshots member, named _Data_Drain_, did update a 1 year old texture that TeadyMKII did.  The snapshots below feature the improved version of the PeachMKII texture.



That member was also generous enough to leave behind a download link along the way.

http://www.mediafire.com/?htawzfzmt2m
13  Help & Tutorials / Help / Trophy File Search on: November 13, 2009, 04:05:23 PM
I'm trying to figure out the name of the trophy file, which contains Lucario's Aura Storm.  I've been searching for it for quite awhile, but still haven't had any success.

If anyone knows the file name of that trophy file, please reply.
14  Help & Tutorials / Texture and Portrait Tutorials / Texture Formats Information on: October 10, 2009, 07:11:59 PM
Below is a full list of all the texture formats that are available when you look at the various textures that are in Brawl.  Data is based on info that I've found from ASH, BrawlBox, and the SZS Modifier.

-------------------------
Normal Textures
-------------------------
tex#00_00

Texture Format: I4
Color Format: Grayscale
Full Transparency: No
Semi-Transparency: No
Texture Quality: Low
Memory Usage: 4 bits per pixel
-------------------------
tex#00_01

Texture Format: I8
Color Format: Grayscale
Full Transparency: No
Semi-Transparency: No
Texture Quality: High
Memory Usage: 8 bits per pixel
-------------------------
tex#00_02

Texture Format: IA4
Color Format: Grayscale
Full Transparency: Yes
Semi-Transparency: Yes
Texture Quality: Low
Memory Usage: 8 bits per pixel
-------------------------
tex#00_03

Texture Format: IA8
Color Format: Grayscale
Full Transparency: Yes
Semi-Transparency: Yes
Texture Quality: High
Memory Usage: 16 bits per pixel
-------------------------
tex#00_04

Texture Format: RGB565
Color Format: RGB
Full Transparency: No
Semi-Transparency: No
Texture Quality: Some color .
Memory Usage: 16 bits per pixel
-------------------------
tex#00_05

Texture Format: RGB5A3
Color Format: RGB
Full Transparency: Yes
Semi-Transparency: Yes
Texture Quality: Some color .
Memory Usage: 16 bits per pixel
-------------------------
tex#00_06

Texture Format: RGBA8
Color Format: RGB
Full Transparency: Yes
Semi-Transparency: Yes
Texture Quality: High
Memory Usage: 32 bits per pixel
-------------------------
tex#00_14

Texture Format: CMPR
Color Format: RGB
Full Transparency: Yes
Semi-Transparency: No
Texture Quality: Variable
Memory Usage: 4 bits per pixel
-------------------------
Indexed Textures
-------------------------
tex#00_08+0

Texture Format: CI4
Palette Format: IA8
Full Transparency: Yes
Semi-Transparency: Yes
Max. Colors: 16
Memory Usage: 4 bits per pixel + 64 bytes for palette + 32 bytes per 16 colors added to the palette
-------------------------
tex#00_08+1

Texture Format: CI4
Palette Format: RGB565
Full Transparency: No
Semi-Transparency: No
Max. Colors: 16
Memory Usage: 4 bits per pixel + 64 bytes for palette + 32 bytes per 16 colors added to the palette
-------------------------
tex#00_08+2

Texture Format: CI4
Palette Format: RGB5A3
Full Transparency: Yes
Semi-Transparency: Yes
Max. Colors: 16
Memory Usage: 4 bits per pixel + 64 bytes for palette + 32 bytes per 16 colors added to the palette
-------------------------
tex#00_09+0

Texture Format: CI8
Palette Format: IA8
Full Transparency: Yes
Semi-Transparency: Yes
Max. Colors: 256
Memory Usage: 8 bits per pixel + 64 bytes for palette + 32 bytes per 16 colors added to the palette
-------------------------
tex#00_09+1

Texture Format: CI8
Palette Format: RGB565
Full Transparency: No
Semi-Transparency: No
Max. Colors: 256
Memory Usage: 8 bits per pixel + 64 bytes for palette + 32 bytes per 16 colors added to the palette
-------------------------
tex#00_09+2

Texture Format: CI8
Palette Format: RGB5A3
Full Transparency: Yes
Semi-Transparency: Yes
Max. Colors: 256
Memory Usage: 8 bits per pixel + 64 bytes for palette + 32 bytes per 16 colors added to the palette
-------------------------
File Size Scale
-------------------------
Note: Scale ranges from most memory used, to least memory used.

1: RGBA8
2-4: IA8, RGB565, RGB5A3
5: CI8
6-7: I8, IA4
8: CI4
9-10: I4, CMPR
-------------------------
15  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / M&SG's Custom Textures - Notice 10/12 on: October 10, 2009, 06:19:09 AM
M&SG's Custom Textures

Welcome to my Custom Textures Thread, which moved from an older thread from a year ago.  This thread contains each and every texture that I've created.  Also, the reason for this thread is for more reserved spaces.

On a side note, at times I'll update my textures.  If a texture is updated, you'll only be able to download the newest texture.  The older version will no longer be downloadable.

Latest Update

10/12/2012
New Hosting Site


10/11/2012
MediaFire Account Suspended


Downloads

Everything shown below can be downloaded by going to my MediaFire account.  The downloads are separated to make things easier for you.  All downloads are in ZIP files, but there may also be some extra files that you can download as well; Microsoft Excel files, Text Documents, etc..

http://www.mediafire.com/?116wujm2sn12p

10/11 Notice: MediaFire has suspended my account, due to several copyright violations.

10/12 Notice: I've moved to Dropbox.  All hacks relating to Super Smash Bros. Brawl have to be downloaded through the Brawl Vault now.

You can also go to the Brawl Vault to get the downloads if you want.

Fighter Textures

Below is a full list of my fighter textures.  They're sorted by fighter name in alphabetical order.

Each texture includes a big portrait and a small portrait to use with either CUPASH or BrawlBox.  Some of the textures also include a PAC file.

Note: For Giga Bowser and Wario-Man, you'll only get their PAC file.  Also, there are no portrait files for them.

As of 5/2/2012, you'll have to now go to the Brawl Vault to see the images of my Fighter Textures.  For the link...

http://forums.kc-mm.com/Gallery/BrawlView.php?Moderated=All&Reported=All&Wifi=0&Name=*&ByUser=mnsg&ByUserExact=on&Credit=*&Info=*&Thumb1=*&Type=Character*&TypeAlt=Character&characterListing=*#Page=1&Order=Name%20ASC&Moderated=All&Reported=All&Wifi=0&Name=*&ByUser=mnsg&ByUserExact=on&Credit=*&Info=*&Thumb1=*&Type=Character*&TypeAlt=Character&characterListing=*
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