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1  Help & Tutorials / Help / Re: Sticker Help on: October 17, 2010, 06:06:58 PM
this goes into help :S
2  Help & Tutorials / Help / Re: Multiple SFX for an attack ? on: October 17, 2010, 06:03:53 PM
You can do it with psa
<a href="http://www.youtube.com/watch?v=hZ5hJbDi8n8" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=hZ5hJbDi8n8</a>

here's a tut Awesome Face
3  Help & Tutorials / Help / Re: How to change character battle names? on: October 17, 2010, 03:58:30 AM
open info.pac with brawlbox then extract the names en open them in paint.net/photoshop or something else
4  Help & Tutorials / Help / Re: Animation in stages on: October 16, 2010, 01:16:05 AM
do you want to rotate the whole gear?
if so, you should find the bone: TransN
if you edit tht bone EVERY bone will do tha same so just rotate that bone.
hope I helped Cheesy
5  Help & Tutorials / Help / Re: .REL files on: October 16, 2010, 01:04:11 AM
http://allisbrawl.com/forum/topic.aspx?id=144811

Follow this turtorial, then look at the 2nd post.
there you can see where everything must be.

BUT make sure that you download the .xml from that topic.
or else it wont work

Hope I helped Awesome Face
6  Help & Tutorials / Help / Re: How to change character battle names? on: October 15, 2010, 11:03:48 AM
i think its somewhere in mu_menumain_en.pac , but im not sure
7  Help & Tutorials / Help / Re: Animation in stages on: October 15, 2010, 11:02:26 AM
do you know how to make an animation with a character? it works the same
if you dont you should watch wackaalpacka's tutorial about editing animations
8  Help & Tutorials / Help / Re: .REL files on: October 15, 2010, 10:59:55 AM
which .xml do you use? if you tell me i can help
9  Help & Tutorials / Help / Re: Model Importing Help on: October 15, 2010, 10:26:13 AM
no problem haha Tongue
10  Help & Tutorials / Help / Re: GIVE US PAL USERS SOME LOVE!!![english-espaƱol-nederlands] on: October 15, 2010, 05:37:55 AM
yes im pal too
i hate it that i cant use stages with .rel files, and csp/sss/css
and some codes dont work  Oh shi~
11  Help & Tutorials / Help / Re: Stage Textures reset Kill Zone Boundaries? on: October 15, 2010, 05:11:59 AM
do you have the old file without the custom textures, if you do try to export that collision data and replace this with the one with custom citys,

Hope i helped Wink
12  Help & Tutorials / Help / Re: Model Importing Help on: October 15, 2010, 05:05:24 AM
You have to edit the brres with hex, did you do that?
13  Help & Tutorials / Help / Re: pokepark wii: pikachus great adventure on: October 15, 2010, 04:57:04 AM
Tell us what error it gives, that would help us alot.

i am dutch and i dont know how to translate everything, it was a very big error Tongue


But i got it working, thanks Tcll Wink
14  Help & Tutorials / Help / pokepark wii: pikachus great adventure on: October 14, 2010, 11:06:26 AM
I want to import pokemon models from pokepark wii: pikachus great adventure.
I know that they are in .dan files. ive read that you can open that files with szs modifier.
but if i do that it just gives me an error. can someone tell me what to do.
i use windows7 64 bit
15  Help & Tutorials / Help / Re: Stage help on: October 14, 2010, 11:00:33 AM
no, it stil freezes Tongue but I'll try it again.
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