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16  Help & Tutorials / Help / Re: How to install a Save Game FIle? on: October 21, 2014, 05:33:54 PM
If that doesn't work, try downloading this and place it in your SD, go to the SD channel on your Wii, and copy the save file to your Wii. No homebrew necessary at all.
17  Help & Tutorials / Help / Re: [SOLVED] How do I make the characters in Hanenbow 3D? on: October 21, 2014, 04:45:10 PM
Helpful, but please don't bump threads that have been dead for 2 years.

Locked
18  Help & Tutorials / Help / Re: noob also needs help with darn das donkey on: October 21, 2014, 03:07:40 PM
That's because the program is 5 million years old

Download the latest revision of Brawl Box, you can edit vertices without exporting or patching anything.
19  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: Turbo Mode Contest and Alt Costume Tuesdays! on: October 21, 2014, 02:34:26 PM
>Art Tuesday Finale

But... but... but art :[



... this art is nice tho. Dat Hyrule Castle... I wanted to do remakes of at least one of the N64 stages at some point but I'm glad you guys have it covered. Now I can completely avoid Brawl hacking altogether, yay
20  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: October 16, 2014, 12:48:24 PM
Context
21  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: Turbo Mode Contest and Alt Costume Tuesdays! on: October 16, 2014, 12:33:35 PM


I will agree with that drama on the subreddit that the effects were a bit overdone for this video, but I'm glad warchamp acknowledged that at least and probably learned from criticism. Something a lot of people here can learn from...

Anyway these were some cool entries, that Sopo on was probably my favorite. A small suggestion, if I may: you guys said you had over 200 entries that were submitted, why not use those to sort of bring back Turbo Tuesday and give people who weren't shown in the video a chance to be seen as kind of a way to say thanks for submitting? No editing would be required or anything, maybe just upload the raw video to YouTube with the Turbo Tuesday tag on it or something. I dunno. Just a thought.
22  Welcome / Rules / Feedback / Brawl Vault / Re: Board Problems, Suggestions and Updates on: October 16, 2014, 09:12:45 AM
http://forums.kc-mm.com/index.php?topic=71626.0

Is this thread stickied or is my phone just being weird?

And if it is stickied... why?
23  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: Turbo Mode Contest and Alt Costume Tuesdays! on: October 14, 2014, 03:47:17 PM
Nude zss confirmed

Hi! I was wondering if the Official Project M Team can work on this moveset. It is a Rosalina & Luma moveset.
All of the files are here: http://www.mediafire.com/download/jubdts1ll4hc6ng/Rosetta+%26+Chiko+-+Demo.zip

I just wanted to know if you make her feel more like an official character and feel more like Project M. I was also wondering if you can also improve this moveset. I totally understand if you don't want to do this Project M Team. Thank You!


LOL
24  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: Turbo Mode Contest and Alt Costume Tuesdays! on: October 14, 2014, 11:55:07 AM
I miss Turbo Tuesdays... those were cool.


http://directionalbrilliance.webcomic.ws/comics/7/
25  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: October 07, 2014, 04:40:41 PM
I feel like Frenzy Plant would look better growing straight up out of the ground right under Sceptile and expanding outwards in both directions rather than one.
26  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: Turbo Mode Contest and Alt Costume Tuesdays! on: October 07, 2014, 12:33:44 PM
ARTE SE HA DADO

I like Ness's purple shirt a lot, I'd say that I hope that he gets more shirt designs but his PJ alts will probably fill up the rest of his slots. Oh well.
27  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: October 05, 2014, 08:14:07 PM
That's because you're in polygon mode and you're just dragging around the verts the poly is connected to without actually doing anything.

With the polygon selected, hit Quick Planar Map or something and it'll flatten out the map so you can move around and scale/rotate the bad mapping, then weld the edge verts when you have it positioned correctly. Or go into vertex mode and see if you can find the vertices that aren't shared and move it around.

For the love of all that is holy don't leave it looking like that
28  Super Smash Bros. Brawl Hacking / Programming / Re: Universal Model Converter - updates on: October 04, 2014, 12:17:01 PM

or let me put it this way... would you want to have naked sex in the middle of your most public mall's parking lot with everyone looking at you??

yes
29  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: Turbo Mode Contest and Alt Costume Tuesdays! on: September 30, 2014, 05:22:24 PM
[censored], ten minutes till stream time, you can't just drop that news on a brotha like that
30  Help & Tutorials / Help / Re: how to make an object vanish with Clr0?? on: September 30, 2014, 12:00:27 PM
If you want a smooth fade out, CLR0 is indeed what you need, but you need to make specific edits to the material. If you just want it to disappear instantly, use VIS0. Scaling is a pain to do and you have to maintain the key frames in a specific way that doesn't mess up the tangents and it's not worth the trouble.
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