I would like to parse files used in MKWii and other games, but I have to set realistic goals.
With only me and Xiggah coding Brawlbox
and modding Brawl at the same time and me being the only one working on parsing formats atm, rebuilding the moveset file and coding a better model previewer and the tristripper are already very long term goals that need attention focused on them.
If we had more people coding then we could support more filetypes and version faster but since it's only me and Xiggah, it's gonna have to be Brawl first, then other games after Brawl is done. It's was originally called Brawlbox for a reason.
Anyway, this is all I've got for a preview atm. It's just the way the CHR0 editor will look on the bottom of the screen. The box on the right is the tangent editor. *layout is subject to change*
You know that you could get it done faster if you teach a few. I'd suggest what SDoom is doing, teaching animation tips through stream. It'll get your job done faster and you'll be able to produce more.