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1  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: August 04, 2014, 09:09:21 AM
Hoping we get the ability to clone wario. I've been meaning to split wario up between his overalls and biker outfit and give the overall slot his PM moveset and the biker outfit his Brawl moves. Other then that i'm hoping for ness so i can finally make Ninten. (i could try it over lucas but meh) and luigi so i could maybe make a doctor luigi moveset
2  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: June 28, 2014, 06:12:22 PM
Anyone know exactly why occasionally using Brawl EX causes Battlefields My Music to mess up. I know theres a code that fixes the problem through reseting all the songs on that stage but I was wondering if there was a way to avoid the issue all together so that i don't have to always switch GCTs constantly to fix the freezing.
3  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: June 25, 2014, 04:39:34 PM
I've been wondering if theres a way to fix the issue i'm having. I added ZSS the CSS screen but after picking her and returning to the CSS it reverts back to samus do i have to edit a specific config file in order to get that fixed? Up until now i've used the old method of adding character slots and avoided using the CSSroster.config file due to the Z axis flickering issue was wondering if theres a way to fix it without using the CSSroster config file.
4  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: June 08, 2014, 07:42:14 PM
so how exactly would we go about setting the victory camera and announcer calls do we have to hex in everything?
5  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: June 08, 2014, 07:25:28 PM
Is the pikmin module fixed so that the pikmin don't freeze when the player dies? Also i understand that wario is difficult but i was hoping wario would've been included as a stand alone without final smash warioman.

Though i'm happy this update is up. Though does this update include all the fixes you mentioned previously like victory screen announcer calls for the clones?
6  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Waluigi PSA. Hey look an ALT what makes Waluigi look like a biker on: June 03, 2014, 07:16:06 PM
I'd be willing to help
7  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: June 03, 2014, 11:50:45 AM
hopefully he also is fixing some of the bugged EX modules like Olimar's
8  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. Accepting Testers for Solo Charizard. on: June 02, 2014, 11:21:46 PM
so does that mean it's possible to port characters with articles if they are over characters that contain more articles as wario waft and bike are articles. granted his final smash might not work but i could simply alter his final smash.
9  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. Accepting Testers for Solo Charizard. on: June 02, 2014, 11:00:03 PM
is solo charizard a sperate character from PT? last i checked there wasnt a brawlEX module for charizard. unless you ported charizard over one of the already existing EX characters in which i'm curious as to which one given that ive wanted to try and make PM wario is own seperate slot from vbrawl wario.

also if you need a fix for your shadow GFX on your mewtwo i managed to fix it i can send you my shadow ball object and just replace the ef_file with that and it shoud work. though how did you get his double jump cancel in as for something im doing i'd like to take it out.
10  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: May 27, 2014, 07:27:40 PM
I'm still curious as to whether it would be possible to make a wario module that simply doesn't operate by turning him into warioman for his final smash. seeing as that is one of the issues with making a module for him.

Theres also still the issue with olimars module that causes his pikmin to freeze the game when left desynced from olimar for too long or in team battles if olimar dies first because his pikmin freeze if left alone for too long crash the game.
11  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: May 24, 2014, 10:46:29 AM
is there plans to ever get a wario ex module done? i would figure he wouldnt be difficult given the only article he has is his bike.
12  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Waluigi PSA. Hey look an ALT what makes Waluigi look like a biker on: May 23, 2014, 09:38:05 PM
From my experience with them they aren't that complicated to implement especially when you would be basically coping the process that was done to wario just up scaling the GFX a tad to suit the model or you could always just try and use a common GFX like the ones used by Kirby and MK's nair or Sonic's Fair as those are generic wind GFXs that would simply need to have their X Y and Z rotations/translations edited to match the animation
13  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Waluigi PSA. Hey look an ALT what makes Waluigi look like a biker on: May 23, 2014, 09:09:29 PM
you could always try and use the same GFX wario uses for his corkscrew Up B
14  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Waluigi PSA. Hey look an ALT what makes Waluigi look like a biker on: May 22, 2014, 01:30:16 PM
glad to see Waluigi is working and functional with the EX clone engine. though i'm curious is the graphical effect on his Up-b suppose to be like that or is that just a place holder for latter.
15  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: May 19, 2014, 03:59:35 PM
you probably need to edit the actual names so that they are just plain transparent images.
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