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1  Super Smash Bros. Brawl Hacking / Model Imports / Re: Apoc Hedgie can do Brawl stuff too! (Stages and Characters coming soon) on: March 15, 2014, 05:23:46 PM
Yes!

This model should totally be used with the Waluigi PSA (as long as you're okay with it).


I'd have to re-rig it to the Waluigi Skeleton, right? Either way I should probably do that as well because why not.
2  Super Smash Bros. Brawl Hacking / Model Imports / Re: Apoc Hedgie can do Brawl stuff too! (Stages and Characters coming soon) on: March 14, 2014, 05:48:02 AM
Well uh... So it turns out I'm not actually dead. I finally got off my arse and did something for Brawl. It's not the Western Mario or the Sky Sanctuary stage, but it's arguably better than both of those.

Ladies and gentlemen, I present to you, Walurambo for Brawl (over Captain Falcon):
<a href="http://www.youtube.com/watch?v=nsGt9iksbks" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=nsGt9iksbks</a>


Download link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=202708
3  Super Smash Bros. Brawl Hacking / Model Imports / Re: Apoc Hedgie can do Brawl stuff too! (Stages and Characters coming soon) on: October 29, 2011, 02:27:41 AM
Okay, hopefully my Western Mario will be ready for release tomorrow (technically today, but you get my point). Assuming RTB can help me get it compiled properly.

I've also thought of a new idea that is incredibly funny and amazing. I'll give two hints about it, 1 it's a player replacement for Olimar, and 2 it's based off of my most played game.
4  Super Smash Bros. Brawl Hacking / Model Imports / Re: RandomTBush's Model Ports on: October 27, 2011, 08:05:31 PM
To be honest, I kind it kinda humorous. PAVGN probably would have left it alone at least for a while had you not egged him on in the first place.

Let people do want they want to do, it's not like you have a copyright on the model either way. If it was a custom model though, completely made by you with your own character, then you could really complain about it.

Either way, just continue on with your work as normal. I'm just gonna pretend I don't even know what people are doing with some of the Pokemon models I ported to GMod.
5  Super Smash Bros. Brawl Hacking / Model Imports / Re: Apoc Hedgie can do Brawl stuff too! (Stages and Characters coming soon) on: October 26, 2011, 06:01:52 PM
Awesome, I can't wait to see the finished design.  Also could it be the old design of Crash as opposed to the horrible redesign done by radical entertainment?

Of course, that new one shouldn't even be considered Crash.
6  Super Smash Bros. Brawl Hacking / Model Imports / Re: Apoc Hedgie can do Brawl stuff too! (Stages and Characters coming soon) on: October 26, 2011, 05:26:55 PM
Nice western Mario he reminds me of John Marston. Any inspiration from there?

I've never actually played Red Dead Redemption before, so I didn't really know much about John Marston. I was going for a Ray McCall (on the right) from Call of Juarez: Bound in Blood. But now that you mention it he looks more like John Marston, so let's just say it's based off'a him instead.
7  Super Smash Bros. Brawl Hacking / Model Imports / Re: Nanobud's Swag House that has nothing to do with CSPs on: October 26, 2011, 05:22:33 PM
I don't mean to be rude or anything, but don't we have enough Shadow models already? This could be excused though if you do an exceptionally good job, using something like his Generations model and including bump-maps and the like.

Anyway, other ones sound good. I look forward to seeing Ezio.
8  Super Smash Bros. Brawl Hacking / Model Imports / Re: Apoc Hedgie can do Brawl stuff too! (Stages and Characters coming soon) on: October 26, 2011, 04:38:51 PM
. . .

am i seeing my computer screen right?

cause i think i am looking at the best vertex of Mario
Not really a vertex hack as I'm adding completely new model parts, but I'm glad you think it looks good!

That is one amazing Mario, how long did it take to make?

If you open to requests then could I request Crash Bandicoot over whoever you feel like?
Well so far it's about 5 hours of work, but I'm not quite finished yet. Also your request has been added to the first post.
9  Super Smash Bros. Brawl Hacking / Model Imports / Apoc Hedgie can do Brawl stuff too! (Stages and Characters coming soon) on: October 26, 2011, 04:20:37 PM
Well, some of you guys may know me as "that guy that makes GMod models", or "RTB's brother". Anyway, ever since the new BrawlBox came out I decided I'd like to try my hand at making new things for Brawl.

So far I only have pictures of my current WiP, I'm having trouble exporting it to DAE because of some skinning issues, but once that's done it'll be ready for release:


And seeing as I don't really have much else right now, I'll list my ideas here so they can be reserved for later.
  • Western Mario [Current WiP]
  • Heavy Weapons Guy (TF2) over Donkey Kong
  • Tank (L4D) over Donkey Kong
  • Bill (L4D) over Snake
  • Scout (TF2) over Captain Falcon
  • Sonic Unleashed 360 model over Sonic (Basically a higher-res Sonic)
  • Somari (Sonic on Mario's body over Mario) and Somari (Mario with Sonic's shoes over Sonic)
  • Crash Bandicoot over Mario/Sonic, I'll decide later (requested by slawter)
  • [INFORMATION WITHHELD]
  • Remake of my Mystic Cave level in full 3D
  • Nucleus (TF2) level
  • Sky Sanctuary from Sonic Generations level (obviously at a later time)

I'm also open to requests as long as they're not too complex. Keep in mind though I'm involved in a bunch of communities and I do these on my spare time, so it's not like this is my job or something. Of course, comments and criticism are always welcome.
10  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Released, go import stuff on: October 24, 2011, 06:55:10 PM
Alright, I see what's wrong. I'm fixing it atm
Oh good, that'll make it much easier than re-UV mapping Mario's eyes to use only 1 texture layer.
11  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Released, go import stuff on: October 24, 2011, 10:12:35 AM
Noob question comming up!!
what does BJ mean when he says "Export Y-Up" does he mean just select the whole model then rotate it then export, because i tried that and the bones where upright but the model was still face down.
help plz.

Basically when exporting make sure it looks like this:


Now all these plugins in the OP are for older versions of 3ds max but will the exporter be fine if we're using 2012 student copy? I thought I did everything right but it still isn't working and i'm wondering if this is why

2012's DAE exporter and I think importer don't work. I suggest getting 2010, you can still get a completely free and legitimate student key for that one.
12  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Released, go import stuff on: October 23, 2011, 11:42:57 PM
Oh man, this is so awesome. I have so many good ideas I can't wait to do. I first started out with a test by adding some things to Mario, and for the most part it worked. Only problems were that it wouldn't import until RTB helped me re-UV map Mario's eyes so they weren't using multiple layers (because BrawlBox won't import 'em for some reason), and something that can only be described as "technoveralls", they change depending on what angle you look at them.




Glad I had RTB to help me out with this, it can be pretty confusing for a newbie like me.
13  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Tons of epic progress n stuff on: October 22, 2011, 06:46:36 PM
Honestly I hope it gets a new ripping technique, right now you can't even get the props from it.   
Which kinda ruins any chance of getting Taskmaster successfully out.
14  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Tons of epic progress n stuff on: October 22, 2011, 06:30:04 PM
Just woke up from a nap, love the bs "On Topic:" statements people are adding to their posts during arguments, silly. RTB, your brother's a pretty good modeler c:.

Glad you think so. I can't wait until the MDL0 compiler's out to the public, I've got some pretty Heavy ideas.
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