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1  Super Smash Bros. Brawl Hacking / Project Concepts / Re: PmEx (A Project M + BrawlEx Template) 4/30 v0.5 release! on: October 11, 2016, 06:00:48 PM
Will a 0.6 or 1.0 version of PmEx ever be released?
2  Super Smash Bros. Brawl Hacking / Programming / Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel- on: October 30, 2015, 10:29:29 PM
Is .rel porting in Project M impossible? Or has it never been given enough attention to try it?
3  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: May 17, 2014, 11:33:49 AM
Level SIXTEEN? where would you get that?

Lvl 16
C2693A70 00000002
3880000F 909E01D4
60000000 00000000

In case you wanted it. It's really good if you're comparing Lvl 9 to Lvl 16 in vBrawl, but with Project M (if any) I don't see any difference.
4  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project M Unbound (Mewtwo Shadowball and Floating Working) Need PSAer on: April 17, 2014, 01:22:36 PM
From what I remember playing with this mod, I think this technique isn't avialable/doesn't work in PM Unbound: https://www.youtube.com/watch?v=fjpvlB8pMPQ

Every time I try to use the C-Stick to perform the moonwalk, the character turns in the opposite direction. Anyway this could be implemented back into PM Unbound?

Also, if you want a reference, this GCT has the trick working: http://www.mediafire.com/download/4sujyr16rrzb4yd/RSBE01+PM+Brawl+Ex.gct

Not exactly sure who made the .gct, but credit to him for actually getting it to work.
5  Help & Tutorials / Help / Replacing character voices in P:M on: April 05, 2014, 08:44:45 PM
I saw that Roy's and Mewtwo's voice have been inserted or edited in without the use of the large file that contains all of the cast's voices and sound effects. I tried to just insert .sawnd files into a folder with other sawnd files thinking it's the voices, but I've had no results. Anyway to do it correctly?
6  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.0 discussion on: December 18, 2013, 08:26:27 PM
first TAS i ever made, just ganondorf comboing Link to death in 11 seconds in turbo mode...

http://youtu.be/MjLLzQaSiZU

i think i'll be making more of these, i quiet enjoy it, and i even learn about how the character's moves really affect the oponent.


It looks like you're hopping on Link every time you spike lol
7  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.0 RELEASED!! on: December 16, 2013, 02:58:21 PM
One thing though, will the PMBR ever make a full Turbo Mode for online use? The item is cool and all, but it'd be better if we could have it permanent for both sides during the whole match instead of it running out or being deactivated by a hit.

bump
8  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.0 RELEASED!! on: December 16, 2013, 10:37:59 AM
FC's in my sig. Post your FC's here or PM them so we can start adding

EDIT: Nvm, chat's up. Better to post there than spam the thread lol
9  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.0 RELEASED!! on: December 16, 2013, 09:07:30 AM
Soooo... anyone up for online?
10  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.0 RELEASED!! on: December 15, 2013, 09:03:59 PM
I was playing turbo with my friend. Giga v giga is insane. Just keep
Using down b then go into an up smash or down air. Who ever thought of turbo is awesome.

This^ x9001
I love going on Turbo against a lvl. 9 cpu Giga Bowser while using Roy/Marth at a 0.5 ratio. I don't think it can get more intense than that [censored]!
11  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.0 RELEASED!! on: December 14, 2013, 08:28:45 PM
not impressed samus is short, what happened?

Short? You mean, her running animation is more inclined making her appear to be more short, right? Since I've never noticed any height difference between her on both Melee and Brawl o.O.
12  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.0 RELEASED!! on: December 14, 2013, 07:42:37 PM
When I first heard those announcer calls, I thought they sounded a bit off.
Now that I know where they come from, I'm surprised they didn't end up even worse.

And while a bit of distinction wouldn't hurt, without the proper recording equipment and know-how, they might might as well invest their time and money on things they have the means to make more distinctive.

For instance, I didn't think someone could make Falco more generic and insipid than the SSBB devs, but it looks like I was dead wrong. I don't care if you have a maniac tournament Falco player holding a knife to your throat, but I want you to fire whoever did all those lazy copy-paste Melee movesets and replace them with the guys who came up with actually creative ideas to de-clone Toon Link, Wolf and Lucario.
Honestly, I had fun playing with those, experimenting with their new stuff and the rest of the cast that recieved changes. But then I come to the top tier guys and all I can read is "return to their former glory", "restoration", "replica", "remade to match Melee".

You're giving both tournament AND non-tournament players reasons to play most of your characters over their Brawl/Melee equivalents. Why stop applying that constructive logic whenever you get closer to the Melee top tiers. Are Fox/Falco players notably more intolerant to change than Samus/Ganondorf players?

tl;dr: Is there any point for me, "casual" player, to play any of the copy-paste characters that I've already played for more than 7 years?

All of my this^

Wish they would make a better hybrid of Falco combining both the Brawl and Melee moveset 3: that would give him a so much better entity to what a P:M Falco should be :/
13  Help & Tutorials / Help / Re: I want Project M Mario? on: December 14, 2013, 11:42:50 AM
I believe some codes in the GCT alter the gameplay a bit, so their movesets might not work in regular Brawl's unless you have said codes in your own GCT. Someone from the team will need to correct me if I'm wrong.

Well, from what I've seen, if the "balanced" version of the P:M Mario works fine with vBrawl, then you could just take the attributes from the official P:M Mario and add it to balanced version of it, since that version works fine with any mod individually from P:M.

Need to check on what exactly the person edited on the P:M Mario to make it work with any mod, but if he just changed the attributes in PSA, both movesets should work everywhere.

14  Help & Tutorials / Help / Re: I want Project M Mario? on: December 11, 2013, 09:15:40 PM
Just get the Mario folder from P:M and just pass it to your own fighter folder. I'd give you a download link with it alone, but my internet is terri-bad at uploading through dropbox :/

Just download the full pack here
http://projectmgame.com/en/download
15  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.0 RELEASED!! on: December 11, 2013, 08:57:19 PM
Something I just noticed that has been bothering me ever since I first saw how no one could be able to change/locate/remove it ever since it started conflicting with ports not matching correct names...but how the HECK did they manage to change the result screen name on top of the results to fit properly for Roy and Mewtwo? Let alone, give it their own individual slots to load properly? o_0
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