Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  1 [2] 3 4 5 ... 25
16  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Omni's Realm: Nidoking- Toxic Added & Sheer Force Explained on: December 15, 2014, 03:18:22 AM
So no bone edits?  Try using the ones that were uploaded for Tabuu to use.

If I'm on my own on this then I'll just do what I can to make the model work, but I am going to need that texture glitch fixed.

Work on the Super Moves and misc attacks continue, however due to technical difficulty with the Nidoking model there's no beta release tonight.
-Omni
17  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Omni's Realm: Nidoking- Toxic Added & Sheer Force Explained on: December 14, 2014, 03:05:06 PM
Alright is there anything I can do to help with the new bone edits?
-Omni
18  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Omni's Realm: Nidoking- Toxic Added & Sheer Force Explained on: December 13, 2014, 05:38:59 PM
Hmmm and nobody can figure it out? Also is the texture warp happening for you in-game too? or is it just me?
-Omni
19  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Omni's Realm: Nidoking- Toxic Added & Sheer Force Explained on: December 13, 2014, 03:00:10 PM
Did you check with Nanobuds?
-Omni
20  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Omni's Realm: Nidoking- Toxic Added & Sheer Force Explained on: December 13, 2014, 01:45:57 PM
Alright, sounds good.  Did you get the texture mess worked out?  Or are you still working on that?
-Omni
21  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Omni's Realm: Nidoking- Toxic Added & Sheer Force Explained on: December 13, 2014, 12:24:03 AM
Alright sounds good, I'm going to PSA of TAbuu's in the meantime can't you use his work too or do you have to basically start from scratch?
-Omni
22  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Omni's Realm: Nidoking- Toxic Added & Sheer Force Explained on: December 12, 2014, 12:47:53 PM
Alright let me know when you've got some answers, also you mentioned bone edits would you be willing to tweak the rig with said bone edits?
-Omni
23  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Omni's Realm: Nidoking- Toxic Added & Sheer Force Explained on: December 12, 2014, 09:41:08 AM
Yeah well for the moment I need someone to correct the texture map because like I said something went from there, were you guys working with a .pcs that maybe you at one point went back to a .pac?  Because that historically causes problems like this texture malfunction.

In other news Fissure is like 70% done, Eruption is next.  Hopefully I'll get most of his other moves done by Sunday for beta handouts, but I'm not making any promises.

The way his Super Moves are giving him an edge looks like I'm going to have to nerf Nidoking's Final Smash in order to balance him out since even Hyper Beam allows you to essentially obliterate whatever is on a 20-30% portion of the stage.  Keep in mind the Super Moves have super armor start up protection but once the move actually starts producing hitbox or any flashy GFX Nidoking is totally vulnerable so blast him with something before he lays waste to you.
-Omni
24  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Omni's Realm: Nidoking- Toxic Added & Sheer Force Explained on: December 11, 2014, 04:35:39 PM
No I'm certainly down for bone edits on the tail legs whatever needs them those I will certainly implement.  The rig looks good except for the tail and the legs.  While yes it looks fine in Brawlbox the texture is like a splash texure he looks like a glob of purple.  By all means please edit the bones to where you think it looks best and I will edit the animations to accompany the changes.  Specifically the tail I need that to be very flexible so bone edit the crap out of those bones to remove any warping, please!

All in all though well done Tabuu, the model looks great and works very well with the animations and after a couple tweaks it will be perfect  Happy Face thank you so much!

So I continue work on Fissure and Eruption and add Iron Tail and Poison Jab to my list to have ready for Sunday when I will distribute the beta!
-Omni
25  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Omni's Realm: Nidoking- Toxic Added & Sheer Force Explained on: December 10, 2014, 07:51:47 PM
Awesome I'll add you to the list!  I thought I'd be at beta stage tonight but it looks like it'll be a couple more days and I'd like to have his attacks done that required the model to complete so everyone can test those as well!
-Omni
26  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Omni's Realm: Nidoking- Toxic Added & Sheer Force Explained on: December 10, 2014, 06:43:09 PM
Alright! Sounds good!

Fissure and Eruption are getting a revamp before I post more previews I could also use someone proficient in creating GIFs and interested in making them for all Nidoking's attacks.

Still looking for beta testers for Nidoking, I think he presents a really enjoyable alternate to Bowser.
-Omni
27  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: December 09, 2014, 04:40:46 PM
That Hyper Beam effect is really cool looking! I like that mix between the purple and black you did. When you release Nidoking, do you mind if I use it for my Dark Saber PSA? If I ever finish it...
Of course.  Feel free to use any of the graphics from my hacks, just give me a little credit  Wink

That's right, I'm testing the rig ATM and I'm working around the clock to fix as many issues as I can.
Words simply would not do my hype any justice, it's uncontainable  Happy Face
-Omni
28  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: December 09, 2014, 01:41:28 AM
So I finally decided to get enough motivation to upload some Nidoking previews, Tabuu is nearing the finishing stages of Nidoking's model, so for now the previews are with the vertex.

Here are the newly finished attacks:

Neutral-B: Ice Beam, the move swapped component of Thunder which instead of dealing significant damage (Thunder deals 25%  Shocked ) has very quick startup speed and good range.  The downside being that it only deals 2-4% damage and has weak set knockback, however the freeze time is just enough to annoy and slow opponents.



Side-B: Toxic, [Giga Impact was way to OP for a special move so I trashed it completely] Nidoking spews out poisonous fumes in front of his face which deal 4% poison damage every 10 frames for a second and a half, but no knockback or flinching.  The cloud doesn't cover much area but when opponents suffer from lag or a status ailment, you can make the most of it and deal out some nasty damage (36% if all hits connect) and it's poison damage so on top of the direct damage it can continue to deal damage overtime.  Benefits of the this attack also include that after the brief startup you can cancel into any move/movement you want, so you can chain Toxic into close-quarter combos to rack up more damage!  Careful though as Toxic doesn't hinder enemies in the slightest so they can attack you straight through the cloud!



(Super Move): Hyper Beam, if you manage to beat up on the opponents nicely with your more powerful (harder to land) attacks then you might notice Nidoking starts glowing blue!  While this is quite difficult to achieve, it's extremely rewarding now by pressing B on the ground Nidoking leaps into the air and unleashes a devastating Hyper Beam!  The beam is swept a good distance across the ground from directly below Nidoking, and explosions follow the beam!  The beam does a gnarly 25% paralysis damage and very weak knockback and can hit multiple times, while the explosions deal 5-6% fire damage and powerful forward knockback.  It's quite possible to dodge the attack for opponents once they've seen it once but it's definitely tricky to avoid the entire attack.

Modeled the attack after this (Nido's version is nearly identical)






Note the first Hyper Beam preview shows the most complete texture for the beam!

New Mega Punch Shockwave!

Hope you all enjoy the previews Nidoking is nearly done!  I'm still working on the two other Super Moves (Fissure & Eruption), but other than a few more moves and some tweaks for the model expect to see Nidoking on the Vault sooner than later!
-Omni
29  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Omni's Realm: Nidoking- Need a new Side-B! on: December 02, 2014, 11:47:15 PM
Alright thought I'd give the thread a little bump here's the new Side Special:

Side-B: Toxic, Nidoking unleashes a blast of sustained smog for a period of around a second and a half the cloud reaches about 2 stage builder blocks in front of Nidoking.  The farthest part of the cloud deals 1% poison damage per 10 frames, the middle deals 2% poison damage per 10 frames and the closest part deals 4% poison damage per 10 frames.  This is an excellent way to negate approaches by simply fear of damage the closest cloud can deal a maximum of 24% in a second and a half if you're stuck within it for the entire duration, the downside is the smog doesn't cause knockback or flinching similar to how Fox's Blaster operates.  The great part?  Toxic can be canceled into any other attack in Nidoking's arsenal at any point during the attack, allowing you to play mindgames with the opponent.

Now I've switched up Nidoking's Sheer Force Meter system so that instead of running away from the battle to spam your Down Taunt to gain Sheer Force Points, you now gain them from landing powerful hits on enemies.  Nidoking's tilts each award you 1/2 of a Sheer Force Point per hit and his smash attacks (Megahorn, Mega Punch and Iron Tail) give you 1 whole Sheer Force Point.  Remember that Sheer Force Points are expended by using smash attacks (which use a 1/2 a point per use), using Earth Power (which uses 1 Sheer Force Point) or using Nidoking's Super Moves.  You can have a maximum of 10 Sheer Force Points at a time.  Nidoking will briefly flash blue when you have 5 and red when you have 10.

Fissure: Rips the ground asunder and any opponents caught in it take high upward knockback and 20% damage but not a OHKO. (Cost 5 Sheer Force Points)

Eruption: Nidoking slams the ground unleashing a river of lava onto the stage dealing 10% damage and strong forward knockback, this move is great for securing kills it presents a challenge to enemies in its own right. (Cost 5 Sheer Force Points)

Hyper Beam: Nidoking quickly charges energy before leaping into the air and sweeping the ground with a beam of concussive energy, causing explosions on the ground as it moves across the ground. The beam deals high damage (15-25%) but weak knockback while the explosions inflict the inverse with low damage (3-6%) and high forward knockback. (Cost 10 Sheer Force Points)

Let me know your thoughts on the Sheer Force mechanic and his new Side-B: Toxic.
-Omni
30  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Omni's Realm: Nidoking- Need a new Side-B! on: November 24, 2014, 06:12:47 PM
Awesome, look forward to hearing the progress!

So I'm thinking about adding Hyper Beam as a sort of Super Move at the cost of 5 Sheer Force points...
-Omni
Pages:  1 [2] 3 4 5 ... 25