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31  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Omni's Realm: Nidoking- Suggest Moves on: November 24, 2014, 03:21:09 PM
I must admit I got to watching some Infamous: Second Son gameplay videos to see how this "Concrete Power" looked and it gave me some great ideas for a variety of terrakinetic moves for Nidoking that use Pokemon moves as a base, for example I believe you'll find Stone Edge to be a beautiful breath of fresh air as far as smash attacks function and the fact that it looks awe-inspiring in its full animation and effects.

I've given most moves a great visual update redoing most of the graphic effects so I need to post more progress pics and I've scrapped Giga Impact (despite the fact I finished the move) because I feel it doesn't suit Nidoking's style it seems like more of a Ganondorf Final Smash move than a functional Side-B.  Right now I'm considering Toxic where Nidoking spews a poisonous cloud in front of him dealing continuous damage but no flinching.  If you have suggestions I implore you to post them here and a poll will ensue at the end of the week.
-Omni
32  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: November 24, 2014, 03:18:13 PM
Yes and no you can essentially fly so maybe more towards Pit's Up-B?  Though a much more limited version and the damage is akin to Mach Tornado, however its inverted and spins beneath Nidoking.  It's quite the move though it doesn't last for long and Nidoking suffers serious landing lag.

I must admit I got to watching some Infamous: Second Son gameplay videos to see how this "Concrete Power" looked and it gave me some great ideas for a variety of terrakinetic moves for Nidoking that use Pokemon moves as a base, for example I believe you'll find Stone Edge to be a beautiful breath of fresh air as far as smash attacks function and the fact that it looks awe-inspiring in its full animation and effects.

I've given most moves a great visual update redoing most of the graphic effects so I need to post more progress pics and I've scrapped Giga Impact (despite the fact I finished the move) because I feel it doesn't suit Nidoking's style it seems like more of a Ganondorf Final Smash move than a functional Side-B.  Right now I'm considering Toxic where Nidoking spews a poisonous cloud in front of him dealing continuous damage but no flinching.  If you have suggestions I implore you to post them in the Nidoking thread and I'll have a poll at the end of the week.
-Omni
33  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: November 24, 2014, 03:04:37 PM
Hmmm yes PM Charizard's Down-B could be compared to Earth Launch because they both toss the user into the air, I'm not sure what you mean by Fox's Up-B.  Rock Thrusters/Storm isn't a locked-in movement move, you can essentially fly for a short period of time you just can't fly upwards as well as you can sideways.
-Omni
34  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: November 24, 2014, 02:50:56 PM
Earth Launch is Nidoking's grounded Up-B in the air it becomes Rock Thrusters/Storm where a maelstrom of rocks spiral around Nidoking's lower body and lift him up.  A more in depth description is that Rock Storm is great for damaging opponents and it allows for great horizontal recovery but not more than an average vertical recovery.
-Omni
35  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: November 24, 2014, 02:46:29 PM
Alright so I've been hard at work despite the lack of the forums so here's whats been done on Nidoking:

Surf:

Stone Edge:

Earth Launch:


New Lava Version of Earth Power:

I've got alot more done in animations I'm working on coding Megahorn right now, more updates to come!
-Omni
36  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Omni's Realm: Nidoking- Suggest Moves on: November 14, 2014, 11:32:33 PM
Hmm I could really use some audio for Nidoking in general and I like the "THAT WAS BRUTAL" sound effect so yeah if you could have those imported at some time that would be awesome!

Also some updates to Nidoking:

Special Attributes:
Ground-Type: When Nidoking lands normally (not from a special move) he cracks the ground and slightly pushes opponents away from him.

Up Special: When Nidoking uses Earth Launch with one or more Sheer Force point(s) the ground around the rock pillar explodes with lava dealing 8% fire damage to enemies and set upward knockback that puts them within range of Nidoking and his aerial attacks...
-Omni
37  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Omni's Realm: Nidoking- Suggest Moves on: November 14, 2014, 11:29:23 AM
For the moment yes.

Earthquake already is his aerial Down-B he slams into the ground and unleashes a wave of earth in front of him, no worries it will be included in the final version  Wink

EDIT: So here's some of Nidoking's standard moves:

Neutral Combo: Shred an almost identical version of Bowser's twofold claw swipes, simply because it allows for a good melee setup.

Upward Tilt: Poison Sting, Nidoking fires a large glowing purple spike from his horn dealing 7% poison/flower damage and medium upward knockback.  It's short range functioning like one of Samus's Charge Shot custom moves and it'll look like this:

Forward Tilt: Fire/Ice/ThunderPunch, Nidoking throws a quick right hook that has a 33% chance of being either Fire, Ice or Thunder Punch.  The flame version deals 6% and medium-strong knockback, the ice version freezes opponents but doesn't knock them back very far with 10% damage, and the thunder version paralyzes the opponent very briefly before sending them flying with 8% damage and medium knockback.  (This move may change to Poison Jab.)

Downward Tilt: Tail Whip, Nidoking whips his tail in front of him tripping any grounded opponents and dealing 4% damage, good range with the tail.

Dash Attack: Double Kick, Nidoking takes a step then leaps kicking with his right foot before slamming opponents with his tail, the kick deals 5% damage and no knockback by pulling you into the tail attack with thumps opponents with 9% damage and strong knockback.
-Omni
38  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Omni's Realm: Nidoking- Suggest Moves on: November 14, 2014, 12:29:51 AM
I feel as though Megahorn is a tad too powerful for an Up Special, I made that mistake with Sceptile's Giga Impact (which I will fix in time).  As his Up Smash he braces himself before thrusting his horn upwards which is enlarged and glowing it cracks the ground beneath him and generates a slight windbox at his feet, it exudes power so the Up Special version might be a perversion of that.

I thought about making him use Stone Edge to create a rock for him to surf upwards with, but I think that too might be overdoing it a bit.

I like the Drill Run idea in fact I had that made before I switched to Giga Impact, mostly because I've made a few standard moves that revolve around the horn, and I wanted to give him a new aspect.

I removed alot of super armor frames from the attacks so Nidoking will function more like an offensive specialist, other than some of his most powerful moves, which do equip super armor, he will be void of a defense like that.  I want the player to use his increased agility and movement-based attacks to control the battlefield.
-Omni
39  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Omni's Realm: Nidoking- Suggest Moves on: November 13, 2014, 02:21:40 AM
So I've just about finished Earth Launch and Stone Edge will update with screenshots later in the week when I find the time.

On a somewhat humorous note Nidoking is an extremely obnoxious AI to play against mainly because it spams Thunder and Earth Launch trying to beat the crap out of me at higher percentages with Mega Punch.  Move Swap actually plays an interesting part in AI gameplay as well as after it KOs you it will use a taunt giving it new moves to surprise you with.  All the same if someone knows how to edit AIs or a good one to switch it with that would be great, because as much as I love being Giga Impacted at point blank I'd love it to use some moves more sparingly.  Apparently Bowser never uses Bowser Bomb from the ground at level 9 because it hasn't touched Earth Power in a match yet.

I'm also a bit stuck on what to do for the Up Special in the air, so any thoughts and suggestions on that would be most appreciated and I'm still open minded to Side Special Alternate possibilites.
-Omni
40  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Ganon's PSA's™: OoT Ganon Main Moveset almost complete! Beast Ganon and FS soon! on: November 13, 2014, 01:39:59 AM
Also saw the above "tantrum"-esque posts, while certain members may not be trying to provoke anyone I certainly couldn't care less if I provoke someone.  If you post in someone else's PSA thread its a suggestion and should remain as so, if it becomes a slight discussion that is still admissible but a heated argument does not belong in said thread.

To address the matter at hand I've never played a Zelda game, unless Smash Bros counts, but I think this matter is interesting for discussion, though I take a completely extreme stance on it.  In my opinion PSAs, especially when based on a specific incarnation, need creative new and often "out-of-place" ideas to give it flare.  You give the PSA some nicely incorporated moves from the incarnation at hand to make sure the fanboy rage doesn't flare in your direction, then find some interesting new ways for the character to do some damage.  There is nothing more pleasantly surprising than using a PSA where you think you know everything it could have and suddenly you find out there's some stuff that you didn't even expect to have.  I'll cite Raptor's fireball attack here, and state that I found that to be an extremely enjoyable attack despite the argument I saw erupt because of it.

As for a move being essentially without a past foundation to stand on, as I see it Ganondorf has been given literally every ridiculous power over the years.  He could do a partial-transformation to "Beast Ganon" emit lightning bolts and spam fireballs all at the same time and I for one wouldn't even raise an eyebrow.

Wow, that was quite a rant.

Anyway, I did mention it somewhere in that beast of a post about partial transformations I, for one, would love to see Ganon be able to change his arms or head for an attack, but alas I understand that requires some serious animation syncing and an article slot.
-Omni
41  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Ganon's PSA's™: OoT Ganon Main Moveset almost complete! Beast Ganon and FS soon! on: November 12, 2014, 03:41:19 PM
I can give you a GFX with lightning that moves toward or is "drawn into" the bone it's attached to for you electrical Up-Tilt.
-Omni
42  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Omni's Realm: Nidoking- Suggest Moves on: November 11, 2014, 04:15:07 AM
Super power is confirmed, its the Down Throw and it should end up being pretty epic.

Might add Brick Break if I can get it to cut projectiles... not sure though.

Double Kick is definitely going to be his dash attack, and Stone Edge is already planned for a Move Swapped Down Smash.

So I have a slot to fill as a Side B Move Swap for Giga Impact, so I'm wondering does anybody want to see Nidoking be able to use Toxic? 

I've revamped what I've done already Thunder looks a bit nicer and does set knockback now to remove the KO potential, Horn Drill has a windbox to help you suck in enemies into the drill and actually do decent damage, and Earth Power's spikes got a little texture touch up and the lava textures are much better now and have a texture animation.

So for Earth Power I'm thinking about 2 options:

1- I can stick with what I have now and it's all ground spikes until you gain a Sheer Force point and you can rip up a wave of lava instead.

2- I can add lava to all the charges so it splashes up over the spikes at some point during the move and deals fire damage and a bit more knockback.


I'm also working on Surf right now and I have a wave graphic or it can cause an angled eruption of water...

Looking forward to reading everyone's thoughts on these matters!
-Omni
43  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Ganon's PSA's™: OoT Ganon Progress ~30% Completed! New Poll! FINAL SMASH PREVIEW on: November 10, 2014, 10:59:03 PM
I love where this is going, especially the Final Smash.

If you need any fireballs, beams of darkness, etc. as far as graphics go, just let me know.
-Omni
44  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Omni's Realm: Nidoking- Suggest Moves on: November 09, 2014, 11:07:16 PM
so nidoking will be over bowser?

a move i dont like is the neutral special i mean 3 moves for a single special seems to overkill imo.

Moves that nidoking needs are
Flamethrower and fire blast since they are some of the standard moves you see on them i

 flamethrower as a side move to the up smash
Fire blast side move for side special

you could use any of this moves for aerial moves

fire punch
ice punch
thunder punch
aqua tail
poison jab
shadow claw
poison tail

any of this moves are simple punchs or tail movements that fit very well on aerials

FS i would put horn drill on the FS how would it work
it would be  a grounded FS nidoking would stomp the ground for afew times doing left and right with his feets for afew seconds anyoen on the ground would be buried then time would stop while he chargees his horn and then rushes foward ohko anyone that is buryed.


I definitely see some of these being possibilities, I love the thought on the Horn Drill FS, I hadn't even given that a chance before but now I'll definitely take it into consideration.  Some for sures you can expect to see are:

F-Air: Shadow Claw

B-Air: Poison Tail


how about side smash being randomly picked between fire, ice or thunder punch?


I'm not a fan of the elemental punches I find them a bit too generic and I can't really add any kind of cool flare to them where as Mega Punch is aimed to look like this:

OR this:



Anyways I'm trying to decide if I'm going to throw Hyper Beam in or not as I think I could glaze over a beam GFX with some cool purple and black gradients and get a pretty cool graphic.

Rock Slide is possibly another move that could be added though I'm not sure where it would fit in his moveset, and Head Smash has a pretty good chance of being added as an alternate Side Special or smash attack

We'll see where everything ends up like.  I'd love to hear new move suggestions remember it doesn't need to be a legit known move!  Make up your own stuff and share it.  I think I might add a custom move to the mix in the form of Rock Shard where Nidoking exhales a bolt of rock that shatters against fighters and deals weak damage but high knockback.
-Omni
45  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: November 09, 2014, 07:54:23 PM
Ok! I must not have heard about the x/y model. sorry.
Norfair... ok then. Idk what I'm talking about half the time anyway. Tongue
No worries, I appreciate the ideas.
-Omni
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