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46  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: November 09, 2014, 02:46:58 PM
If only there was a better Nidoking model...
Could you maybe see if there are some textures or GFX that you could steal from Norfair? You might find something there.
Wow.  For the 75th time: the X/Y model of Nidoking is being rigged over Bowser as I type this.  Everyone needs to quit bagging on my test model, it's TEMPORARY.

Those are Norfair's textures one that model, just not the model because Norfair's models are all set to be displayed at one angle and actually in reality are terrible GFX to work with.
-Omni
47  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: November 09, 2014, 01:03:19 AM
With no further ado, here's the amped up version of Earth Power you attain once Sheer Force has been activated and Nidoking's strength liquifies the ground!

LAVA!!




Note lava GFX are susceptible to change I'll probably work with their transparency and textures a bit to give them a more fiery look...
-Omni
48  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Omni's Realm: Nidoking- Suggest Moves on: November 08, 2014, 12:41:01 AM
Alright I threw Nidoking's moveset on the OP if you notice his grounded attacks and aerials aren't really planned that's cause they're not!  I wanted to see what you guys had to say so post your move suggestions here!  They can be on any move, moves you want to see available for move swap in a special, new smash attacks and especially the Final Smash.  Looking forward to reading what you guys had to say!
-Omni
49  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: November 07, 2014, 11:15:37 PM
@ Carnage I'm adding lava into the attack once his Sheer Force ability has been activated, where Nidoking liquidates the floor more.  However, how could I use the pokemon anime version?  It's a fissure with sparkles, and you wouldn't be able to see the fissure when you're playing only if you stopped and paused the game to change the angle and check it out.

@Pokemon Master I hate GIFs they're a hassle to make but the spikes come up relatively all together there's a bit of a delay but all in all I think it's a pretty unique move the first set of spikes being able to bury grounded opponents while the farther away ones deal more damage and knockback without the capability to bury opponents.
-Omni
50  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: November 06, 2014, 01:54:37 AM
Nidoking Progress

So I've finished Nidoking's Down Special: Earth Power & Earthquake, on the ground it's a 2 stage chargeable attack where Nidoking unleashes stalagmites from the ground and each charge increases range, spike amount, damage & knockback.  In the air Nidoking comes plummeting down and slams into the ground unleashing a wave of rock in front of him that knocks opponents into the air with 8% damage.

Preview:



-Omni
51  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: October 31, 2014, 03:06:10 AM
Shulk I could whip up a more ferocious falcon model for you to attach on his arm or his whole body, you could call it Falcon Rush or something  Awesome Face just a thought wouldn't take too much effort.
-Omni
52  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: October 30, 2014, 05:30:05 PM
another move u could give Nidoking is poison jab, should make a pretty good F-Smash, and Carnage is right the model is pretty weird. If possible u shud try to get Nidokings model from pokemon x/y, battle revolution, or even XD Gale of Darkness
The model is temporary not sure how many times I've said this but the x/y one is on the way. 

its a shame nidoking model looks so outdated  nothing agaisnt it but you can clearly see its bowser  im guessing your gonna give nidoking the moves he usualy use like ice beam,flamethrower, thunder bolt,earth power, sludge wave/bomb?
Obviously Thunder the other moves I have planned span Ice Beam, Horn Drill, Earth Power, Earthquake, Mega Punch, Megahorn, Iron Tail, Giga Impact, Venoshock, Shadow Claw, Toxic but I'll certainly give Poison Jab a look since I think it could make for an interesting F-Air.

No Flamethrower, No Fire Blast, Probably no Hyper Beam, I'm going to be looking at Sludge Bomb/Wave to see what the possibilities are there.
-Omni
53  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: October 30, 2014, 04:40:05 AM
that range and duration sure look OP mixed together...
i hope it has crazy start lag...
I balanced the move by:
a) adding significant startup lag (Easily punishable)
b) making only the tip of the bolt actually hit opponents (all you gotta do is dodge then the rest of the bolt does nothing to you.)
c) it doesn't deal any kind of lethal knockback until around 175%

That being said, I may tack on either 2-3% self damage per use or add a charging phase.  Though I can't really address your concern of duration, the bolt doesn't last that long moves actually about the same speed as a charge shot.
-Omni
54  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: October 30, 2014, 01:47:47 AM
Did a little work on Nidoking's Thunder a couple days ago, decided to throw up the progress here.  It's his Neutral-B can be switched with Ice Beam via Up-Taunt, Nidoking fires a large lightning bolt capable of massive damage, but only the tip of the bolt inflcts knockback.

Preview:
Thunder vs Charge Shot





I'll probably tack on an electrical aura during the charge up and firing.
-Omni
55  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: October 28, 2014, 12:48:13 AM
I hate .REFF files they are such a nuisance, I pretty much delete their inner workings because they're always put up such a fight, however even REFF files have ColorBlock tabs that you can edit I did it with Lucario's aura when I was messing with Sceptile to make it green. 
-Omni
56  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: October 27, 2014, 03:45:52 PM
Nice use of ROB's FS effect  Wink

But Nidoking is way more interesting to me than Sceptile so work on him more haha.

Also I was wondering how you changed the color of the "glow" of that spiral graphic? I noticed a bunch of Tabuu's have the same effect, and changing around the particle values doesn't seem to change anything...


Edit the RGB colors in the "ColorBlock" under the Materials tab of whatever you want to shift the colors of.

-Omni
57  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: October 26, 2014, 06:42:13 PM
Thanks guys so I have Horn Drill set up so its similar to Metaknight's Drill Rush, Nidoking runs forward as long the B-Button is held, dealing continuous damage (It's 1% every 20 frames) so it racks up pretty quick but I buffed the DI on the move so opponents can get out of it and not suffer more than 5-7%.  Also there's a relatively strong knockback-based hitbox that pulses randomly every 30 frames that deals 8%.  So its not a OHKO, not even close, but it's chance is around 60% to 40%, the latter being the chance it'll occur. 

I'll have some updates in a couple days with Ice Beam and Thunder (which are his two N-B moves via move swapping) hopefully I get Earth Power up and running soon too.

Also WTF is up with Bowser's Actions I'm literally so turned around right now lol.
-Omni
58  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: October 26, 2014, 01:54:10 AM
Bagan, nice job on the animations they look nice and fluid although I would caution you against the Dash animation (although I personally like it) I think you're gonna get complaints about Ridley not flying.

Alright so Nidoking has been kind of a [censored] to work with trying to figure out Bowser's odd network of actions and subactions but his Side-B: Horn Drill is functioning currently just working on the GFX, the hitbox is done and so is the coding you can run forever with Horn Drill active just have to make it get stuck in walls now.

Preview:



Expect it to look like this:


The energy will be blue soon and much larger.

Also working on getting enemies to get stuck on the horn for his forward grab so you can run them into things:

Work on Sceptile continues as well though I'm focusing on Nidoking this weekend.
-Omni
59  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Omni's Realm: Sceptile- Leaf Storm overtaking Solarbeam on: October 25, 2014, 03:08:48 PM
I wish I'm not on that computer anymore, but yes I ripped it straight from smite.  Download Smite and inside some of the files you can find the models then I used a converter online to get it to 3ds or something that I could import into 3DS MAX and then ship off to my rigger!
-Omni
60  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Omni's Realm: Sceptile- Leaf Storm overtaking Solarbeam on: October 25, 2014, 01:00:35 AM
Yo, quick question Omni. Why doesn't Anubis use his staff and is using a khopesh?

I should be able to start on Anubis this weekend. If not, its because I finally got a model of Dante and am preparing him for rigging.
Right on.  Well I found a khopesh online and The Randomizer rigged it all up I didn't want the staff because I felt like the khopesh would be more aggressive and allow me to use reuse some frames from Ike's animations.  I can't totally remember everything thats on that hack but I believe it was one of my more graphic heavy PSAs so you should have alot to work with there.  But as always should you need anything GFX-related just shoot me a PM.

Can't wait to see the work you do on him I know it'll be a great hack, and I do think the staff is more fitting now that you bring it up.
-Omni
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