Home Gallery Resources The Team Rules chat Login Register
Pages:  1 2 [3] 4 5 6 ... 10
 21 
 on: February 09, 2019, 09:35:23 PM 
Started by Ebola16 - Last post by Maydelcore
It's impressive how this clone engine has advanced since it was first released.

 22 
 on: February 09, 2019, 07:47:49 PM 
Started by Russell_SSB - Last post by Russell_SSB
So, I won't officially join your team, but I eventually (Likely a few years, lol) will be creating imports and movesets that will highly, very likely be at least some of these characters, which you'd be more than welcome to use! Kirby Dance

Post Merge: February 09, 2019, 06:46:41 PM
P.S. I'm only not joining due to not having the time, tbh, I have so many projects of my own
Awesome! Thanks for the help. I hope to see these get imported soon. Wink

 23 
 on: February 09, 2019, 06:46:08 PM 
Started by Russell_SSB - Last post by windhunter7
So, I won't officially join your team, but I eventually (Likely a few years, lol) will be creating imports and movesets that will highly, very likely be at least some of these characters, which you'd be more than welcome to use! Kirby Dance

Post Merge: February 09, 2019, 06:46:41 PM
P.S. I'm only not joining due to not having the time, tbh, I have so many projects of my own

 24 
 on: February 09, 2019, 12:07:31 PM 
Started by rickles - Last post by rickles
(Edit: sorry just seen no help in this forum I was frustrated didn't see it at first)


Could someone please lend me a hand?

I need step by step instructions including sd card and all that, preferably including the +36 stage expansion if possible, if not no worries.

I have an awesome build concept but I can't even get the darn thing running...

Any help is appreciated, I may need help learning the ropes of adding stages/ characters as well if you feel like lending a hand, though I do have some tutorials I am learning that may help, but the description says you need to use a hex editor I don't know how different that is compared to added clone characters normally, again thanks and looking forward to everything.

 25 
 on: February 09, 2019, 12:17:04 AM 
Started by jjookkeekkiidd - Last post by Adricect
xD I was thinking of doing the same but with batman from Arkham asylum v tight gel before and after

 26 
 on: February 08, 2019, 02:44:08 PM 
Started by iwantgames - Last post by LinkTahuterasuSpirit
nice Smash Ultimate Link is cool

 27 
 on: February 07, 2019, 06:57:57 AM 
Started by KingJigglypuff - Last post by KingJigglypuff
Thanks for understanding. With all the cuts I've made, I reduced my workload from about 13 characters to about 4 (2 of which are undisclosed), which is still a sizable amount, but it's much more manageable than 13 (that's like a 2/3 cut, lol).

Because even if the stars aligned and my team was able to dedicate their full time to working on these characters, it would probably take at least a couple years to get them all done (assuming we could get each character done within a couple months).

Even then, people have been modding this game for over 10 years, and some of them would like to move on. I don't think people would even stick around long enough to see all those characters to completion.


 28 
 on: February 06, 2019, 06:42:56 PM 
Started by KingJigglypuff - Last post by Ricky
It's a shame those projects had to be cut (specially Deoxys as it was shaping up so well), but I completely understand where you're coming from. It's really difficult to work on too many projects at once. Stick to YOUR pace!

 29 
 on: February 06, 2019, 06:10:00 PM 
Started by PhantomWings - Last post by Ebola16
I suspect this is an issue with Dolphin Emulator but I want to mention a potential issue with file patch codes here. Full explanation: Preservation of SD Cards (Offline/Online)

Quote
I finally got around to looking into this and there does seem to be an issue with writing to the SD card with mods. I'm not sure if this is the mod's, Dolphin's, or WinImage's issue though.

With Brawl, the File Patch Code (FPC, tested on Dolphin 5.0-9475 with FPC versions 3.5.1 and 3.5.1b) seems to write to the SD card when certain files are involved. I isolated one of those files (StrapEn.pac) and put it in the attached SD.raw files. StrapEn.pac contains a custom Wiimote strap screen. The only code included in the /codes folder is FPC 3.5.1b. If I remember correctly, Mario Kart Wii uses a very similar code for mods.

Steps to reproduce:
1. Extract sd.raw. Place one copy in the appropriate location for Dolphin and another copy elsewhere for comparison.
2. Enable the SD card in Dolphin if not enabled.
3. Set Brawl as your default ISO.
4. Launch Gecko OS or Minima Launcher and proceed to play Brawl until you see the custom strap screen.
5. Exit emulation.
6. Compare the copy of sd.raw to the one in the appropriate location and observe a difference between the two files. The timestamps are also different.

Oddly, when I try to extract and compare both the original and "modified" StrapEn.pac files, they are identical. I don't know if this is WinImage being weird. Regardless, something isn't right here. Let me know if you want me to make this a separate issue.

 30 
 on: February 06, 2019, 05:28:45 PM 
Started by NoahTehFox - Last post by Black Kyurem
Good to see back working on Noah again.

Pages:  1 2 [3] 4 5 6 ... 10