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 21 
 on: March 20, 2017, 08:07:07 PM 
Started by 2BR3 - Last post by Peardian

Barney Bubble from Super Mario World 2: Yoshi's Island
908 polygons (bubbles are separate effects)
Made in a full day

 22 
 on: March 20, 2017, 01:12:26 PM 
Started by libertyernie - Last post by KingJigglypuff
Ah, if only Brawlbox had Smash Wii U support.
There's already a dedicated program that supports Sm4sh Wii U files.
https://github.com/jam1garner/Smash-Forge/releases

 23 
 on: March 20, 2017, 12:33:40 PM 
Started by libertyernie - Last post by Goombaswag
Ah, if only Brawlbox had Smash Wii U support.

 24 
 on: March 19, 2017, 06:15:51 PM 
Started by 99Lives - Last post by 99Lives
Model's being rigged right now. Secrets are in store as well.

Post Merge: March 20, 2017, 06:14:47 PM


Things are coming along nicely. The model's going to go to the animation stage, next.

Post Merge: March 21, 2017, 02:48:42 PM
Here's a link to an example of the sound effects created for this project. It includes voice acting samples as well as weapon sounds. Enjoy the preview! I exclusively own all but two assets, two of them were from freesound.org, the others were created specifically for this project.

https://drive.google.com/open?id=0B8EunUEcyIRLa2wxZEs4eVBSbjA

It was a challenge to describe what kind of sounds I needed, especially since most of the people that I work with are freelancers from other countries, more specifically a lot of people from Mexico.

For those of you viewing this project and wishing to make your own, I will make a video of some kind detailing everything that I did. It was much easier to work on this with the ability to speak basic Spanish. It allowed me to work with talented individuals who I normally would not have been able to interact with.

 25 
 on: March 18, 2017, 09:45:04 PM 
Started by Drybonesboy - Last post by windhunter7
So, you know how, when you modify regular Brawl, you only put on the SD card what you're replacing, and not any of the original Brawl files? P:M does the exact same thing, like your hunch, and so just look at the original Brawl files; then when you're putting the .pcs onto the SD card, just rename it to the proper name, like you would normally. Some characters, like Mario, for example, P:M has edited all of the .pcs files, and so you can easily see the names, but for most of the characters, you have to look at vanilla Brawl. In your case, it would in fact be FitCharactername00.pcs, since P:M still uses Brawl's naming conventions of 00(Default), 01/01_en(Red), 02(Green), 03(Blue), 04(Black), and 05/06(Extra colors), where P:M just adds numbers to them. Take Link, for example. The 6 original .pcs files are vanilla Brawl's(00, 01, 03, 04, 05, and 06), and then it adds a few extra for the P:M-only skins; but it still uses those 6 vanilla Brawl skins.(Hint: If you're looking in a folder and you see FitCharactername00.pcs, as well as others, that means that they did in fact edit ALL of the costumes associated with that fighter, and you can use that as a reference point, whereas, if there is NO Fitcharactername00.pcs, but it has other .pcs files, that means that ALL the vanilla Brawl skins are still regular, and they ONLY added costumes. This is not 100% the case, but it's practically almost always the case; the only ones that I can think of off the bat that don't follow this pattern are Marth and Mario, as Marth has exactly one costume edited, and Mario has one edited as well, to make room for an extra Dr. Mario costume; but most of the characters do, in fact, follow this method)

You should just be able to put in a FitLink00.pac and FitLink00.pcs in the folder. Since PM doesn't change the default costumes for Link, the files aren't needed as the game will just load the original model. Also, I recommend including both .pac and .pcs files (newer brawlbox versions can save files as "Pair" making both, otherwise any .pac can be saved as a .pcs using brawlbox) because at certain points in the game one is loaded over the other.

To be specific, the .pac files are required for these particular instances; otherwise, they are NOT required:

1) Any Single-Player Mode(e.g. Subspace Emmissary, Classic Mode, etc.; not sure if this applies to things like Muli-Man Melee, but I don't think it does; I might be wrong, though)
2) For these transforming characters at all times - Pokemon Trainer/Squirtle/Ivysaur/Charizard; Samus/ZSS; Zelda/Sheik; Wario/Warioman; and Bowser/Giga Bowser

 26 
 on: March 18, 2017, 09:41:36 PM 
Started by Drybonesboy - Last post by itman
You should just be able to put in a FitLink00.pac and FitLink00.pcs in the folder. Since PM doesn't change the default costumes for Link, the files aren't needed as the game will just load the original model. Also, I recommend including both .pac and .pcs files (newer brawlbox versions can save files as "Pair" making both, otherwise any .pac can be saved as a .pcs using brawlbox) because at certain points in the game one is loaded over the other.

 27 
 on: March 18, 2017, 09:27:37 PM 
Started by Drybonesboy - Last post by Drybonesboy
Just replace the FitCharactername00.pcs with the .pcs of what you want to replace it with.
It's not in there. I believe PM uses in game resources combined with it's own to add costumes, but the ice climbers only have the new costumes in the project M files.

 28 
 on: March 18, 2017, 08:58:37 PM 
Started by Drybonesboy - Last post by windhunter7
Just replace the FitCharactername00.pcs with the .pcs of what you want to replace it with.

 29 
 on: March 18, 2017, 08:57:08 PM 
Started by Drybonesboy - Last post by Drybonesboy
I'm a little confused as to what you're trying to do. Are you trying to change the character's model for the 00 costume? Are you trying to create a one-slot moveset over that particular costume? Are you asking something else?
I'm changing the model for the 00 slot.

 30 
 on: March 18, 2017, 08:42:38 PM 
Started by Drybonesboy - Last post by windhunter7
I'm a little confused as to what you're trying to do. Are you trying to change the character's model for the 00 costume? Are you trying to create a one-slot moveset over that particular costume? Are you asking something else?

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