Home Gallery Resources The Team Rules chat Login Register
Pages:  1 2 [3] 4 5 6 ... 10
 on: February 13, 2017, 05:14:50 PM 
Started by Drybonesboy - Last post by Drybonesboy
I don't know how I add character slots. the code won't let me.
Legacy XP is missing many brawlex files, making it hard to add characters.

 on: February 13, 2017, 05:13:44 PM 
Started by KingJigglypuff - Last post by br3compactor
Loving the details.

 on: February 13, 2017, 04:57:25 PM 
Started by 99Lives - Last post by Gamidame_K
oh my, this is really going far

 on: February 13, 2017, 02:56:03 PM 
Started by 99Lives - Last post by 99Lives
I might just have to suck it up. I'm not sure how much Kienamaru know about the codes or character change, but I have a feeling that he isn't up to trying to find out some kind of alternative. Since it sounds like it's going to be hell, I think we will take your advice.

Size code -

Making models the same size -

Character change -

That's the order in which I would consider the three. I just hope that it doesn't cause any unforeseen problems. The character limitations will have to stand, between forms though.

Younger form: No smashes, No aerial 'hold' moves (tapping or holding will do the same thing as your younger form), and no super moves. No hold versions of B moves either.

Essentially becoming older doubles his aerials, gives him smashes, and gives him super moves along with the extra body length.

Now I would like to put together a system that makes it fair when it comes to leveling up. People will probably like playing as the adult form more, so I am thinking of giving him levels over time when he's younger, up until he levels up to 4 and becomes his future self. Future Haru will not gain levels on his own though. This way you can spend time camping to get your strength back, yet the opponent can take advantage of your limited options. While it's going to be hard to start off the match, it becomes a metagame of 'can we deal damage before he levels up'.

Abusive Haru players who waste super moves will return to younger form by expending too many levels. Since the levels balance out his adult form and he can lose them, the counterplay to all of Haru's options are to prevent him from leveling up, and to try to make sure you can kill him before he becomes his future self.

Additionally, Haru's mechanic for leveling up essentially is forgoing a combo for the sake of leveling up. If he hits you with a tilt, he can hold still and every tilt's ending animation can be cancelled. If he stays still, he will perform a long animation, unique to each level, which when completed without interruption will level him up. Most of these moves are either safe on shield or combo starters, so Haru's playstyle revolves around either doing the combo or baiting them into trying to avoid a combo that isn't coming, and leveling up because they left you alone. Haru also levels up by getting a grab and not doing anything. Players will have to avoid certain behaviors from Haru, such as avoiding a grab at all costs if they know he is looking for an easy level-up. This will create superstition in the other player which will aid Haru's neutral (much like cloud in ssb4, you don't know if he will assault you with safe-on-shield moves, or if he will grab or try a multihit move on you. If he decided to do none of those, he can charge limit. The problem I saw with cloud though is that he can blatantly camp).

 on: February 13, 2017, 11:36:21 AM 
Started by Drybonesboy - Last post by CraptainFalcon
What methods? Dude, the only way to add characters is Brawlex. Use the version of PM+Brawlex that Legacy xp uses. It's simple

 on: February 13, 2017, 10:58:38 AM 
Started by Drybonesboy - Last post by Drybonesboy
how would I go about adding character slots in Legacy XP? I know it's built on Brawlex, but the methods I know to add characters don't work. I just want to add Shulk, and Villager. please help!

 on: February 13, 2017, 10:35:19 AM 
Started by jordyAD - Last post by jordyAD
Hey guys!

I use to play alot with models on BrawlBox and 3dsMax but BrawlBox got an extremely annoying problems with the animations.

The Bones works perfectly while the model stay stuck, heres an example

(This is Link's original Brawl model with no modifications)

As anyone ever had this problem and manage to fix it?

 on: February 13, 2017, 07:51:29 AM 
Started by Anivernage - Last post by Rodo Furedorikku
Hey, man, can you PM me? I need a little help. D:

Great model wips. Kat looks fantastic especially!

 on: February 12, 2017, 11:36:25 PM 
Started by Anivernage - Last post by Anivernage
Welcome!, I'm back! This time for real :v...I made this thread in case kcmm revives
I'm Anivernage a veteran Brawl PSAer, Animator & Model Importer.

Since November i've been doing Sm4sh modding as a Importer.

I do model imports and also full custom models from old & upcoming games.

About my brawl stuff i will be doing most of the PSA's i was planning to release in Sm4sh once characters get fully programmed like Brawl.







 on: February 12, 2017, 08:39:34 PM 
Started by 99Lives - Last post by Mortimer
Some can have 3 movesets, yes. But that's for the attacks only. From what I have animated so far, I can safely say you have enough space to animate every attack twice at the very least. But if you make different animations for them, you will have to make all of them: waits, wins, entry, ledge grab, falls, damage... literally everything. You won't get even close of doing that before you run out of space, not to mention the absurd amount of work you will have.

If you don't want use codes neither switch characters, the best you can do is make them the same size. Change the face and outfit if you want, but let them be just like the koopas up there. It's not exactly what you want, I know, but I think the work just to have a smaller model is not worth doing it. Really.

Pages:  1 2 [3] 4 5 6 ... 10