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 91 
 on: March 14, 2018, 06:57:55 PM 
Started by IndyJacksonTT - Last post by IndyJacksonTT
When creating custom characters is it possible to go over 100? Im srs here

 92 
 on: March 14, 2018, 04:22:21 PM 
Started by IndyJacksonTT - Last post by windhunter7
Yes, there are tons of Smash 4 movesets just search for them on the Vault! (There are even packs of Smash 4 character models/movesets, as well)

 93 
 on: March 14, 2018, 03:31:42 PM 
Started by IndyJacksonTT - Last post by IndyJacksonTT
Are there any mods out there to change some of brawls characters to be like their smash 4 versions?
Like bowser for example, he's completely different in smash 4.
Or mario, he's much more agile and has a great offstage game compared to brawl.

 94 
 on: March 14, 2018, 03:31:35 AM 
Started by IndyJacksonTT - Last post by spiritpyros
ok to be honest there is no really standard time on how long it takes to make a character it really is determined on how much quality you want a character to have usually the best characters have models taken from other sources and then rigged to the base character which can take some time depending on how easy it is to import and the skill of the person importing. then you will most likely be making custom animations which can take alot of time again depending on the skill of the animator. then you have to use a moveset editing program which will most likely take up the most time since you not only have to learn how to use it but you will most likely have to fix bugs and glitches depending on what you want to do
long story short dont worry about how much time it takes to make a character worry about your dedication and willingness to make the character

 95 
 on: March 13, 2018, 03:06:02 PM 
Started by IndyJacksonTT - Last post by IndyJacksonTT
Anywhere from 1 week to 1 year depending on what's done.
Calikingz01 makes very high quality PSAs but usually only about once a year. I made a crappy Sonic PSA in about a week.

Does it depend on how much time you have?
How long would it take if I dedicated about 2 hours a day to a character.

 96 
 on: March 13, 2018, 01:35:22 PM 
Started by pubg1 - Last post by pubg1
Hi there, My name is Gozzi แทงบอลเงินสด
Hi every one i'm yellowman3456 and i'm asking for help to program a project i have on mind named "balanced brawl"
but i don't know how add characters or change the knokback or the damage of the movesets.
I'm asking becose i'm an 14 italian teen so for me is hard to do this things and even talk is hard so some one can help me to explain how to istall and what iso or program i have to use (i'm using dolphin).

 97 
 on: March 13, 2018, 11:05:46 AM 
Started by IndyJacksonTT - Last post by Black Kyurem
Anywhere from 1 week to 1 year depending on what's done. Calikingz01 makes very high quality PSAs but usually only about once a year. I made a crappy Sonic PSA in about a week.

 98 
 on: March 12, 2018, 11:31:44 PM 
Started by iwantgames - Last post by iwantgames
ooooh. I like the Red Sheik.

As for Metroidy thing. I say Samus Returns, for the explicit reason that nothing's been done with it yet. There are quite a few things from the other two already, so why not let something newer happen, haha.

Lowering the spec map's resolution is a fair compromise I think. Sheik's team colors are looking good, especially the red one.
lol, i think red is everyone fav.

Forgot to mention the results of the poll. The winner of the poll is Samus Returns, followed by Prime and then Other M.

Update on Hyrule Warriors Sheik/Zelda. Both of their defaults costumes are done, just having issues with getting Zelda to work. After compiling her shaders/materials she freezes at the SSS.

 99 
 on: March 12, 2018, 09:54:53 PM 
Started by IndyJacksonTT - Last post by windhunter7
Can you be specific?

Would the model of the character be a re texture, a vertex edit, or a model import?
Would there be recolors for the model?
For the moveset, would it be a simple moveset edit, such as a couple animation changes or additions, or would it be as complicated as completely restructuring the character?

 100 
 on: March 12, 2018, 09:25:11 PM 
Started by IndyJacksonTT - Last post by IndyJacksonTT
I'm asking for a smash 4 styled gameplay.
I'm thinking the difference between normal brawl and smash is things like general speed, gravity, launch distance, and hitstuns.

Could I compile mods that add these things to the game to make these changes.

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