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Author Topic: Just so we have a place for this...  (Read 73086 times)
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Segtendo
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    « Reply #90 on: August 03, 2009, 08:04:23 PM »


    Hmm. I want to make Falcon's punch freeze someone.
    I'm in SpecialN. How do I change it to make 'em freeze?

    EDIT: Wait, I can't. Falcon can't freeze. Never mind.
    « Last Edit: August 03, 2009, 08:05:47 PM by Segtendo » Logged

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    « Reply #91 on: August 03, 2009, 08:11:12 PM »


    lol, I made Ness's side taunt hurt as much as a smash attack
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    Segtendo
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    « Reply #92 on: August 03, 2009, 08:22:27 PM »


    I should make Falcon's down taunt an instant kill.
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    « Last Edit: August 03, 2009, 08:23:42 PM by Segtendo » Logged

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    Angelglory
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    « Reply #93 on: August 03, 2009, 08:30:52 PM »


    What are the Snake and BigSnake animations?
    These could be the animations for being held in Snake's grab and being laid down in Snake's Down Throw. Just a guess though.
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    Segtendo
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    « Reply #94 on: August 03, 2009, 08:38:49 PM »


    And I bet BigSnake is when Snake is using his Final Smash.
    IDK. It's just a guess. o_o
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    catgowoof
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    « Reply #95 on: August 03, 2009, 10:41:33 PM »


    Those and Ottotto allude me. No clue what those are, best bet is probably simply replacing a move with one of those.
    Ototo means little brother in Japanese if that helps.
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    Angelglory
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    « Reply #96 on: August 03, 2009, 10:48:38 PM »


    Does anyone have an opinion on this little problem...?

    http://i28.tinypic.com/2zp89k3.jpg
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    Scootaloo
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    « Reply #97 on: August 03, 2009, 10:53:02 PM »


    try and download .net framework 3.5
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    Scootaloo . says
    i hate the game industry in general
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    i love the games
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    but the community is the most [censored]iest, whiniest, and antagonizing group you will ever see on the face of this [censored]in earth and millions of light years beyond it

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    « Reply #98 on: August 04, 2009, 12:11:33 AM »


    Well, I did and it won't 're-establish connection with the server' to install. Should I try an earlier version?
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    TwilightTO
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    « Reply #99 on: August 04, 2009, 12:17:39 AM »


    So first I had one error, fixed it by installing .net framework 3.5 and 3.5 SP1, and afterwards I was finally able to get into the file browser to open a file, but once I clicked on FitKirby.pac it gave me an error message saying "error reading file". I have tried restarting, re-downloading SA, and even re-downloading the PAC files as well, but nothing at all has helped.

    Any and all help is appreciated.
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    « Reply #100 on: August 04, 2009, 12:30:21 AM »


    @TwilightTO

    There r some files it won't read yet like the poke trainers pokemanz. I can only assume its the same for Kirby

    @AngelGlory

    The plp that I know on the internet had the same problem as u and they fixed it by installing 3.5 so I don't know. It's worth a shot
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    Scootaloo . says
    i hate the game industry in general
    King Jigglypuff says
    D:
    Epic Pervy says
    agreed
    Scootaloo . says
    i love the games
    King Jigglypuff says
    Oh.
    Scootaloo . says
    but the community is the most [censored]iest, whiniest, and antagonizing group you will ever see on the face of this [censored]in earth and millions of light years beyond it

    I DO NOT take requests, I make what I want to make

    NeKoRyUsEi
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    « Reply #101 on: August 04, 2009, 12:38:05 AM »


    alright so i've been at this for like an hour or so and i have no idea what in the hell i'm doing ._.
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    « Reply #102 on: August 04, 2009, 12:43:09 AM »


    @TwilightTO

    There r some files it won't read yet like the poke trainers pokemanz. I can only assume its the same for Kirby

    Well I have tried it for every character's pac as of now... and none of them worked, its always that stupid "Error reading file", but my friend Ryuru-chan who posted above me, has had no problems with opening the pacs so far. Is there a pack of pacs that are specifically for this? Because I used one from mediafire that was posted on Smashboards.
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    Angelglory
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    « Reply #103 on: August 04, 2009, 01:12:21 AM »


    Well, getting the 2.0 .NET framework worked, but now I've got the File->Open failure taunting me.
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    « Reply #104 on: August 04, 2009, 03:24:44 AM »


    So I looked through some forums and people start making more and more discoveries.

    The hiteffects seems to be tied to the last digit of the 'Flag' parameter for hitboxes. Since I'm mostly working on Ike right now I only found two types: Slash (2), Fire (5)

    Someone over at GSC found the adress that holds the number of jumps. It's 060 in the attributes tab, should be 2 for most characters. Just change it to the number of jumps you want.

    On the topic of External Graphic Effects, they don't seem to necessarily have to be character specific. Even though I couldn't add PMario's running fire to another character I was able to transfer the fire pillar of his downB.
    « Last Edit: August 04, 2009, 04:35:51 AM by Dragonrage » Logged


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