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Author Topic: Dingo's Tuts ~ GFX & Article Editting, Hex Swapping, and Dual Colored Eyes  (Read 12816 times)
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« Reply #15 on: September 11, 2010, 10:48:15 PM »


Here's something I've been meaning to ask. Can you swap vertices with two different characters?


If they have the same number of vertices and in the same area on the model, like something on both character's left hand or something like that it should be possible.

Hi, can see what the solution is for my thread?
http://forums.kc-mm/index.php?topic=14327.0

Thanks!


404 not found >.>
So like, You can't do Falco's hand with marth's hand since falco's hand does not look like a hand, it's a feather
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    « Reply #16 on: September 12, 2010, 08:19:37 AM »


    @Dingo- Fixed it.
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    « Reply #17 on: September 12, 2010, 03:48:10 PM »


    hey dingo are you talking suggestions for tutorials? i'd like to see a tutorial on hexing a assit trophies model to work on a character. cuz everytime i try it out it messes up i'm trying to get knuckle joes model onto to kirby but it won't hex proprly :/
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    « Reply #18 on: September 12, 2010, 08:59:26 PM »


    hey dingo are you talking suggestions for tutorials? i'd like to see a tutorial on hexing a assit trophies model to work on a character. cuz everytime i try it out it messes up i'm trying to get knuckle joes model onto to kirby but it won't hex proprly :/

    I was thinking of it but never got around to it. Too many things to cover. I may do it. I just need to work on ports more so I don't miss something. <.<
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    AGFanProduction
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    « Reply #19 on: September 12, 2010, 11:42:15 PM »


    Hi!
    Good Work and thanks you help me a lot with the Lucario PSA =)

    but, I have another Question .... can you add to the FitLucario.pac, Ganondorf's GFX?
    ..
    I ask, because I want to make a PSA of Lucario Using Dark Attacks with the Ganondorf's GFX (Side-B Explosion GFX on lucario's F-Smash, for Example!)
    Can you help me?
    Please
    « Last Edit: September 12, 2010, 11:44:45 PM by AGFanProduction » Logged

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    AG's PSA/Animation Thread: http://forums.kc-mm.com/index.php?topic=36777.0
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    « Reply #20 on: September 13, 2010, 12:05:25 AM »


    Hi!
    Good Work and thanks you help me a lot with the Lucario PSA =)

    but, I have another Question .... can you add to the FitLucario.pac, Ganondorf's GFX?
    ..
    I ask, because I want to make a PSA of Lucario Using Dark Attacks with the Ganondorf's GFX (Side-B Explosion GFX on lucario's F-Smash, for Example!)
    Can you help me?
    Please

    If you watched my videos, you'd know how to spend 20 seconds to do it yourself. <.<
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    « Reply #21 on: September 13, 2010, 01:33:54 PM »


    hey dingo are you talking suggestions for tutorials? i'd like to see a tutorial on hexing a assit trophies model to work on a character. cuz everytime i try it out it messes up i'm trying to get knuckle joes model onto to kirby but it won't hex proprly :/

    I was thinking of it but never got around to it. Too many things to cover. I may do it. I just need to work on ports more so I don't miss something. <.<

    thanks dingo Cheesy
    your tutorials are very helpful.
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    SmashClash
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    « Reply #22 on: September 13, 2010, 02:44:56 PM »


    Do you have a tutorial for SFX removal on moves? Cuz I need to remove Super Phoenix Mario's SFX of his tumbling fireballs.
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    « Reply #23 on: September 13, 2010, 03:32:44 PM »


    Do you have a tutorial for SFX removal on moves? Cuz I need to remove Super Phoenix Mario's SFX of his tumbling fireballs.

    Open the FitMario.pac in OpenSA. Find the offset for the SFX of it. Write it down and close OpenSA. Then open that FitMario.pac in PSA, put the copied offset into the sub-routines and find it. Then change it to Nop:

    As long as you know PSA and OpenSA it's really simple.
    « Last Edit: September 13, 2010, 03:34:45 PM by dingoberriz » Logged

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    « Reply #24 on: September 13, 2010, 04:57:56 PM »


    K, thanks.
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    « Reply #25 on: September 14, 2010, 11:32:46 AM »


    When removing a Graphic.. If the graphic is composed of More little graphics.. Do those need to be removed also?
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    « Reply #26 on: September 14, 2010, 11:43:10 AM »


    Wonderful tutorial, I've been waiting for this for a while. I gave Peach Toon Link’s effects. Though I had to swap both miscdata1 and miscdata2 because with only the former the effects looked weird. Everything works wonderfully… except for the bombs. With Toon link loaded Peach’s bombs have the graphic, but without him the bombs explode invisibly... even though she has the blast graphic (on her uptilt)… why? how do I fix?


    MiscData[2]?

    That's sound file. You only need the MiscData[0].efls and MiscData[1].

    Are you sure you replaced the right ones?


    Sorry about disappearing into the ether... but yes I am 100% certain I had to switch all three files. (MiscData[0].elfs, MiscData[1] AND MiscData[2]) When only swapping the first two, the effects were distorted and looked incomplete  
    It is only after additionally swapping MiscData[2] does Peach have ToonLink's gfx fully... Well... except for his bombs... and her sound effects seem to be unaffected. 
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    « Reply #27 on: September 14, 2010, 11:56:45 AM »


    When removing a Graphic.. If the graphic is composed of More little graphics.. Do those need to be removed also?
    No. Only the GFX name in the MiscData[0] and [1].

    @Benalos3

    I haven't had problems with swapping GFX but I guess this is an exception. When I have more time I'll experiment with MiscData[2].
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    « Reply #28 on: September 22, 2010, 11:33:38 AM »


    Is there a way to hex out just a spesific part of a polygon, or can you only hex it out compleatly?

    See, the hexing out of parts works realy great, but i ran into a problem. When I hexed out part of Link's Hair (his bangs), it also hexed out his arms and legs. I went to Brawl Box and I saw that they were all on the same polygon.

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    « Reply #29 on: September 23, 2010, 01:29:42 PM »


    It is possible to do if you can hex out only the vertex points in a section of a model. It's better to just vertex something out.
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