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Author Topic: ToonJDub's Guide to Riivolution  (Read 12570 times)
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JDub
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    « Reply #15 on: July 31, 2010, 03:22:27 PM »


    Where do I put all of my moveset/Motion files? In the texture folder as well?
    I assume your using a mod like Brawl+? I'm pretty sure they go there. I've never used a mod like Brawl+ so I'm not 100% sure.
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    « Reply #16 on: August 01, 2010, 06:07:31 PM »


    Uh...I'm unable to use any Orcania codes. I have the codehandler.bin and orcania.xml files. Is there anything else in particular that I need to do?
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    « Reply #17 on: August 01, 2010, 06:19:26 PM »


    Uh...I'm unable to use any Orcania codes. I have the codehandler.bin and orcania.xml files. Is there anything else in particular that I need to do?


    You can always reference my example XML document that I did up on an earlier post.  You basically need to have an active hook in order for the Ocarina codes to work.
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    JDub
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    « Reply #18 on: August 01, 2010, 06:21:22 PM »


    Uh...I'm unable to use any Orcania codes. I have the codehandler.bin and orcania.xml files. Is there anything else in particular that I need to do?
    Is there an arrow up near the top of the screen? In this general area?

    (Disregard this being Dead Space Extraction. Just found this pic of the internet.)
    If there is, click it and you'll see something regarding ocarina. You'll have these options like V1Hook and stuff. I use V1Hook and it works fine  Tongue.
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    BlazingBarrager
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    « Reply #19 on: August 01, 2010, 06:24:36 PM »


    Yeah that's what I have it on, and it is enabled. I don't know what the problem is. Am I supposed to fill in anything in the xml?
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    JDub
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    « Reply #20 on: August 01, 2010, 06:26:24 PM »


    No, you don't. Come to think of it, are you using a mod like Brawl+ or just applying your own stuff.
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    « Reply #21 on: August 01, 2010, 06:27:16 PM »


    Yeah that's what I have it on, and it is enabled. I don't know what the problem is. Am I supposed to fill in anything in the xml?

    Where did you place codehandler.bin?  It has to be placed in the directory that your XML document will read it in.  This goes double for RSBE01.gct.
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    « Reply #22 on: August 01, 2010, 06:31:35 PM »


    Well there's my problem. It's the GCT that happens to be misplaced.
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    JDub
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    « Reply #23 on: August 01, 2010, 06:32:18 PM »


    I assumed that was the problem.
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    BlazingBarrager
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    « Reply #24 on: August 01, 2010, 07:46:18 PM »


    I assumed that was the problem.
    Apparently not. I placed the GCT in the directory and I'm still getting nothing.
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    « Reply #25 on: August 01, 2010, 07:48:39 PM »


    Well first off I need to know if your using a mod like Brawl+ or not.
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    « Reply #26 on: August 01, 2010, 08:00:11 PM »


    Nope. I'm just using standard Brawl.
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    « Reply #27 on: August 01, 2010, 08:00:58 PM »


    Ok, where are you putting the codes?
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    « Reply #28 on: August 01, 2010, 08:07:38 PM »


    In the Riivolution file along with the codehandler, Orcania.xml, and Brawl.xml files.
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    « Reply #29 on: August 01, 2010, 08:11:49 PM »


      I seriously forgot to include this in the guide? *goes to edit guide*

    Ok, now I know what the problem is. You were putting your codes in the wrong place. They just go in the codes folder like normal.
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