PROJECT VIEWTIFUL JOE
Everyone's favourite hyperactive knucklehead ninja badass hero in red is now gonna be in Super Smash Bros Brawl! With an awesomely diverse (and hopefully balanced) moveset, loads of custom animations and VFX powers you will be able to HENSHIN-A-GO-GO BABYHere's the moveset plan (so far):
AAA: A quick punch, quick kick then a final kick.
10%F Tilt: A quick backfist. Low damage but decent(ish) knockback.
9%U Tilt: A mid speed uppercut. Decent damage, good knockback and low ending lag to follow up into an aerial.
11%D Tilt: A quick low sweep kick with one leg. Good combo potential.
7% Dash Attack: A sliding ground kick (Joe's move Slidin).
8%F Smash: A slow but powerful fiery punch (Joe's move Red Hot Dragon Punch).
22% fully chargedU Smash: A quick headspin that deals multiple hits and finishes with an upward kick.
18% fully chargedD Smash: A low double sweep breakdance kick. Medium power and knockback.
19% fully chargedN Air: An aerial spinning kick with both feet spread wide.
10%F Air: A simple forward kick in the air. Low damage but decent knockback.
8%B Air: A quick back kick. Again, low damage but decent knockback.
8%U Air: A fast aerial flipkick. Low knockback but good combo potential.
8%D Air: Joe spirals down at high speeds like a drill. Can also work as a suicide move due to meteor smash properties.
12%Grab Attack: A rapid knee attack. Same as Captain Falcon.
2%F Throw: Joe turns forward and throws the opponent to the ground, ending in a pose.
10%B Throw: Same as the F Throw but in the reverse direction.
10%U Throw: A handstand upwards kick to the opponents.
9%D Throw: Joe chucks the foe to the ground then jumps on them.
11%Neutral B - Red Hot Kick: Joe does a fast kick across the stage (or diagonally downwards if in the air). If the move hits press the A or B buttons again to land another kick. Up to 3 more kicks can follow afterwards, the last one having high knockback.
15% totalSide B - Shocking Pink Burst: Joe fires off an explosion in front of him from his hands. Good knockback but fairly slow. In the air the move is released downwards and pushes him up slightly.
12% Up B - Rising Vortex: Joe rises up in a spinning spiral of fire. Does multiple hits and works as a good recovery move.
16%Down B - VFX Power: This is Joe's signature move. Under normal circumstances this move does nothing except a cool pose, but when Joe does the following he can use his VFX Powers (Mach Speed and Slow):
- When Joe has dealt a lot of damage he can enter "Slow" mode with the Down B. This uses Time Manipulation to make the opponent move slowly for 20 seconds. The knockback of some of Joe's moves is also increased. This is so that Joe can finish off opponents.
- If Joe, on the other hand, has been taking a lot of damage use the Down B to activate "Mach Speed" mode with the Down B. This allows him to speed up time around him and move super fast. Furthermore, most of his attacks are faster and he gains a new infinite A combo (Red Hot One Hundred). This is so that he can rack up damage fairly quickly to get back in the fight.
Final Smash - Six Machine: Joe jumps atop the Six Machine and rams into the foe at high speed. Pretty much the same as Falcon's Blue Falcon, just with the Falcon Flyer vertexed into the Six Machine.
40%Ok so that's the moveset ^^ Here's what I've done so far:
Animations-The idle animations
-AAA all three attacks
-A couple of the walking/running animations
-His falling animation
-His F Smash animtations
- The walking animations
- The three tilts
- The Dash attack
Animations that I still need to do
- The Up and Down Smashes
- The Aerials
- The Special Moves
- The Taunts and Win animations (I will leave these to the very end, AFTER I have released the beta)
I have done more, but they are kinda minor things. Some moves I can just rearrange and edit from Falcon's moveset (like the Red Hot Kick) but most I will have to do myself. This will be a long project, but I think that it will be worth it in the end.
Credits go to BeyondYou and Ike Lawlilet for the fantastic model!