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Author Topic: video tutorial: merging vertex groups with dasdonkey box v1 (very easy)  (Read 2162 times)
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BlueBrain
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    « on: October 09, 2010, 05:24:56 AM »


    EDIT: -as this has already been done, im making a spanish version tomorrow
              -como me han dicho y hecho ver ke este tutorial ya estaba hecho lo pondré en español mañana.

    okay so here is my first tutorial, ive had some ppl asking this, so here it is in a video:



    written:

    1- open the 2 models.
    2- export the model u are going to use (the one u want to change)
    3- export the vertex set from the other model(for example a model with a different sword) and name said group: vertex.ddf (remember to copy the mdl0 offset somewhere)
    4- open dasdonkey box 1.0 and create 3ds file
    5- import the ddv.3ds in 3ds max or anim8or
    6- export it again and overwrite the previous ddv.3ds file.
    7-in dasdonkey box, click on insert 3ds into MDL0
    8- paste the mdl0 offset
    9- uve got ur new model done.

    example: u got normal marth and grim reaper marth, and want to have normal marth wear the scythe,
    u would export the normal marth's model and the scythe vertex group. but u should notice that the scythe is made out of 3 or 4 different vertexes, so just repeat the process for every vertex set needed.
    « Last Edit: October 12, 2010, 06:17:40 PM by jokekid » Logged

    Naruto200Man
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    « Reply #1 on: October 09, 2010, 12:30:58 PM »


    can you make a written version ....?
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    BlueBrain
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    « Reply #2 on: October 09, 2010, 05:21:06 PM »


    update: written version on by request
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    Naruto200Man
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    « Reply #3 on: October 09, 2010, 05:44:34 PM »


    update: written version on by request

    Okay how do I fix the freaky endless planes of vertexes that come out on the modified model? I've tried renaming modeloriginal to model and repeating the process but it still doea it.
    Note: I'm using blender but will soon be using 3DS max 11 if I can get the ***ing thing to install >_>
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    JDub
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    « Reply #4 on: October 09, 2010, 06:29:39 PM »


    I hate to be the bearer of bad news... but didn't Dingo already make a tutorial on this?
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    dark sonic 19
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    « Reply #5 on: October 09, 2010, 06:42:33 PM »


    yes he did
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    BlueBrain
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    « Reply #6 on: October 10, 2010, 12:41:02 PM »


    well sorry than, never seen it...
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    BlueBrain
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    « Reply #7 on: October 11, 2010, 02:35:21 AM »


    update: written version on by request

    Okay how do I fix the freaky endless planes of vertexes that come out on the modified model? I've tried renaming modeloriginal to model and repeating the process but it still doea it.
    Note: I'm using blender but will soon be using 3DS max 11 if I can get the ***ing thing to install >_>
    i suggest to satrt over again and make sure you have the right offset...
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    dingo
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    « Reply #8 on: October 11, 2010, 04:41:44 PM »


    My version is just through hexing. Some people are too scared of hexing to try it. Either work, I just like hexing.
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    BlueBrain
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    « Reply #9 on: October 12, 2010, 05:12:33 AM »


    well that means this specific tutorial isnt been done already, right?

    still i must make a V2 cuz its waaaaay too long
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    RAY
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    « Reply #10 on: November 08, 2010, 02:13:14 PM »


    what's the difference between brawlbox and dasdonkey box??????
    and can you tell me what's the meaning of vertex :/
    sorry but im new to this :')
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    BlueBrain
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    « Reply #11 on: November 09, 2010, 07:11:40 AM »


    what's the difference between brawlbox and dasdonkey box??????
    and can you tell me what's the meaning of vertex :/
    sorry but im new to this :')

    dasdonkeybox is only for vertex hacking... nothing to do with brawlbox, which is a almost complete brawl hacking tool...

    and vertex means edited models, not imports, but rly the character himself MODIFIED.
    its called vertex hack cuz u cant add nor delete any of the vertices of the model, u can only edit them...
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    SSJ Is Clueless!
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    « Reply #12 on: January 19, 2012, 05:32:12 PM »


    uh what is the mdlo offset
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