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Author Topic: Official Sephiroth PSA/Move Set Thread  (Read 54882 times)
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Akiba Red
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    « Reply #90 on: November 20, 2010, 11:02:08 AM »


    I don't get it.
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    Gaia
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    « Reply #91 on: November 20, 2010, 05:26:06 PM »


    @ Date Masamune

    Think something along the lines of taking Cloud Kong against Haloedhero's Cloud PSA.  Cloud Kong may not be a perfect representation of Cloud Strife v2.5 but it's close enough that you can see which one is better when playing them against one another.  I think that was what Ichig0ne1337 was getting at should both this Sephy PSA and Hollow's get finished and one got ported to another character.

    « Last Edit: November 20, 2010, 05:28:29 PM by Gaia » Logged

    Ct.OWN
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    « Reply #92 on: November 20, 2010, 05:29:04 PM »


    Oh, you mean to test them out to see which one excels in the battle in any way, like AI, move use, etc. My CPUs either act like stupid bunnies or the Devil depending on level.
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    Gaia
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    « Reply #93 on: November 20, 2010, 05:34:53 PM »


    Yea, I've actually noticed that with mine too.  Usually depends on the PSA.  Some of them my CPU's don't get at all but some of them the CPU really takes to and uses well.  But if you have another person to test the PSA's with it's a hell of a lot better.
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    Ct.OWN
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    « Reply #94 on: November 20, 2010, 05:49:10 PM »


    Yeah, even Lv1s can be as bad as a Lv9 for me, especially Full Throttle. =_= Anyway what type of Sephiroth is this team making? Dissidia, Kingdom Hearts, or what?
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    Gaia
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    « Reply #95 on: November 20, 2010, 06:03:52 PM »


    It seems to me like a combination of his different representations but mostly I think it's Dissidia and Advent Children.  All I know is I can't wait to finally get a good Sephiroth vs Cloud battle!  Regardless of whether or not it's this Sephiroth or if it's Hollow's.
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    Hollow
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    « Reply #96 on: November 20, 2010, 06:36:23 PM »


    He's still got many glitches, but it's only the beginning.
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    zigheart
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    « Reply #97 on: November 21, 2010, 04:54:25 AM »


    i was fighting rayqueza and noticed when he pops out of the ground it kind of looks like
    quake 3 from final fantasy 7 is ther a way to insert a boss animation into a move?
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    Ct.OWN
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    « Reply #98 on: November 21, 2010, 08:01:50 AM »


    That would require finding the files for Rayquaza which have already been done for Olimar. You'll have to port it to Cloud and manage to get it in his animations and PSA without freezing since this is for Rayquaza, not Cloud.
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    Hollow
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    « Reply #99 on: November 21, 2010, 08:37:26 AM »


    I could make Sephy do Quake 3. Also, I want his F smash to be Shadow Flare, but I'm not sure if people would want that.
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    Gaia
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    « Reply #100 on: November 21, 2010, 12:52:15 PM »


    I could make Sephy do Quake 3. Also, I want his F smash to be Shadow Flare, but I'm not sure if people would want that.

    What about one of his rolling foward smashes then? I think shadow flare would fit nicely into that spot.  And Quake3 would make a good down B.
    « Last Edit: November 21, 2010, 12:56:06 PM by Gaia » Logged

    BlueBrain
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    « Reply #101 on: November 21, 2010, 03:05:04 PM »


    here is a brawlifying suggestion:

    A attacks: phisical attacks, at maximum it has magic on the hand of user, always close ranged, except sword wielders.
    B attacks: magic, weapons, far ranged.

    ive seen a lot of psa's where A attacks are stronger than specials, and that is so non-brawl...

    but thats just my opinion.
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    Ct.OWN
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    « Reply #102 on: November 21, 2010, 05:58:06 PM »


    It's OK to lower the power level of specials and standards if either can make outrageous combos that counteract it. Like in this vid:
    <a href="http://www.youtube.com/watch?v=eMU7VOLvR-w" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=eMU7VOLvR-w</a>
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    Akiba Red
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    « Reply #103 on: November 22, 2010, 09:29:53 AM »


    Snake's A attacks are stronger than his specials....
    And hopefully we can get this started soon after Hollow finishes his.
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    « Reply #104 on: November 22, 2010, 11:54:16 PM »


    Ok! So where are we on this project? I have been busy with my own psa's so what needs to be done?
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