Will any program devs be disturbed if I move the model viewer and collision editor out of Brawllib and into Brawlbox? They don't really belong in the dll.
I'm vertexing a model and sometimes it rotates a bone when I have bones off, is this a known problem?
It is now.
I have a doubt that I hope BJ or someone can answer. When Importing models into brawlbox, there is one parameter or something that I am not sure how it is defined. It is the one that makes stuff change color on certain moments. C. Falcon's falcon punch for example, turns some stuff redish-orangeish. When I import models, that seems to be set randomly. Sometimes the whole model, sometimes just bits, others none. Is there a way to manually change this after importing?
wat
This may have been said, but after using the collision editor the model previewer won't display the first time you open it. You have to close it and reopen it. Sorry if you already know this.
Fixed
does that mean DAEs will work for everyone?
Hopefully, yeah. I thought they already did.
Sorry if this was mentioned and I missed it, but in the Edit All window, it appears you can only type in the scale section for CHR0s
I can fix it!
When I duplicate an object, it uses the same texture as the original, despite changing the material of the duplicated object.
However, if I hid the original object in the viewer, it uses the proper material.
I'm using this for Final Smash eyes. Is there any way to fix this?
I thought I fixed that in v0.68c. I'll look at it again.
They sure don't!
It's got a UV set with a divisor of 249. The highest allowed divisor is 64.
I'll just add a divisor clamp...