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« Reply #1 on: January 30, 2011, 01:44:38 PM » |
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A Combo: It will be a four strike attack, each representing a separate season. All these attacks will have relatively low knock-back and knock-back growth to balance out the damage it does. At least in the normal version lol
A: A strong kicking animation with light damage and a poison hitbox flag, this attack represents spring. Damage: 5%(normal version) and 10% (overpowered version) + whatever the flower does.
A A: A quick and large punch, it will do a bit more damage and have fire attributes. This attack represents summer. Damage 7%(normal version) and 13%(overpowered version)
A A A: A huge swing of clasped fists downward, it will have heavy knock back, mild knock back growth, and a burry hitbox flag. This attack represents Autumn/Fall Damage: 8% (normal version) and 15%(overpowered version)
A A A A: A powerful punch with simi deadly knock back and an ice flag, this attack represents winter. Damage: 12% Note: This attack will deal the same damage in both versions but the overpowered version will have more knock back/ knock back growth.
A Button Attacks: Spring, all of these attacks, with the exception of her side and down aerial A’s will be spring themed. Sprouting a flower on the opponents head.
Side A: A but bump that does 10% damage in the normal version and 12% damage with more knock back in the op version.
Up A: Peaches Up Smash animation, does 10% damage in the normal version and 13% damage with more knock back in the op version.
Side Down A: Zelda’s side down A, it does little damage but also trips the opponent. 6% in the normal version and 10% in the op version.
Side Up A: Zelda’s Side up A, same stats as the side down A. It sends you flying a little further and has a bit more knock back.
Down A: Sheiks Down A: Does around 12% damage but has little knock back and a small hitbox (normal version) to compensate.
Smash Attacks: Her smash attacks will represent two seasons, Summer and Winter
Forward Smash: Zelda’s forward smash animation: She will shoot out a spire of flames from her palm that reaches a good distance but does little damage and has little knock back growth to compensate (normal version) Damage (close): two hits that do 7% damage each Damage (mid range): three hits that do 4% damage each Damage(tip of the flame): A sweet spot that only hits once and does 13% damage.
Up Smash: Sheiks Up Smash animation: She will summon two pillars of fire that grow in length and width depending on the charge.
Quick Charge/C stick: Smallest range, goes about to her waist and very thin: does around 10% damage and knocks opponents straight up.
Medium Charge: Second largest range, goes about up to her head and a little wider. Does around 15% damage and has a little more knock back
Full Charge: Highest range but also the smallest in width. These pillars do 15% damage at the tips, 10% damage in the middle, and 5% damage at her feet respectively.
Up Smash: Zelda’s up smash animation: A multi hitting blast of cold frost that will sent opponents reeling.
Quick Charge: 3 hits that do 7% damage ( up to 21 total)
Half Charge: 5 hits that do 4% damage ( 20% total)
Full charge: a single hit that does 30% damage
Note: Her smashes will do the same damage in both the overpowered and normal versions to keep her balanced.
Aerial moves: Her aerials will represent the four seasons depending on direction.
Neutral: Zelda’s Neutral Air A animation with hitboxes on her hands. They do 8% damage (normal version) and 12% damage( op version) with a small spike and mild knock back growth.
Neutral Air B: If you hold A and B at the same time while performing her neutral A, she will instead do fox’s down A animation and surround herself in fire to defend herself. Damage: 5% with moderate knock back and 4 hits OP version will do twice as much damage but have less knock back and smaller hitboxes to compensate.
Side A: Peaches side air A: It will do little damage and have a big spike as well as a heavy spike, representing fall. Damage: 8% with a 10% Sweet spot. The overpowered version will deal 3% additional damage and have larger hitboxes.
Specials: Her special attacks are the most powerful, so it’s only natural that they represent the most cold hearted season of the four right?
Neutral B: A frosty blast of air with good range, it is chargable up to three times and changes in scale and damage depending on the charge. First Charge: 13% damage with two hits Second Charge: 16% damage with three hits Full charge: 20% damage with two hits Note: the normal version will have less knock back growth and knock back to compensate.
Up B: She summons (kinda) a pillar of ice at her feet that shoots upward and slices through opponents at the tip. Damage(tip): 16% plus a cutting flag and sends you flying upward, this move is non-chargable. Damage(body): the body of the pillar will do 12% damage and freeze the opponent.
Side B: No idea, probably a version of her side smash with more damage and ice flags/graphics :l
Down B: not sure…. Lol
Final smash: Peaches final smash, each time she points she will attack with a different season. First Point: Spring, does 20% damage and has decent knock back and range Second point: Summer: does 20% damage and has the same knock back of spring Third Point: Fall, does 30% damage and everyone around her gets burried in the ground. Spinning thing at the end: A huge screen filling blast of icy air that does 40% damage but has little knock back.
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