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Author Topic: Naru's PSA Thread: Project Din Details Posted in OP  (Read 1643 times)
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Naruto200Man
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    « on: January 30, 2011, 12:58:02 PM »


    Alright, Black Boo's Din vertex is too good for me to pass up. And all the other popular zelda characters have been taken. So as my first "real" PSA I'm doing Din over wolf. I have NO pictures this far because of two reasons.
    1: I only have ONE attack working
    2: There's not much to talk about picturewise yet anyway.

    Din's character in Oracle of Seasons and Oracle of Ages had the ability/duty to control the changing of the seasons. I will be using that as a basis of her psa. Because none of her attacks actually move her in her specials, she will have 15 jumps.  Here is how the psa is set up.

    Ground A's: Spring, these attacks will have low power and the flower flag, graphics will hopefully be spring-themed as well if any.
    Smash Attacks: Summer, most of these attacks will be fire based and have moderate knockback and damage.
    Airials: Fall, most of her arial moves will have strong knockback and pitfall hitboxes. Same for her down air special.
    Specials: Winter, Ice based attacks that do little damage but have multiple hits and moderate knockback.

    I will post her moveset in the next post.
    Logged


    Naruto200Man
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    « Reply #1 on: January 30, 2011, 01:44:38 PM »


    A Combo: It will be a four strike attack, each representing a separate season. All these attacks will have relatively low knock-back and knock-back growth to balance out the damage it does. At least in the normal version lol 

    A:  A strong kicking animation with light damage and a poison hitbox flag, this attack represents spring.
    Damage: 5%(normal version) and 10% (overpowered version)  + whatever the flower does.

    A A:  A quick and large punch, it will do a bit more damage and have fire attributes. This attack represents summer.
    Damage 7%(normal version) and 13%(overpowered version)

    A A A: A huge swing of clasped fists downward, it will have heavy knock back, mild knock back growth, and a burry hitbox flag. This attack represents Autumn/Fall
    Damage: 8% (normal version) and 15%(overpowered version)

    A A A A: A powerful punch with simi deadly knock back and an ice flag, this attack represents winter.
    Damage: 12% 
    Note: This attack will deal the same damage in both versions but the overpowered version will have more knock back/ knock back growth.

    A Button Attacks: Spring, all of these attacks, with the exception of her side and down aerial A’s will be spring themed. Sprouting a flower on the opponents head.

    Side A: A but bump that does 10% damage in the normal version and 12% damage with more knock back in the op version.

    Up A: Peaches Up Smash animation, does 10% damage in the normal version and 13% damage with more knock back in the op version.

    Side Down A: Zelda’s side down A, it does little damage but also trips the opponent. 6% in the normal version and 10% in the op version.

    Side Up A: Zelda’s Side up A, same stats as the side down A. It sends you flying a little further and has a bit more knock back.

    Down A: Sheiks Down A: Does around 12% damage but has little knock back and a small hitbox (normal version) to compensate.

    Smash Attacks: Her smash attacks will represent two seasons, Summer and Winter

    Forward Smash: Zelda’s forward smash animation: She will shoot out a spire of flames from her palm that reaches a good distance but does little damage and has little knock back growth to compensate (normal version)
    Damage (close): two hits that do 7% damage each  Damage (mid range): three hits that do 4% damage each Damage(tip of the flame): A sweet spot that only hits once and does 13% damage.

    Up Smash: Sheiks Up Smash animation: She will summon two pillars of fire that grow in length and width depending on the charge.

    Quick Charge/C stick: Smallest range, goes about to her waist and very thin: does around 10% damage and knocks opponents straight up.

    Medium Charge: Second largest range, goes about up to her head and a little wider. Does around 15% damage and has a little more knock back

    Full Charge: Highest range but also the smallest in width. These pillars do 15% damage at the tips, 10% damage in the middle, and 5% damage at her feet respectively.

    Up Smash: Zelda’s up smash animation: A multi hitting blast of cold frost that will sent opponents reeling.

    Quick Charge: 3 hits that do 7% damage ( up to 21 total)

    Half Charge: 5 hits that do 4% damage ( 20% total)

    Full charge: a single hit that does 30% damage

    Note: Her smashes will do the same damage in both the overpowered and normal versions to keep her balanced.

    Aerial moves: Her aerials will represent the four seasons depending on direction.

    Neutral: Zelda’s Neutral Air A animation with hitboxes on her hands. They do 8% damage (normal version) and 12% damage( op version) with a small spike and mild knock back growth.

    Neutral Air B: If you hold A and B at the same time while performing her neutral A, she will instead do fox’s down A animation and surround herself in fire to defend herself.
    Damage: 5% with moderate knock back and 4 hits OP version will do twice as much damage but have less knock back and smaller hitboxes to compensate.

    Side A:  Peaches side air A: It will do little damage and have a big spike as well as a heavy spike, representing fall.
    Damage: 8% with a 10% Sweet spot. The overpowered version will deal 3% additional damage and have larger hitboxes.

    Specials: Her special attacks are the most powerful, so it’s only natural that they represent the most cold hearted season of the four right?

    Neutral B: A frosty blast of air with good range, it is chargable up to three times and changes in scale and damage depending on the charge.
    First Charge: 13% damage with two hits
    Second Charge: 16% damage with three hits
    Full charge:  20% damage with two hits
    Note: the normal version will have less knock back growth and knock back to compensate.

    Up B: She summons (kinda) a pillar of ice at her feet that shoots upward and slices through opponents at the tip.
    Damage(tip): 16% plus a cutting flag  and sends you flying upward, this move is non-chargable.
    Damage(body): the body of the pillar will do 12% damage and freeze the opponent.

    Side B: No idea, probably a version of her side smash with more damage and ice flags/graphics :l

    Down B: not sure…. Lol

    Final smash: Peaches final smash, each time she points she will attack with a different season.
    First Point: Spring, does 20% damage and has decent knock back and range
    Second point: Summer: does 20% damage and has the same knock back of spring
    Third Point: Fall, does 30% damage and everyone around her gets burried in the ground.
    Spinning thing at the end: A huge screen filling blast of icy air that does 40% damage but has little knock back.
    Logged


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