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Author Topic: Sound Effect replacement in Gecko theory  (Read 9448 times)
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Oshtoby
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    « Reply #15 on: March 01, 2011, 07:58:58 AM »


    Someone told me that you have to have had completed up through algebra 2 and geometry in school, as well have a complex understanding of hexidecimal.  The sound right standardtoaster?
    I love programming, I have a complex understanding of hexidecimal, love the EXPLETIVE out of math, and have, even without a USBGecko, have made a few codes.

    Every day, my reasonings for not buying one becomes fewer and fewer...
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    Jaklub
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    « Reply #16 on: March 01, 2011, 10:57:20 AM »


    So I downloaded BY's Riivolution "hybrid" that allows you to use the Gecko layout for your SD Card (X:private/wii/app/rsbe/pf/fighter/zelda) so that Riivolution is easier to use. I noticed in the Readme that you shouldn't use the file Patch code.

    So I had a theory. Note that it's only a theory, and I have no idea how Riivolution is programmed.

    It appears to me as if Riivolution has it's own file patch code that allows for Sound Effects editing, that apparently the file Patch code used by Gecko (which was made by PhantomWings) does not. So, what if PhantomWings updated the file patch code, or made a new code to allow Sound Effect replacement on Gecko? That would technicaloly render Riivolution obsolete, because Gecko would be able to do just about everything that Riivolution does, plus snapshots and replays.

    It's a thought. SFX editing is a relatively new process, so PhantomWings may or may not be working on a code already.
    Riivolution will not be obsolete. See, what Riivolution does is making the game load files from SD card instead of the disc (AND apply codes). This does not work only with Brawl, but with other Wii games too.

    Best solution? Use Riivolution. Or swap the files in ISO (like you may have already been doing before).
    « Last Edit: March 01, 2011, 10:58:57 AM by Jaklub » Logged

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    stickman
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    « Reply #17 on: March 01, 2011, 02:47:30 PM »


    Riivolution will not be obsolete. See, what Riivolution does is making the game load files from SD card instead of the disc (AND apply codes). This does not work only with Brawl, but with other Wii games too.

    Best solution? Use Riivolution. Or swap the files in ISO (like you may have already been doing before).
    +1 what he said. Riivo can replace files in other games as well (MKWii custom maps and textures, TvC, etc) and it has the ability to use codes as well. I personally use the Brawl Mod Launcher for Riivolution because it makes it so much easier to organize textures, sounds, and everything else. I can't say I've used gecko since Riivo came out.
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    Ultraxwing
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    « Reply #18 on: March 01, 2011, 03:55:45 PM »


    i can't use Riivolution anymore... WAA!
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    Tempo_
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    « Reply #19 on: March 01, 2011, 11:02:22 PM »


    I still wonder how such a program was made.

    I mean, it can patch ALL games on the Wii.


    And with R3volution, even PS3 has that option.
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    Link40
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    « Reply #20 on: March 02, 2011, 06:27:15 AM »


    The problem with Riivolution is that not everyone can use it. In fact, not everyone has the NTSC original copy of the game. The fact that Riivo can only work with original games is really annoying (strangely, with MKW I can even use a backup, it works...)
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    ForOhFor Error
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    « Reply #21 on: March 02, 2011, 01:25:56 PM »


    I use gecko, as it can swap stage files w/out resetting.
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    « Reply #22 on: March 02, 2011, 01:45:58 PM »


    Rii Dont works with the chip for Wii: WODE that one can load a Wii/GC game as a normal Disc from a HDD but still Rii can´t atleast Gecko OS can be used with WODE
    « Last Edit: March 02, 2011, 01:46:49 PM by mariodk » Logged

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    « Reply #23 on: March 03, 2011, 07:58:37 PM »


    The one thing that I don't like about Riivo is that you can't take snapshots or replays with it.
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