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Question about symmetry in 3ds max8 and compatibility with brawl
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Topic: Question about symmetry in 3ds max8 and compatibility with brawl (Read 869 times)
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toastoftriumph
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Question about symmetry in 3ds max8 and compatibility with brawl
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April 19, 2011, 09:29:19 PM »
I figured out how to add symmetry to polygons; my question is, will the model still work for Brawl (even with the same number of vertices)?
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Beyond
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Re: Question about symmetry in 3ds max8 and compatibility with brawl
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April 19, 2011, 09:55:16 PM »
If you apply a symmetry modifier to a polygon it changes the vertex order so you won't be able to export it correctly.
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toastoftriumph
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Re: Question about symmetry in 3ds max8 and compatibility with brawl
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Reply #2 on:
April 19, 2011, 10:24:53 PM »
=\
So is there any way for me to shape one half to another without the symmetry modifier, other than manually copying and pasting the points across the axis?
I remember something about a mold tool in some version of 3ds max (perhaps a newer one). Would I be able to copy the polygon, flip it, and mold the original to the copied one?
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