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Question: Which character would you prefer to have?
Yuna (FFX/FFX-2)
Zhen Ji (Dynasty Warrior 6)

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Author Topic: Brawl Revamped Version Character Lineup  (Read 19651 times)
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DarkPikachu
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complexity == fun

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    « Reply #60 on: August 10, 2011, 01:56:06 PM »


    Only if you make a Ying and Yang for it. You want dark pikachu? I want "Holy Pikachus, Batman!" Tongue I want a YingYangChu over Iceclimbers! lol
    meh...
    DP's already over Pika(1)

    your yin/yang idea sounds neat though Smiley
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    WTVelocity
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    « Reply #61 on: August 10, 2011, 02:25:08 PM »


    Dark Pika with a scythe, Light Pika with a sword and shield. Both have the same hitboxes and PSA. Why not try it? Tongue
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    DarkPikachu
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    complexity == fun

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    « Reply #62 on: August 10, 2011, 02:33:48 PM »


    Dark Pika with a scythe, Light Pika with a sword and shield. Both have the same hitboxes and PSA. Why not try it? Tongue
    meh... sword/shield... IDK

    but maybe just the sword >_>

    and of course a logic edit to work with them
    (hitboxes are defined in the logic and PSA is a logic editor)

    game development's easy if you can wrap your mind around all of it Wink
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    WTVelocity
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    « Reply #63 on: August 10, 2011, 03:54:51 PM »


    Actually I was thinking of keeping the PSAs for the Pikas, and just changing the animations between the 2 of them, of it's possible to have 2 different sets?

    Reason I said about Light Pikachu having a sword and shield is because while the scythe is usually associates with death/darkness, the sword and shield is often associates with valor/light.

    The concept would be to keep them the same, but their looks/animations different. Keeping the same hitboxes and logic edits, but them having different animations FOR those hits.

    Example would be how Isaac over Pit has all the same moves, but while Pit spins his blade attacking rapidly, Isaac rapidly slashes.

    Use a similar concept here, but for both of the 2 having different attack animations.
    Dark lets say spins forward with his scythe, bashing with the bottom, slicing with the top.
    Light would instead spin with his sword and shield, bashing and slicing.

    Different animations, same hits.
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    DarkPikachu
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    complexity == fun

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    « Reply #64 on: August 10, 2011, 04:00:29 PM »


    basically what I'm doing with Pachirisu Wink

    that's exactly what I ment
    same logic, different actions
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    WTVelocity
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    « Reply #65 on: August 10, 2011, 04:58:44 PM »



    that's exactly what I ment
    same logic, different actions

    and of course a logic edit to work with them

    Ummm....?
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    DarkPikachu
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    « Reply #66 on: August 10, 2011, 05:04:03 PM »


    Ummm....?

    yes exactly:

    logic
    -DP
    --DP_actions
    -LP
    --LP_actions

    a SINGLE logic edit to work with BOTH of them
    is that better Tongue
    XDD

    EDIT:
    from what I know about game-dev
    there can only be one logic for each char-space

    in brawl's case, it uses a single logic that's library referenced to the chars.

    EDIT2:
    *sigh* I wish I could change my vote T_T
    « Last Edit: August 10, 2011, 05:08:27 PM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    WTVelocity
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    « Reply #67 on: August 23, 2011, 12:49:53 AM »


    So I'm keeping the ice climbers as is. I'd kinda like to change them, but there's really nothing very unique to use for the project (hint, hint, for inspiring hackers).

    Topic is finally changed, as I've been out looking for a job (I was studying by my wife was unlawfully terminated, so I have to get a job during her lawsuit, so I've had my hands full, obviously.

    Anyhow, go read the first comment and vote again please! Your input is what determines the greatness of my project! Wink
    « Last Edit: August 23, 2011, 12:51:28 AM by WTVelocity » Logged


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    « Reply #68 on: November 21, 2011, 01:43:17 PM »


    Due to R/L issues, I had stopped working on this for a few months, but I'm back on it with a little of my spare time now.

    Please vote on your choice, and comment if you feel inspired to! Smiley
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    « Reply #69 on: November 21, 2011, 01:49:20 PM »


    Is it possible for something over ness instead of lucas? v-v
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    DoctorFlux(Mariodk)
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    « Reply #70 on: November 21, 2011, 02:01:23 PM »


    just so you know Kid goku moveset is going over ness and Gotenks over Lucas Cheesy

    and next version of Goku over pit and if you will using Waluigi over pit you can get him over DDD (a port i will make after Goku over pit)

    so you can get master chief over CF
    goku over Pit
    Gotenks over Lucas
    Kid goku over ness
    Waluigi over DDD
    « Last Edit: November 21, 2011, 02:03:52 PM by Mariodk » Logged

    I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

    WTVelocity
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    « Reply #71 on: January 15, 2012, 08:32:55 AM »


    Topic/First post updated!

    After that, a quick report on what I'm still looking for replacements for:

    For Sure:
    Lucas
    Ice Climbers
    Samus (Creating standalone character, separate of ZSS)
    Jiggs (Looking for Aeris Model or texture for Rosy over Jiggs, have permission for porting the Aeris Model, but don't know how)
    Peach (using Hinata, maybe change for something better)


    Possible replacements (Only if I find something much better):
    Wario
    DDD
    Metaknight (Hopeful for revamp)
    Bowser (want to keep Bowser, need revamp)

    I'm posting this so people can know what to work on if they want their hack to be added to the project.


    *---I am also looking for a Modified FS for ZSS, so whoever I put over her does not transform into Samus.
    I plan on just editing the FS, removing the Transform and armor drops if possible, but looking for something better. Open to ideas and donations. Wink
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    « Reply #72 on: January 15, 2012, 08:40:58 AM »


    Gotenks over Lucas is WIP after SMBZ mario moveset V3
    metaknight there is a good tails
    and waluigi over DDD will come then brawlbox with PSA is done
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    « Reply #73 on: January 15, 2012, 11:03:00 PM »


    The Gotenks, even though I have 2 DBZ chars in here already, I may consider if many vote in its favor.

    But I already have 3-4 sonic chars atm, and PLENTY of Mario chars lol.

    Also, MK is possibly more widely liked than tails for those who know him, and I KNOW more people would like DDD as a char than Waluigi... who wants to hear that annoying laugh all day.

    Not to mention how ugly he is... I'm glad someone make a [censored] Dastardly over his summon lol.
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    WHAT IN TARNATION?!

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    « Reply #74 on: January 16, 2012, 02:13:28 PM »


    Also, MK is possibly more widely liked than tails for those who know him, and I KNOW more people would like DDD as a char than Waluigi... who wants to hear that annoying laugh all day.

    Where did you get this from?  Everyone HATES MK because of how OP and cheap he is in Brawl.  As a character, sure he's a badass but in Brawl he's really OP.  As for Dedede, where did you construct the myth that people prefer a fat penguin over WAAAAAAAAAA?  Have you seen how many views that Waluigi Youtube vid got?  And the downloads were great too (this is for the Pit version which is the best functioning one).
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