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Question: hoping that i get 3ds max 8 to work properly expect these chars to be made
tails(ness)
eggman(ganondorf)
ironfist(capt falcon)
zidane(pit)
neku final version*to be released with psa*(marth)
ssj2 teen gohan(capt falcon)
ghost rider(snake)
strider v2(Dot wants to do this)
emerl(falco)

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Author Topic: Gameland announced...vertexing still alive here!! Plus model import thread link  (Read 140715 times)
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GBC
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    « on: September 10, 2011, 09:24:11 AM »


    Hey guys, this the official thread and poll of chars im planning to make. Vote so i know which char to make next or which char not to make at all. You can suggest char ideas here and who knows your choice may end up on the poll...also post questions and concerns here

    Since Dot does the textures for the chars any questions or concerns about what and how the textures will be just ask him

    Dot's recolor thread:
    http://forums.kc-mm.com/index.php?topic=28506.0




    Iron Fist

    Strider Hiryu V2



    nothing here Tongue



    Dots UV editing tutorial
    UV Editing Tutorial

    Things you need:
    - A computer
    - 3DS Max 8
    - BrawlBox
    - Da Script

    Start:

    1.- Create .dae and export your MDL0 File
    2.- Import .dae
    3.- Load script and fix Ais import
    4.- Hide unselected
    5.- Click on the polygon you want to edit the UV
    6.- Go to modifiers, then UV, and finally Unwrap UVW
    7.- Click on edit
    8.- A window will appear, click on maps, then choose the texture
    9.- MOVE THE UV POINTS TO YOUR LIKINGS! you can look at the scene to see how the textures map
    10.- Right-Click, then rotate
    11.- Select all and then rotate them 180°
    12.- Look at the number next to the texture map
    13.- In brawlbox, open your model, then go to UV Points and then export the one which has the number you found before
    14.- On the script, change the export options to Texture Cordinates
    15.- Export? select the UV set you extracted before
    16.- Select the MDL0 File you extracted before
    17.- VOILA! the uv should display correctly on brawlbox, if not, adjust them until they do.

    any questions just ask me ( Dot )

    xxgbcxx’s new way to fix models in 3ds 8 without patching

    VERTEX TURORIAL BY XXGBCXX

    Start:

    getting started youll need:
    -brawlbox
    - the .pac or .pcs(well call this our model)
    -your models modeldata[0] (to get go into brawl box and right click your modeldata and press export ),
    -your model vertex set
    -the mdl0 offset of the vertices your editing
    -ais 1.01
    -3ds max 8
    -mariokart64n script

    1.-Create .dae(right click your modeldata[0] and press “open with” and then select ais 1.01),export the vertex set as is and the mdl0 file

    2.-import .dae in 3ds max 8

    3.- load script and press “fix Ais import”(heres how the script should look like
    )

    4.-right click the section youll be working on and press “hide unselected”

    5.-EDIT your model(preferably by verts)

    6.-Clone polygon you are working on(right click press clone and check the copy button then ok)

    7.-Uncheck the Light bulb next to "edit mesh"(only on the copy)

    8.-On  maio64nscript, select “import verts” and select you vertex set

    9.- On the polygon you are editing( not the copy) go to morpher, select first channel (press pick from scene) and click on the copy, then second channel, right click and then press “pick from scene” and then press the “h” key on your keyboard and select the vertex set

    10.- Up both channels values up to 100 in(heres what I channel looks like
    the morpher (un check read offset from file on the scipt and scale) and then on the script export verts, then choose the MDL0 file

    NEW WAY TO FIX YOUR MODELS INSTEAD OF PATCHING IT:

    1.-View your export in brawl box.. If you edited the arms or legs on a model you’ll notice the left side is messed up

    2.-Normally you would patch and patch and patch but don’t patch at all just go straight back into 3ds max 8

    3.-Now that your there change the channel with vertices back to 0

    4.-Click on your edited model in 3ds8 and press modify and then the vertice symbol now make your edited model in 3ds 8 look like the messed up model in brawl box

    5.-now click the arrow icon and click your model and click the morpher tab and set the vertice channel back to 100 and close brawl box

    6.-Now export your model over your mdl0 file again and load in brawl box

    7.-Now if done correctly you should have tricked 3ds 8 into thinking the messed up model is the perfect model and in brawl box it should be fixed

    8.-That’s it!! you just saved days of patching in a few minutes!!!  Awesome Face
    (NOTE you may have to play around with the model in 3ds 8 until all vertices are in the correct positions.. I recommend if both arm and leg/foot is messed up you edit 1 of them at a time)

    any questions ask me [signed xxgbcxx]




    -Hacks for grabs-
    (These hacks I automatically grant permission for any to redo just give me credit)

    - Chibi Robo: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=22160
    - Goemon: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=22140
    - Marluxia: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=22293
    - Chaos Zero: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=22108
    ber=22108
    « Last Edit: October 26, 2011, 11:54:12 PM by xxgbcxx » Logged

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    the idealist- a visionary or impractical person.

    DoctorFlux(Mariodk)
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    « Reply #1 on: September 10, 2011, 09:24:45 AM »


    Kid trunks?
    cuz Beyond making Trunks with sword= future Trunks
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    GBC
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    « Reply #2 on: September 10, 2011, 09:29:17 AM »


    o he is... hmmm idk about kid trunks ill look into it
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    « Reply #3 on: September 10, 2011, 09:32:21 AM »


    o and a heads up pacman is almost done he just needs the nose
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    « Reply #4 on: September 10, 2011, 11:33:23 PM »


    doing the finishing touches on pacman right now should be realsed today or tommorow
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    the idealist- a visionary or impractical person.

    Zikkh
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    ok ok

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    « Reply #5 on: September 12, 2011, 11:59:02 AM »


    Michael Jackson over .... ?
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    « Reply #6 on: September 12, 2011, 11:59:39 AM »


    also shadow snake is about to release picolo too so i guess you could take trunks and picolo out of the pool
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    « Reply #7 on: September 12, 2011, 12:00:43 PM »


    super buu i voted for(so i can use him for Kid buu moveset Cheesy)

    shadowsnake making piccolo and beyond making trunks
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    « Reply #8 on: September 12, 2011, 01:36:39 PM »


    Michael Jackson over .... ?


    marth
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    « Reply #9 on: September 12, 2011, 01:41:54 PM »


    thnx for telling me piccolos being made already(sarcastic) so i guess ill keep mine to myself and yeah trunks was meant to be taken off(i forgot) and im going to make krillin instead
    « Last Edit: September 12, 2011, 01:48:21 PM by xxgbcxx » Logged

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    « Reply #10 on: September 12, 2011, 03:22:42 PM »


    krillin project is dead so next after super buu is done i will start on dr wily
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    « Reply #11 on: September 12, 2011, 05:09:27 PM »


    Do Dr.Willy.
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    « Reply #12 on: September 12, 2011, 05:30:52 PM »


    Do Dr.Willy.

    thats who im working on now
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    « Reply #13 on: September 12, 2011, 10:43:55 PM »


    krillin project is dead so next after super buu is done i will start on dr wily
    krillin just needing to be Finished inside here:
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=14740
    the unfinished Krillin by Pik
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    « Reply #14 on: September 13, 2011, 09:29:01 AM »


    thats who im working on now

    Can you show some preview?
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