VERTEX TURORIAL BY XXGBCXXStart:getting started youll need:
-brawlbox
- the .pac or .pcs(well call this our model)
-your models modeldata[0] (to get go into brawl box and right click your modeldata and press export ),
-your model vertex set
-the mdl0 offset of the vertices your editing
-ais 1.01
-3ds max 8
-mariokart64n script
1.-Create .dae(right click your modeldata[0] and press “open with” and then select ais 1.01),export the vertex set as is and the mdl0 file
2.-import .dae in 3ds max 8
3.- load script and press “fix Ais import”(heres how the script should look like
)
4.-right click the section youll be working on and press “hide unselected”
5.-EDIT your model(preferably by verts)
6.-Clone polygon you are working on(right click press clone and check the copy button then ok)
7.-Uncheck the Light bulb next to "edit mesh"(only on the copy)
8.-On maio64nscript, select “import verts” and select you vertex set
9.- On the polygon you are editing( not the copy) go to morpher, select first channel (press pick from scene) and click on the copy, then second channel, right click and then press “pick from scene” and then press the “h” key on your keyboard and select the vertex set
10.- Up both channels values up to 100 in(heres what I channel looks like
the morpher (un check read offset from file on the scipt and scale) and then on the script export verts, then choose the MDL0 file
NEW WAY TO FIX YOUR MODELS INSTEAD OF PATCHING IT:1.-View your export in brawl box.. If you edited the arms or legs on a model you’ll notice the left side is messed up
2.-Normally you would patch and patch and patch but don’t patch at all just go straight back into 3ds max 8
3.-Now that your there change the channel with vertices back to 0
4.-Click on your edited model in 3ds8 and press modify and then the vertice symbol
now make your edited model in 3ds 8 look like the messed up model in brawl box
5.-now click the arrow icon
and click your model and click the morpher tab and set the vertice channel back to 100 and close brawl box
6.-Now export your model over your mdl0 file again and load in brawl box
7.-Now if done correctly you should have tricked 3ds 8 into thinking the messed up model is the perfect model and in brawl box it should be fixed
8.-That’s it!! you just saved days of patching in a few minutes!!!
(NOTE you may have to play around with the model in 3ds 8 until all vertices are in the correct positions.. I recommend if both arm and leg/foot is messed up you edit 1 of them at a time)
any questions ask me [signed xxgbcxx]