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mnsg
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    « on: October 10, 2009, 07:11:59 PM »


    Below is a full list of all the texture formats that are available when you look at the various textures that are in Brawl.  Data is based on info that I've found from ASH, BrawlBox, and the SZS Modifier.

    -------------------------
    Normal Textures
    -------------------------
    tex#00_00

    Texture Format: I4
    Color Format: Grayscale
    Full Transparency: No
    Semi-Transparency: No
    Texture Quality: Low
    Memory Usage: 4 bits per pixel
    -------------------------
    tex#00_01

    Texture Format: I8
    Color Format: Grayscale
    Full Transparency: No
    Semi-Transparency: No
    Texture Quality: High
    Memory Usage: 8 bits per pixel
    -------------------------
    tex#00_02

    Texture Format: IA4
    Color Format: Grayscale
    Full Transparency: Yes
    Semi-Transparency: Yes
    Texture Quality: Low
    Memory Usage: 8 bits per pixel
    -------------------------
    tex#00_03

    Texture Format: IA8
    Color Format: Grayscale
    Full Transparency: Yes
    Semi-Transparency: Yes
    Texture Quality: High
    Memory Usage: 16 bits per pixel
    -------------------------
    tex#00_04

    Texture Format: RGB565
    Color Format: RGB
    Full Transparency: No
    Semi-Transparency: No
    Texture Quality: Some color .
    Memory Usage: 16 bits per pixel
    -------------------------
    tex#00_05

    Texture Format: RGB5A3
    Color Format: RGB
    Full Transparency: Yes
    Semi-Transparency: Yes
    Texture Quality: Some color .
    Memory Usage: 16 bits per pixel
    -------------------------
    tex#00_06

    Texture Format: RGBA8
    Color Format: RGB
    Full Transparency: Yes
    Semi-Transparency: Yes
    Texture Quality: High
    Memory Usage: 32 bits per pixel
    -------------------------
    tex#00_14

    Texture Format: CMPR
    Color Format: RGB
    Full Transparency: Yes
    Semi-Transparency: No
    Texture Quality: Variable
    Memory Usage: 4 bits per pixel
    -------------------------
    Indexed Textures
    -------------------------
    tex#00_08+0

    Texture Format: CI4
    Palette Format: IA8
    Full Transparency: Yes
    Semi-Transparency: Yes
    Max. Colors: 16
    Memory Usage: 4 bits per pixel + 64 bytes for palette + 32 bytes per 16 colors added to the palette
    -------------------------
    tex#00_08+1

    Texture Format: CI4
    Palette Format: RGB565
    Full Transparency: No
    Semi-Transparency: No
    Max. Colors: 16
    Memory Usage: 4 bits per pixel + 64 bytes for palette + 32 bytes per 16 colors added to the palette
    -------------------------
    tex#00_08+2

    Texture Format: CI4
    Palette Format: RGB5A3
    Full Transparency: Yes
    Semi-Transparency: Yes
    Max. Colors: 16
    Memory Usage: 4 bits per pixel + 64 bytes for palette + 32 bytes per 16 colors added to the palette
    -------------------------
    tex#00_09+0

    Texture Format: CI8
    Palette Format: IA8
    Full Transparency: Yes
    Semi-Transparency: Yes
    Max. Colors: 256
    Memory Usage: 8 bits per pixel + 64 bytes for palette + 32 bytes per 16 colors added to the palette
    -------------------------
    tex#00_09+1

    Texture Format: CI8
    Palette Format: RGB565
    Full Transparency: No
    Semi-Transparency: No
    Max. Colors: 256
    Memory Usage: 8 bits per pixel + 64 bytes for palette + 32 bytes per 16 colors added to the palette
    -------------------------
    tex#00_09+2

    Texture Format: CI8
    Palette Format: RGB5A3
    Full Transparency: Yes
    Semi-Transparency: Yes
    Max. Colors: 256
    Memory Usage: 8 bits per pixel + 64 bytes for palette + 32 bytes per 16 colors added to the palette
    -------------------------
    File Size Scale
    -------------------------
    Note: Scale ranges from most memory used, to least memory used.

    1: RGBA8
    2-4: IA8, RGB565, RGB5A3
    5: CI8
    6-7: I8, IA4
    8: CI4
    9-10: I4, CMPR
    -------------------------
    « Last Edit: July 20, 2010, 03:36:49 PM by mnsg » Logged


    MonkUnit
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    « Reply #1 on: March 21, 2010, 12:31:15 PM »


    Thanks for the guide! Very helpful!
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    « Reply #2 on: April 04, 2010, 03:13:57 PM »


    Okay then, how do I tell it is indexed, because all the textures I have exported have never shown that they are indexed.

    Also, why are their black and white "1"s in the background of Mario's Body textures?
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    « Reply #3 on: April 04, 2010, 04:42:48 PM »


    Also, why are their black and white "1"s in the background of Mario's Body textures?
    I've noticed that. That is the weirdest thing I have seen in a character texture.
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    « Reply #4 on: May 09, 2010, 12:44:19 PM »


    Okay. If CMPRs have only one transparent color, wouldn't changing everything to that color make it transparent or no?
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    mnsg
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    « Reply #5 on: May 09, 2010, 02:48:25 PM »


    Okay. If CMPRs have only one transparent color, wouldn't changing everything to that color make it transparent or no?

    Only for certain characters.  Mario and Meta Knight will not work, but Zelda and Ganondorf will work.
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    « Reply #6 on: June 10, 2010, 10:10:45 PM »


    im confused? but its ok Cheesy
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